Can't download itI'm able to download it; perhaps your internet provider is blocking free hosting websites. I have now added an alternative link (worms2d.info) which should always work.
my old year 2000 laptop has only ever allowed me to have 1024x768 as my MAX resolution, will this magnification sheet help me get a larger resolution if i play around with the WK LobbyCmd ?? In the past ive tryed every resolution with LobbyCmd, some come close to giving me a larger resolution but they dont line up with the screen ( 1/4 of screen black ect).wkLobbyCmd sets the in-game resolution. If you want to set a resolution that is larger than what your monitor allows, use D3D9Wnd (https://www.tus-wa.com/forums/worms-armageddon/d3d9wnd-a-native-direct3d-9-based-windowed-mode-and-multi-monitor-support-19063/), and set the resolution with wkLobbyCmd.
A way to get larger res on smaller screens would be awsome xD
(http://files.steps.club/wa/ff/std_49.png)(http://files.steps.club/wa/ff/std_37.png)(http://files.steps.club/wa/ff/std_19.png)(http://files.steps.club/wa/ff/std_47.png)(http://files.steps.club/wa/ff/std_42.png)(http://files.steps.club/wa/ff/std_31.png)(http://files.steps.club/wa/ff/std_44.png)(http://files.steps.club/wa/ff/std_06.png)(http://files.steps.club/wa/ff/std_44.png)(http://files.steps.club/wa/ff/std_41.png)(http://files.steps.club/wa/ff/std_40.png)(http://files.steps.club/wa/ff/std_46.png)(http://files.steps.club/wa/ff/std_31.png)(http://files.steps.club/wa/ff/std_40.png)(http://files.steps.club/wa/ff/std_30.png)(http://files.steps.club/wa/ff/std_00.png)(http://files.steps.club/wa/ff/std_74.png)(http://files.steps.club/wa/ff/std_00.png)(http://files.steps.club/wa/ff/std_45.png)(http://files.steps.club/wa/ff/std_41.png)(http://files.steps.club/wa/ff/std_39.png)(http://files.steps.club/wa/ff/std_31.png)(http://files.steps.club/wa/ff/std_46.png)(http://files.steps.club/wa/ff/std_34.png)(http://files.steps.club/wa/ff/std_35.png)(http://files.steps.club/wa/ff/std_40.png)(http://files.steps.club/wa/ff/std_33.png)(http://files.steps.club/wa/ff/std_00.png)(http://files.steps.club/wa/ff/std_46.png)(http://files.steps.club/wa/ff/std_34.png)(http://files.steps.club/wa/ff/std_27.png)(http://files.steps.club/wa/ff/std_46.png)(http://files.steps.club/wa/ff/std_00.png)(http://files.steps.club/wa/ff/std_23.png)(http://files.steps.club/wa/ff/std_23.png)(http://files.steps.club/wa/ff/std_16.png)(http://files.steps.club/wa/ff/std_00.png)(http://files.steps.club/wa/ff/std_18.png)(http://files.steps.club/wa/ff/std_31.png)(http://files.steps.club/wa/ff/std_39.png)(http://files.steps.club/wa/ff/std_27.png)(http://files.steps.club/wa/ff/std_45.png)(http://files.steps.club/wa/ff/std_46.png)(http://files.steps.club/wa/ff/std_31.png)(http://files.steps.club/wa/ff/std_44.png)(http://files.steps.club/wa/ff/std_31.png)(http://files.steps.club/wa/ff/std_30.png)(http://files.steps.club/wa/ff/std_00.png)(http://files.steps.club/wa/ff/std_32.png)(http://files.steps.club/wa/ff/std_27.png)(http://files.steps.club/wa/ff/std_35.png)(http://files.steps.club/wa/ff/std_38.png)(http://files.steps.club/wa/ff/std_31.png)(http://files.steps.club/wa/ff/std_30.png)(http://files.steps.club/wa/ff/std_00.png)(http://files.steps.club/wa/ff/std_46.png)(http://files.steps.club/wa/ff/std_41.png)(http://files.steps.club/wa/ff/std_00.png)(http://files.steps.club/wa/ff/std_30.png)(http://files.steps.club/wa/ff/std_31.png)(http://files.steps.club/wa/ff/std_38.png)(http://files.steps.club/wa/ff/std_35.png)(http://files.steps.club/wa/ff/std_48.png)(http://files.steps.club/wa/ff/std_31.png)(http://files.steps.club/wa/ff/std_44.png)(http://files.steps.club/wa/ff/std_90.png)
Really great work StepS, wish I could use it though since like everyone else that plays PX games, I'm stuck at v3.6.31.0.
Might be very likely linked to using wine - I encounter an "Out of memory" Error, if I try to go to wormnet (not every time - but 6 out of 7…).Would like a CRASH.DMP file. That includes much more information about the crash, as well as a minidump and the stack trace. Then I can tell which API specifically (and how) failed. Sounds like a fail in WinAPI.
I'm not sure what causes the black bars on your system, that's weird (I can only suggest checking the driver settings for the scaling). However if you're using the module together with D3D9Wnd then make sure to disable all of D3D9Wnd's Frontend options, such as Stretch, Centered, etc. Those options use workarounds and are not recommended. Make sure "Hardware Cursors" is on in Advanced settings, or if that's where the issue happens, try disabling it.I fixed it, looks awesome now!
[Misc]
EnableModule=1
Resolution=Game
CustomWidth=0
CustomHeight=0
[Magnification]
FontScaling=Default
SuperGraphics=1
AutoScaleMissingGraphics=1
SetInternalResolution=4x3
CustomInternalWidth=0
CustomInternalHeight=0
Intro isn't completed... just sayin'That's mentioned in the known issues. Low priority, because too much work for little visibility (although I haven't actually measured how much that work would be).
That door is going to trigger my OCDThis is normal right now (however, it's mentioned in the known issues). The door uses the size as provided by the graphics package. In your case it's 900 -> 720, so the 720p door. There are two ways to 'fix' this:
Map preview becomes small, I want normal map preview. :P
What if someone wants to make a theme for this frontend, what do they need to know? what kind of bmp files used etc.?All graphics are in graphics\_super\x960 and graphics\_super\x720, for resolutions with heights over 960 and over 720 respectively. These contain the files that you need to mod. Currently these are the only locations where the module looks for super graphics (except for fonts). Perhaps if I add a skin option then you could keep them side-by-side and switch with ease, but for now, this is it.
Map preview becomes small, I want normal map preview. :PSo like I mentioned in the 0.4 patch notes, this is a known issue, and I didn't want to delay the 0.4 release for it. The problem is, while I do know how to fix it, it is a pain in the ***. For a "proper" bigger thumbnail (downscaling from the big map to a bigger thumbnail, and not upscaling the smaller thumbnail like it's done in WWP Remastered), the entire function generating thumbnails has to be rewritten. Not just hooked and patched. And there are two copies of this, one for bit maps, and one for color maps. Each having math in them that requires some understanding and analysis. I might do it eventually but no promises. Ideally I'd also do it so that it could benefit from wide-aspect-ratios. So for example, if you load a wide map, and are using a wide resolution with SuperFrontendHD, it would occupy the whole wide space that is given to the map thumbnail in that mode.
i downloaded the superfrontend and installed it but it made it worse....
how do I uninstall or tune it so the screen doesnt flash...
i tried reading the documentation but i need hand holding since i have no idea... :'(
my specs are 6 core amd fx-6200 (am3+, onboard radeon graphics, 22" lcdd samsung monitor, 8gb ddr3 ram, running 1680x1050 on windows desktop, windows 7)
what settings what other packages.....
thanks :-*
delect superfrontend.wk in WA root directoryi downloaded the superfrontend and installed it but it made it worse....
how do I uninstall or tune it so the screen doesnt flash...
i tried reading the documentation but i need hand holding since i have no idea... :'(
my specs are 6 core amd fx-6200 (am3+, onboard radeon graphics, 22" lcdd samsung monitor, 8gb ddr3 ram, running 1680x1050 on windows desktop, windows 7)
what settings what other packages.....
thanks :-*
me again just tried reading through the info in this thread again... i just wanna get rid of this... this thing aint ready for the prime time i dont even know what this is supposed to do....... how do i uninstall >:(
i downloaded the superfrontend and installed it but it made it worse....I don't know what you mean by the screen flashing, but that sounds like a graphics driver issue, unrelated to the module. The module does not alter the renderers in any way. What renderer are you using (Options - Advanced - Rendering API)? It's recommended to enable Direct3D9 for the highest performance.
how do I uninstall or tune it so the screen doesnt flash...
If you put fixing intro to low priority, is there a way to completely disable it? Like, from appearing out of nowhere when idling in main menu?Yes, that should be easy to patch. Maybe it wouldn't fit in the scope of the module though, but I don't think that's a problem.
- Added a new Resolution mode: Auto, and made it the default. This mode works like Game, however it will not use a resolution that's higher than your current desktop resolution. This is useful for example if you're using windowed mode and have set a super-resolution (higher than what your monitor supports) for use in-game with D3D9Wnd. Since there's no downsampling in frontend (nor can it be implemented properly), this is the only way to ensure good experience in the frontend. The old "Game" option, as usual, will use the specified in-game resolution as long as it's not 0 or less.
i hate it. it isnt worms armageddon if it doesnt have those beautiful 1999 graphics
read the readme 10 times over.
i hate it. it isnt worms armageddon if it doesnt have those beautiful 1999 graphics
Ignore what I said here. I tried the module and it's better than I expected.
Still, the worst thing I've ever seen.
Ignore what I said here. I tried the module and it's better than I expected.
Still, the worst thing I've ever seen.
Intolerant to evolution
How to turn windowed mode using this?wkSuperFrontendHD=fullscreen. It acts like a window because you can still shift-esc or alt-tab easily. If you want "windowed" mode (able to see desktop) you must use D3d9Wnd instead. With d3d9wnd you still won't have the traditional "_ □ X " window controls for the frontend and there's no top bar to move the window around. The 'window' is anchored to the top left of your screen. D3d9wnd can however make the in-game part fully windowed, with the top bar and X, which can be moved around. You can use both D3d9wnd and wkSuperFrontend together for the best overall results - they are fully compatible with each other.
How to turn windowed mode using this?
i hate it. it isnt worms armageddon if it doesnt have those beautiful 1999 graphics
wkSuperFrontend is for enlarging the menus. For windowed mode, you're looking for wkD3D9Wnd. https://www.tus-wa.com/forums/worms-armageddon/d3d9wnd-a-native-direct3d-9-based-windowed-mode-and-multi-monitor-support-19063/
By the way they're compatible.
Is there a wkSuperFrontEnd for WA version 3.6.31.0? I'll be needing it for playing PX games.The module doesn't support 3.6.31.0, because the code differences are expectedly big, and this is not a priority at the moment. Also I am not optimistic about the performance of 3.6.31.0's frontend at larger resolutions, even if you add wndmode.dll. Maybe only on older Windows systems.
I still don't get what this module brings to a game instead of HD menu (where all maps gets smaller and harder to edit)?One important thing is that it resolves the lack of 640x480 support on a variety of drivers, the #1 issue on the Steam forums, which prevents many people from launching the game. D3D9Wnd is another solution, but it makes the frontend either tiny or badly stretched without this module, and doesn't preserve exclusive fullscreen (although since D3D9Wnd 0.7.0.0, it is now possible to optionally have exclusive fullscreen in-game, while keeping frontend windowed).
Also, FaD told me that he doesn't get screen stuttering (with v-sync OFF) while using mentioned module.That's probably because the higher the resolution, the lower the framerate (especially in frontend, which suffers more), so by upping the resolution, his non-vsync framerate went down to nearly his screen refresh rate, making it appear like there's no stuttering.
I tried it and stuttering continued as usual - if not worse..
Don't have any problems with W:A on steam (except 1-2 seconds of black screen after minimizing, picking new maps, editing scheme, returning back to lobby..)I wasn't saying it's a Steam problem though. I was saying that many people on the Steam forums had this issue, this affects both the CD and Steam editions. Steam represents a good portion of the casual playerbase.
how does one overwrite the laggy snow now? the frontend is unusable nowThe snow only appears on Christmas. Do you have wkSnow enabled? Disable it.
how does one overwrite the laggy snow now? the frontend is unusable nowThe snow only appears on Christmas. Do you have wkSnow enabled? Disable it.
[Snow]
Enabled=1
Size=Normal
Particles=0
ForceNoSnow=0
here's my wkSnow config:Particles=0 is an invalid value for the game. That means "use the default" and forces the regular amount of snow. Game crashes with 0 actual particles. You can set Particles=1 but at least 1 snowflake will still fly.Code: [Select][Snow]
Enabled=1
Size=Normal
Particles=0
ForceNoSnow=0
invalid LMAOOO HOW DID IT WORK FOR ME THEN HAHAHAHA XDDDDDDDDDIt didn't. You only think it did, but in reality, Snow was broken in versions before 0.4.2 and invisible. All the simulations still happened, and snowflakes still flew, you just didn't see them on-screen.
invalid LMAOOO HOW DID IT WORK FOR ME THEN HAHAHAHA XDDDDDDDDD
:-\ It works on version 3.8 but before the game an unnecessary message appears. How can we cancel this message?
NoPrereleaseNag=1
Minor? I'd say that table headers fix in WormNET is a major one!
- Minor fixes and tweaks.
Minor? I'd say that table headers fix in WormNET is a major one!That was a missing feature in Preview versions for 3.8, it is not part of the changelog for that purpose. 0.4.4.0 brings it to parity with the way it worked on v3.7.x.
intro is low priority
- DXVK/VKD3D is enabled (DXVK version 1.9.1L);
try resizing the wine window first before resizing WA
You can try selecting OpenGL renderer in options instead of Direct 3D one.
WA does all its drawing on CPU in 8bit indexed color and only the final truecolor screen texture is displayed with hardware accelerated D3D/OpenGL API. So there isn't much performance to be gained by using DXVK, since most of the drawing is done in software anyway.