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March 28, 2024, 06:23 PM

Author Topic: wkSuperFrontendHD 0.4.4 released [With HD graphics!]  (Read 32384 times)

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Offline StepS

Re: wkSuperFrontendHD 0.4.1 released [With HD graphics!]
« Reply #60 on: October 10, 2017, 03:57 PM »
Don't have any problems with W:A on steam (except 1-2 seconds of black screen after minimizing, picking new maps, editing scheme, returning back to lobby..)
I wasn't saying it's a Steam problem though. I was saying that many people on the Steam forums had this issue, this affects both the CD and Steam editions. Steam represents a good portion of the casual playerbase.


One year has passed since the release of 0.4! A new update for SuperFrontendHD will come soon.
« Last Edit: October 10, 2017, 05:35 PM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline nadiya8040

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Re: wkSuperFrontendHD 0.4.1 released [With HD graphics!]
« Reply #61 on: October 24, 2017, 07:06 AM »
Can you make it compatible with Project X 3.6.31.0?

Offline StepS

Re: wkSuperFrontendHD 0.4.1 released [With HD graphics!]
« Reply #62 on: December 25, 2017, 02:42 AM »
Update 0.4.2

A small Christmas update!
  • Delivering the Christmas promise. Snow (as well as other debris) has been fixed, and now appears properly. Additionally, as promised, there will be twice the normal amount of snow on December 25 2017, to compensate for no snow last Christmas. wkSnow is compatible. If wkSnow is enabled, its settings will be amplified by SuperFrontendHD. For example, setting the amount to 512 (the game's default for 640x480) may amount to 864 with 2x scaling and 1920x1080 (the actual value may depend on the total screen size in pixels, rather than screen height scale. With SuperGraphics off, the amplification will be much more pronounced). Sizes (small-normal-big) will be relative to the scaling factor: for example with 2x scaling you get 2-4-6px snowflakes as opposed to 1-2-3px.
  • Minor/internal fixes. At this stage, this update is required for use on 3.8.0 (though this is subject to change).

Up next (top-bottom priority) -- no time scheduled:
  • Fixing the size of Weapon Editor icons on 3.8.0.
  • Fixing the "hairy wormnet fonts" issue to the best extent permitted by the palette.
  • Fixing the intro screens (much simpler than originally assumed).
  • Fixing screenshots (not estimated; probably not complex)
  • Fixing map thumbnails (4x more complex and painstaking than originally assumed -- do not even hope for this in 3.7.2, it will be a 3.8+ exclusive feature, if ever implemented. It will also never be backported. FYI, even Team17 couldn't fix this properly in WWPR even with the source code, and just did a pixelated upscale.)

It is recommended to install this update. You can download either the dll or the full package (minor graphics changes).
« Last Edit: March 11, 2023, 10:50 PM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Thewolensheep

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Re: wkSuperFrontendHD 0.4.2 released [With HD graphics!]
« Reply #63 on: December 25, 2017, 08:20 AM »
Thanks Now wkSnow works now.
Creates soundbanks and other s!@t.

Offline j0e

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Re: wkSuperFrontendHD 0.4.2 released [With HD graphics!]
« Reply #64 on: December 25, 2017, 01:29 PM »
Thank you StepS!! Snow looks cool.

Offline h3oCharles

Re: wkSuperFrontendHD 0.4.2 released [With HD graphics!]
« Reply #65 on: January 22, 2018, 03:54 PM »
how does one overwrite the laggy snow now? the frontend is unusable now

Offline StepS

Re: wkSuperFrontendHD 0.4.2 released [With HD graphics!]
« Reply #66 on: January 23, 2018, 01:44 PM »
how does one overwrite the laggy snow now? the frontend is unusable now
The snow only appears on Christmas. Do you have wkSnow enabled? Disable it.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline h3oCharles

Re: wkSuperFrontendHD 0.4.2 released [With HD graphics!]
« Reply #67 on: January 23, 2018, 02:17 PM »
I do have snow enabled, but I configured it for removal of it, previously it worked, but now the laggy snow overrides it

Offline StepS

Re: wkSuperFrontendHD 0.4.2 released [With HD graphics!]
« Reply #68 on: January 25, 2018, 07:52 AM »
A small update has been released: 0.4.2.2.
Fixed crash when exiting replay playback with Hardware Cursors off. Thanks to SiD for the report.
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline h3oCharles

Re: wkSuperFrontendHD 0.4.2 released [With HD graphics!]
« Reply #69 on: January 25, 2018, 03:13 PM »
how does one overwrite the laggy snow now? the frontend is unusable now
The snow only appears on Christmas. Do you have wkSnow enabled? Disable it.

here's my wkSnow config:
Code: [Select]
[Snow]
Enabled=1
Size=Normal
Particles=0
ForceNoSnow=0

and my local clock shows (at the time of writing this) 2018-01-25 16:13 CEST, so it is NOT Christmas.
Also, I downloaded the update you just made, deleted the ini I had and it doesn't fix the problem.

Offline StepS

Re: wkSuperFrontendHD 0.4.2 released [With HD graphics!]
« Reply #70 on: January 25, 2018, 03:21 PM »
here's my wkSnow config:
Code: [Select]
[Snow]
Enabled=1
Size=Normal
Particles=0
ForceNoSnow=0
Particles=0 is an invalid value for the game. That means "use the default" and forces the regular amount of snow. Game crashes with 0 actual particles. You can set Particles=1 but at least 1 snowflake will still fly.
You can also enable "God Mode" (Ctrl+Alt+Clear) and press Ctrl+Shift+Num- two times to make the snowflake freeze in place. Lastly, you can use Size=Small and the snowflake will just be 1 pixel (multiplied by your current gfx scale) in size.
As ridiculous as it may sound, this is the solution for now. However I will probably add an option to disable debris directly in SuperFrontend (this should be an easy flip). It will not even perform simulation, so you should see the difference in performance.
« Last Edit: January 26, 2018, 12:32 AM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline h3oCharles

Re: wkSuperFrontendHD 0.4.2 released [With HD graphics!]
« Reply #71 on: January 26, 2018, 06:44 AM »
invalid LMAOOO HOW DID IT WORK FOR ME THEN HAHAHAHA XDDDDDDDDD

but in all seriousness, where can I find the "Clear" key on a polish layout keyboard?

Offline XanKriegor

Re: wkSuperFrontendHD 0.4.2 released [With HD graphics!]
« Reply #72 on: January 26, 2018, 08:29 AM »
Might be Backspace.

Offline StepS

Re: wkSuperFrontendHD 0.4.2 released [With HD graphics!]
« Reply #73 on: January 26, 2018, 11:20 AM »
Clear is Num5 on the Numpad.

invalid LMAOOO HOW DID IT WORK FOR ME THEN HAHAHAHA XDDDDDDDDD
It didn't. You only think it did, but in reality, Snow was broken in versions before 0.4.2 and invisible. All the simulations still happened, and snowflakes still flew, you just didn't see them on-screen.
« Last Edit: January 26, 2018, 11:23 AM by StepS »
Dec 30 2013 23:59:44 <StepS> windowed mode isn't the only thing you need about frontend
Dec 30 2013 23:59:49 <StepS> you need it to be actually bigger
Dec 31 2013 00:00:13 <StepS> it actually is very small on my 15-inch full HD screen
Dec 31 2013 00:00:25 <StepS> while running at 640x480 or stretched mode makes it fuzzy
Dec 31 2013 00:00:44 <StepS> this problem has been around since the Worms Armageddon's release and no one has even tried to beat it
[...]

Offline Mega`Adnan

Re: wkSuperFrontendHD 0.4.2 released [With HD graphics!]
« Reply #74 on: January 26, 2018, 01:10 PM »
invalid LMAOOO HOW DID IT WORK FOR ME THEN HAHAHAHA XDDDDDDDDD

Holy shiet! Never seen Mr.MadKappa talk like this before, kappa.



Adnan, you are Mega, not Micro and not even faint  :D So fight till the end please.