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April 23, 2024, 11:28 PM

Author Topic: wkTerrain  (Read 15736 times)

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Offline XanKriegor

Re: wkTerrain
« Reply #15 on: July 19, 2016, 06:40 AM »
I think the falling blocks should have 4 possible angles, not 4 dozens.

Offline SiD

Re: wkTerrain
« Reply #16 on: July 19, 2016, 09:14 AM »
After a fresh install of Windows 10, this module seems to be causing my game to crash when loading a custom terrain.
Error log:
wa caused a Microsoft C++ Exception (0xe06d7363)
in module KERNELBASE.dll at 0023:76a3dad8.
"Land data read error"
Exception parameters: 19930520 00196384 00654670
Version 3.7.2.1

It seems if you're using the CD version, wkfileoverride is required for this module to work. (thanks artec)

Offline TheWalrus

Re: wkTerrain
« Reply #17 on: July 19, 2016, 10:28 AM »
I think the falling blocks should have 4 possible angles, not 4 dozens.
lol that would be awesome

Offline SiD

Re: wkTerrain
« Reply #18 on: July 19, 2016, 01:30 PM »


For your satisfaction.
Seemed like a good idea, but looks a bit (more) silly.

Offline TheWalrus

Re: wkTerrain
« Reply #19 on: July 19, 2016, 05:05 PM »
ahaha thats awesome, very tetris-like

Offline XanKriegor

Re: wkTerrain
« Reply #20 on: July 19, 2016, 05:33 PM »
Zero wind for full effect  :D

Offline Hurz

Re: wkTerrain
« Reply #21 on: July 19, 2016, 08:19 PM »
words  :-*

(worms-nerds)

Offline philie

Re: wkTerrain
« Reply #22 on: July 19, 2016, 09:51 PM »
After a fresh install of Windows 10, this module seems to be causing my game to crash when loading a custom terrain.
Error log:
wa caused a Microsoft C++ Exception (0xe06d7363)
in module KERNELBASE.dll at 0023:76a3dad8.
"Land data read error"
Exception parameters: 19930520 00196384 00654670
Version 3.7.2.1

It seems if you're using the CD version, wkfileoverride is required for this module to work. (thanks artec)

now it works! thanks! and awesome work!

Offline Triad

Re: wkTerrain
« Reply #23 on: December 23, 2016, 09:44 PM »
We need more terrains.



Offline h3oCharles

Re: wkTerrain
« Reply #24 on: December 24, 2016, 12:23 PM »
Like I said, we need something to easily compile our themes.

Offline Sensei

Re: wkTerrain
« Reply #25 on: December 24, 2016, 01:34 PM »
removed.

*sid is afraid of his humoristic side!
« Last Edit: October 19, 2017, 03:12 PM by Sensei »

Offline SiD

Re: wkTerrain
« Reply #26 on: October 18, 2017, 08:31 PM »
I don't see too much of an issue uploading the Dinos and Domestic terrains, so I did.
https://www.tus-wa.com/files/file-1276

Offline Kradie

Re: wkTerrain
« Reply #27 on: October 18, 2017, 08:48 PM »
Thank you SiD :)
Global Wormin' - A Friendly Discord Worms Server
https://discord.gg/zvFwZuAKQB

Offline Sensei

Re: wkTerrain
« Reply #28 on: October 18, 2017, 08:52 PM »
note: terrain lists and files are NOT synchronized in online multiplayer games! if you want to play online with your friends, ensure that you have the exact same terrains installed.

Is this mean game will desynchronize if I generate ingame aerial map with one of these 2 terrains?

Offline SiD

Re: wkTerrain
« Reply #29 on: October 18, 2017, 09:53 PM »
yes, unless you convert it to PNG, which I think you do anyway. So you might like these.