The Ultimate Site of Worms Armageddon

Worms: Armageddon => General discussion => Wormkit Modules => Topic started by: nizikawa on September 03, 2021, 10:09 AM

Title: wkWormOrder v. 1.2.0 released
Post by: nizikawa on September 03, 2021, 10:09 AM
wkWormOrder is a WormKit module that appends worm order numbers to their names and allows randomizing the worm order within the team in multiplayer games.

Features

Source code: https://github.com/nizikawa-worms/wkWormOrder
Title: Re: wkWormOrder v. 1.0.0 released
Post by: VoK on September 03, 2021, 10:49 AM
Is that allowed use in legue games?
Title: Re: wkWormOrder v. 1.0.0 released
Post by: nizikawa on September 03, 2021, 11:03 AM
.
Title: Re: wkWormOrder v. 1.0.0 released
Post by: TheKomodo on September 03, 2021, 11:37 AM
Is that allowed use in legue games?

It shouldn't be allowed.

This time i'm not even going to say why because it's so obvious.
Title: Re: wkWormOrder v. 1.0.0 released
Post by: Albus on September 03, 2021, 01:01 PM
Great job! Regarding leagues, I don't see a reason why it shouldn't be allowed.
Title: Re: wkWormOrder v. 1.0.0 released
Post by: TheKomodo on September 03, 2021, 03:11 PM
Strategic schemes become a little less skilled now, more reason to avoid strategic schemes now.  :D
Title: Re: wkWormOrder v. 1.0.0 released
Post by: Albus on September 03, 2021, 03:17 PM
Anyone can memorize 8 worms in a team (does not require skill for that) and usually people play leagues with teams that already know the order. The idea of the module is also to allow people to feel free to have many teams to play the league or even create new ones more freely, as they won't need to memorize all of them over and over again.
Title: Re: wkWormOrder v. 1.0.0 released
Post by: Lupastic on September 03, 2021, 03:34 PM
what a way to ruin the game like this.. :/ I hope we won't get to that point one day, where one player uses it, and the other doesn't, but he/she still needs to accept the other using it.. :D same as roping with multiple buttons

this was totally unnecessary
Title: Re: wkWormOrder v. 1.0.0 released
Post by: Albus on September 03, 2021, 03:36 PM
I hope we won't get to that point one day, where one player uses it, and the other doesn't, but he/she still needs to accept the other using it

Yes. That would be a problem. I will transcribe here what I said in discord. The problem I see with using this module in leagues would be the combination of this module with gibberish worm names, while the opponent doesn't have the module. But, I have a principle that names to confuse the opponent should not be allowed in leagues, just as blank names are prohibited. Knowing the team order of the oponnent is critical in some schemes. I don't think it's fair to use gibberish worm names to confuse the opponent. Plus, there's also the fact that it's bad for streamed events. How commentatores can pronounce names like that?
Title: Re: wkWormOrder v. 1.0.0 released
Post by: Sycotropic on September 04, 2021, 12:17 AM
I think it would be nice if there were an option in W:A to disable any other online players' customizations in your game client locally. It would solve the gibberish worm names problem, as well as being able to hide obnoxious graves or flags. Obviously it takes away from the social/creative aspect of worms a bit, but at this point I feel like team names are kind of just noise for me.
Title: Re: wkWormOrder v. 1.0.0 released
Post by: cgar on September 04, 2021, 02:18 AM
It's pretty hilarious complaining about the module. Team order has always been available in the replay file for any would be cheater to exploit. This module just exposes that "cheating" in the open.
So in effect being against wkWormOrder is doing more to defend cheating than fight against it.

Perhaps I should make an open source python module to allow for effortless automatic printouts of team order ;D
Title: Re: wkWormOrder v. 1.0.0 released
Post by: Mega`Adnan on September 04, 2021, 05:37 AM
How about create a new module for darts scheme, "wkDartsStart" where manual placements is off, but instead all worms are placed piles on a specific spot of a map where it says "Start".
Just my idea. :)
Title: Re: wkWormOrder v. 1.0.0 released
Post by: h3oCharles on September 04, 2021, 05:58 AM
brb grabbing popcorn

How about create a new module for darts scheme, "wkDartsStart" where manual placements is off, but instead all worms are placed piles on a specific spot of a map where it says "Start".
Just my idea. :)
you can use wkTerrainSync for that and use a mission
Title: Re: wkWormOrder v. 1.0.0 released
Post by: Lupastic on September 04, 2021, 10:36 AM
Yes. That would be a problem. I will transcribe here what I said in discord. The problem I see with using this module in leagues would be the combination of this module with gibberish worm names, while the opponent doesn't have the module. But, I have a principle that names to confuse the opponent should not be allowed in leagues, just as blank names are prohibited. Knowing the team order of the oponnent is critical in some schemes. I don't think it's fair to use gibberish worm names to confuse the opponent. Plus, there's also the fact that it's bad for streamed events. How commentatores can pronounce names like that?

hm okay now I see what you mean Albus :) For that, a solution would be like to forbid certain gibberish worm names when playing league games, and games that are being broadcast. Public and funner matches are ok, I have seen several players having teams, in which their worm names were completely blank. Not even a single letter was written in it, so sometimes it was pretty hard for me to keep track with them :D The only way I could predict, is by memorizing his worm placements around the map. But it could be a nice rule that only names written with latin letters are allowed + readable characters that make sense? Instead of this worm-order tracking bullshit
Title: Re: wkWormOrder v. 1.0.0 released
Post by: TheKomodo on September 04, 2021, 10:47 AM
It's pretty hilarious complaining about the module. Team order has always been available in the replay file for any would be cheater to exploit. This module just exposes that "cheating" in the open.
So in effect being against wkWormOrder is doing more to defend cheating than fight against it.

Nobody in this thread said it was cheating. Though, it is obvious why it could be considered cheating.

Just because some things are possible does not mean people should not complain about those and other related things.

While I am aware you can extract information from a replay file, is it possible to do it during an actual game, or only after? If this is possible during a game, this is something I did not know about, and there should be measures taken to prevent this as well. Of course, it should not be allowed either.

This is not publicly available knowledge as far as I am aware, or is it? In a way we should thank you for bringing this to our attention for those of us who were not already aware.

You clearly have superior knowledge and experience about replay files, so it is a good thing you are not playing league games and abusing that. However that does not stop this module from degrading an aspect of skill and experience in strategic schemes, quite an important one actually in Intermediate.

If I knew people were using this in CWT - I would refuse to stream it.



This actually gives me an idea to prevent cheating/abuse.

Quite frankly, the short conversation in this thread before has me a little concerned about how easy it is for skilled computer programmers to create and use their own modules to get an advantage in this game. Modules they make for private use only.

I believe there are ways to inspect replay files and detect if any extra module was loaded/used, am I wrong? Though the concern is, like avoiding real life police undetected, most replays are not checked on TUS if nobody raises an issue, or voices some concern about suspicious gameplay.

Would it be possible to develop some sort of code based algorithm which could scan games automatically as they are reported and compare them with a database of 'legal modules'. If anything new or illegal pops up, it would automatically send a message to a moderator or MonkeyIsland and it could be inspected further or deleted.






Title: Re: wkWormOrder v. 1.0.0 released
Post by: Albus on September 04, 2021, 11:50 AM
I think it would be nice if there were an option in W:A to disable any other online players' customizations in your game client locally. It would solve the gibberish worm names problem, as well as being able to hide obnoxious graves or flags. Obviously it takes away from the social/creative aspect of worms a bit, but at this point I feel like team names are kind of just noise for me.

I think it's nice what syc said there. I would support the idea that, in the game itself, or through a module, you had an option to leave the game with a "default" layout, without any player customizations, and that, imo, should include everything.

Regarding graves, I can mention obnoxious graves (giant concrete donkey for example) and others that can confuse the player (fake mine etc.).

Regarding the worm's voice: I think would be nice if we could hear the voice in our language if we wanted. Some phrases are useful to know (reinforcements arrived, regarding team weapons etc.). Or, simply, maybe some people would like to hear the game in their language only.

Regarding the names of the worms, with a module or game option, all worms would appear as worm 1, 2, 3 etc, in their order. It could be good for two sides: streamers and players. It would end the problem with gibberish worm names or in different languages (hard to pronounce in streams). It would allow streamers and spectators to see players team orders, allowing them to make more deep analysis of the game. In relation to the players, I don't see the need for a player who wants to make it difficult for the opponent to figure out the order of his team (creating new teams before league matches or using gibberish worm names). I think everyone should know the order of the oponnent team in certain schemes. I, for example, have notes of the order of my opponent's teams and already memorized of some people I play often. On the other hand, since I always use the same team in leagues, I know that some of my opponents know my team's order because have it memorized or have already noted. And even if you haven't noted it down beforehand, you can get during (as some people are saying) or between rounds (through replay file).

But, if there was a module for that, it would be interesting if it behaved like /arrrows. Nizikawa said he can make a module behaviour like that.
Title: Re: wkWormOrder v. 1.0.0 released
Post by: King-Gizzard on September 04, 2021, 01:35 PM
While I am aware you can extract information from a replay file, is it possible to do it during an actual game, or only after?

From what I can see the game locks the replay file whilst playing as it needs to write to it in real-time.  The OS will throw an error if you try to open the file mid-game.

But there are other ways to get the opponent worm order, in about 10 seconds with no programming knowledge and leaving no trace.  If people REALLY want to cheat like this they'll find a way but these things come down to trust and hopefully respect for competitive play.

Title: Re: wkWormOrder v. 1.0.0 released
Post by: Albus on September 04, 2021, 01:45 PM
I've already looked at previous games from a player to know his team order. It is very useful to know, in some schemes, the first worms of the enemy team (to make piles, force the use of ws etc.). And even if someone doesn't write down the enemy sequence or discover in some another way, they end up memorizing the team of people who don't change the team, like me and many people. Knowing the sequence of the enemy team, in my opinion, makes even the game more strategic and less random (something positive for certain schemes).
Title: Re: wkWormOrder v. 1.0.0 released
Post by: TheKomodo on September 04, 2021, 03:06 PM
there are other ways to get the opponent worm order, in about 10 seconds with no programming knowledge and leaving no trace.  If people REALLY want to cheat like this they'll find a way but these things come down to trust and hopefully respect for competitive play.

If you can't access the replay, how are you supposed to know the opponents worm order in 10 seconds without them actually cycling through their team?

Can you explain what method is being used without going into specifics?(Obviously we don't want people to know)

Is it something inside the game? Is it 3rd party software?
Title: Re: wkWormOrder v. 1.0.0 released
Post by: cgar on September 04, 2021, 05:41 PM
Just quickly tested there. Started a cpu only game and printed the replay file out while they were running in the background. Got this:
Code: [Select]
CPU 5ZeplinFluteStreptoFrankTeabag      Mr Meeker
Rusty NailJoker
               thrombosis1New Text DocumentCPU 4WarpedJarvisSandraHarryCleetusFreemanBirianiBenney

Didn't even need to format it lol :D
Title: Re: wkWormOrder v. 1.0.0 released
Post by: Albus on September 04, 2021, 05:50 PM
Just quickly tested there. Started a cpu only game and printed the replay file out while they were running in the background. Got this:
Code: [Select]
CPU 5ZeplinFluteStreptoFrankTeabag      Mr Meeker
Rusty NailJoker
               thrombosis1New Text DocumentCPU 4WarpedJarvisSandraHarryCleetusFreemanBirianiBenney

Didn't even need to format it lol :D

That's why I think players should stop worrying about trying to hide the team sequence (creating teams with gibberish worm names or creating new teams to try to confuse the opponent). See how easy it is to get the enemy order!? Worms is not, in essence, a memory game. Just as many write down the use of utilities (and nobody is a worse player for that), others write down the order of the enemy team. And there's nothing that can stop it. A module that shows the sequence of the enemy too (which is not the case with the module in question made by nizikawa, which only shows the order of your team) will only make legitimate something that already occurs (at least for those who know this possibility - being a disadvantage for those who don't know how to do this) and will make life easier for streamers.
Title: Re: wkWormOrder v. 1.0.0 released
Post by: TheKomodo on September 04, 2021, 07:07 PM
As a streamer, I won't stream any matches knowing someone is doing that stuff.

As far as i'm concerned, it degrades skill and the mere fact some people think it's ok is concerning.

I want to help encourage and support a professional, disciplined environment which encourages skill at the highest level, not the opposite.
Title: Re: wkWormOrder v. 1.0.0 released
Post by: Albus on September 04, 2021, 07:42 PM
As a streamer, I won't stream any matches knowing someone is doing that stuff.

As far as i'm concerned, it degrades skill and the mere fact some people think it's ok is concerning.

I want to help encourage and support a professional, disciplined environment which encourages skill at the highest level, not the opposite.

I think the opposite. Regarding my favorite scheme, intermediate, I think that if the order of teams were explicit it would increase the level of the game. People would feel more stimulated to observe the opponent team's sequence and think about the next turns. People can already do this. However, you need to write** the order of the opponent's team somewhere beforehand, during the game or between rounds. I think letting people get rid of this "obligation" would increase their focus only on the game, which would be beneficial. In addition, there is the disadvantage for those people who do not know "easier methods" to know the order of the enemy team's, which maybe some of these people would use if they knew how to do it.

** I admire people who have excellent memory and don't need to write down the order of the opponent's team, the utilities used etc, but not everyone has this ability, and I don't think certain schemes should involve that kind of talent for memorizing things. I know awesome players who make notes about things on the game (utilites used etc.). I don't know about you, but I'm not interested in who is better to memorize things. I want to see creative moves, interesting tactics etc. I would prefer a rule where both players make the team sequence available to streamers and opponents.
Title: Re: wkWormOrder v. 1.0.0 released
Post by: TheKomodo on September 04, 2021, 07:58 PM
As I said earlier, either everyone does it, or nobody does it.

Just make everyone use the same team then?

Not being able to trust people though, that sucks.
Title: Re: wkWormOrder v. 1.0.0 released
Post by: Korydex on September 04, 2021, 08:22 PM
n module for nerds :P
Title: Re: wkWormOrder v. 1.0.1 released
Post by: nizikawa on September 04, 2021, 09:37 PM
.
Title: Re: wkWormOrder v. 1.0.0 released
Post by: Albus on September 05, 2021, 12:08 PM
As I said earlier, either everyone does it, or nobody does it.

For me, the ideal would be to implement a behavior identical to /arrows. The person would know you're using it. Surely there are people who wouldn't need or want to use it, then, there would be no way to make it mandatory for everyone.

Just make everyone use the same team then?

Not necessarily. As the current module already does, it would just add a number, before the name, indicating the order of the team.



I can't speak for others, but in intermediate I feel that I have more chances of winning and I play more strategically when I play thinking about the sequence of the opponent's team. The point is that there are people who know much more practical methods of getting it and others who do it in a more laborious way. Whoever can get it easier and faster, in my opinion, has a certain advantage. A module that shows the sequence of both teams and behaves like /arrows, will only legitimize and make explicit something that is already done by many (more discreetly) and will increase the level of playing in certain schemes in my opinion. Additionally it will be something positive for the streams.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: XanKriegor on September 05, 2021, 03:00 PM
Adnan, this specific point is different for all maps so it should be specified by the first worm placed.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Mega`Adnan on September 05, 2021, 03:38 PM
Adnan, this specific point is different for all maps so it should be specified by the first worm placed.

Or maybe save the information of worms spawn in all the maps in this module, but it still would be a problem if someone makes a new map and information of that map isn't saved.
It's just my theory, other better ideas are welcomed.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Sycotropic on September 06, 2021, 12:44 AM
I agree with Albus that knowing worms order makes the game more interesting and competitive, not less so. The "skill" of memorizing your opponents turn order by their chosen names is pretty boring, and with so many ways to try and throw people off with garbage names it's just a lame part of the game. I agree that if only some people have access to the turn order then it's lame.. so it should just be part of the game :)

If I'm reading this correctly though, this module doesn't give you access to opponents' turn order right?
Title: Re: wkWormOrder v. 1.0.1 released
Post by: nizikawa on September 06, 2021, 09:29 AM
.
Title: Re: wkWormOrder v. 1.0.0 released
Post by: nizikawa on September 06, 2021, 10:28 AM
.
Title: Re: wkWormOrder v. 1.0.0 released
Post by: Albus on September 06, 2021, 10:45 AM
The replay format is publicly documented on Worms Knowledge Base and does not contain any data regarding the utilized WormKit modules or other technical aspects of runtime environment. So the proposed idea cannot be policed with the current stock version of WA.
However, I have an idea and technical knowledge how to implement a wormkit module that checks the integrity of WA's virtual memory space that could be used in online games to ensure that no modifications to .exe file or private wormkit modules are used. The integrity could be automatically verified by all parties participating in the match and also embedded in custom section of .WAgame replay and submitted replays could be automatically verified by TUS. This would prevent or at least significantly hamper cheating in league games.

Wow. That would be awesome! So, if anyone is using some private module to have laser sight, crate spy, remove water etc., we could know.
Title: Re: wkWormOrder v. 1.0.0 released
Post by: FoxHound on September 06, 2021, 03:11 PM

On the other hand, seeing violent reactions from league players to even the simplest and harmless quality of life improvement made me realize that WA's competitive scene is just better left off alone.

Many players avoided competitive players due to this behavior. Some only play the same schemes and  don't consider different ideas (noob schemes for them). Others only think about league points and stats. Others are against HostingBuddy. Others are against any mods. Others are against different weapon powers or changes in a scheme.

I think that for these players the ideal scenario would be everyone playing with WA 1.0. Any progress to the game, any evolution is wrong. Conservative thoughts only. That's why many people sadly don't enjoy discussing or participating on TUS stuff until today.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Sir-J on September 08, 2021, 05:23 PM
-
Title: Re: wkWormOrder v. 1.0.0 released
Post by: WTF-8 on September 08, 2021, 06:36 PM
violent reactions from league players to even the simplest and harmless quality of life improvement
Crab bucket mentality, "I suffer and so must you". Clearly their habits (which would get them laughed out of a hotseat party) are the only correct way to experience the game.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 08, 2021, 10:24 PM
I can already extract turn order from replay files by means of a simple command. And since it's already possible, then how about adding the possibility to show opponent's turn order? Nice module by the way!

Here it is (Linux only):

Code: [Select]
cd ~/WA/User/Games && strings "$(ls -Art | tail -n 1)" | tr "\n" " " | xclip -sel c
What it does is it changes directory to Games, finds the most recent file, extracts strings from it, and copies them in the clipboard.

See how easy it is to obtain such information? No wormkit modules or programming skills required. It can even be assigned to a keyboard shortcut for convenience.

Yeah... I hope people see this and realize that a module to see the opponent's team sequence will just make legitimate and universal something that can already be done "easily" by some people. We're not talking about something like the following: "someone found a way to see what's inside the crates, so let's be democratic and make this cheat universal." In cases like that we need to find a way to detect this and ban this player. In my opinion (sorry for being repetitive here), being able to see the enemy team order will benefit streams and players. Games will become more strategic!
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 08, 2021, 10:40 PM
The ignorance here is shocking. :o

Making statements like "violent reactions from league players to even the simplest and harmless quality of life improvement".

Maybe it's harmless to some of you, maybe some of you don't care about the integrity of competitive gaming. I do, and others do as well.

What I see, are people who want the easy way out, who are not prepared to go the extra mile that hundreds of players have in the past few decades, making things "easier" is not always the best thing to do.

The issue isn't that some people want QoL improvements. Any QoL improvement made because a few people want something made easier is forcing their QoL improvements on everyone.

The sheer ignorance and disrespect of someone saying "Just because I use it, doesn't mean you have to use it" is absolutely selfish! Why should anyone get an advantage over people who want to play naturally because they simply don't want to put the effort in or simply don't enjoy it?

Also saying "If everyone has it, it makes it fair", again, the problem isn't even about what's fair, it's that many people who don't want it will be forced to accept it!

This wouldn't be a problem if it could be kept separate from leagues, though that isn't possible.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 08, 2021, 10:46 PM
Some want the module, while others don't. The debate will go on indefinitely, as both sides see the game from different perspectives. Who decides this impasse?
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 08, 2021, 10:52 PM
If we could separate this module from competitive games reported in Leagues, including Cups, Tournaments, or anything else with a professional spirit, i'd be on your side quicker than you could blink.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 09, 2021, 04:51 AM
The ignorance here is shocking. :o
🪞 (If you can't see it, its the mirror emoji)

Maybe it's harmless to some of you, maybe some of you don't care about the integrity of competitive gaming. I do, and others do as well.
Maybe its a big deal to you, maybe you have a hyper sensitivity about change and reduction of tedium. I don't, and others don't as well.

What I see, are people who want the easy way out, who are not prepared to go the extra mile that hundreds of players have in the past few decades, making things "easier" is not always the best thing to do.
What I see, is someone who has gotten used to tedious aspects being worked around in archaic and tedious ways and is unwilling to accept that its the 21st century now and people can and do want to maximize their time spent trying to have fun, actually having the fun.

The issue isn't that some people want QoL improvements. Any QoL improvement made because a few people want something made easier is forcing their QoL improvements on everyone.
The issue is that some people want QoL improvements. Because apparently any QoL improvement that a few people want should be denied and they should be forced to play in the same way as everyone else.

The sheer ignorance and disrespect of someone saying "Just because I use it, doesn't mean you have to use it" is absolutely selfish! Why should anyone get an advantage over people who want to play naturally because they simply don't want to put the effort in or simply don't enjoy it?
The sheer ignorance and disrespect of someone saying "Just because I wont use it, means that you shouldn't be able to" is absolutely selfish! Why should everyone be forced to endure aspects of the game that they dislike when they can instead focus on what they do like simply because you refuse to?

Also saying "If everyone has it, it makes it fair", again, the problem isn't even about what's fair, it's that many people who don't want it will be forced to accept it!
If everyone has it, it does make it fair, again, the problem is that some people feel entitled to dictate how others play their own copy of the game and then have the cheek to talk about not wanting to be forced.

If we could separate this module from competitive games reported in Leagues, including Cups, Tournaments, or anything else with a professional spirit, i'd be on your side quicker than you could blink.
There is no separating this one. It is trivially wide open via the replay file as well as apparently several other ways. It has been this way for some time and is the state of things as they are currently. But only for a select few. This is entirely unfair and crying out against this module's clearly good faith effort to bring in some transparency demonstrates distinctly that this has nothing to do with integrity for you.
In fact, should your incessant whining somehow cause the module to be crippled, I will make a point to publicly release a tool to make it as easy as possible for anyone expose the info for all teams from the replay file without any message.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 09, 2021, 11:28 AM
We are actually making a lot of the exact same points to each other cgar.

The difference between what i'm saying and what you are saying. You want to force change to something that doesn't need changed, and force people who don't want it to accept it, these modules will dramatically affect strategic games, forever. This is the way the game(even the franchise) was designed, why not make your own game or find another game? It's one reason for even being a turn based game, it's part of it's charm!

The needs of the many outweigh the needs of the few, a minority of lazy, uninterested people should not be allowed to dictate such an important change to the game for eternity.

People have been playing this game the way it was intended for decades. Changing bugs and glitches, and things that are an obvious game engine error or unintentional is fine. To make things easier for a minority who simply can't handle the way the game was created and intended it is simply selfish and ignorant.

Also, talking about the 21st century, the future should not inherently mean everything suddenly degrades in quality, variety, depth and becomes easier for everyone, some things in life are worth the effort, nothing in this life that is worth having comes easy.

Some things should remain challenging, if we allow this then where does it end? What are we actually allowed to protect? What is the limit?
Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 09, 2021, 03:35 PM
Lol. Causally ignoring the most important point. It is already possible and actual cheaters will be actually already using it regardless of your concerns.

I guess that settles it then. It's official, Komito is just a luddite. Change is his real and only issue, he can't evolve so no one else is allowed to.

His words are like a luddite love letter meme:
[…] to force change to something that doesn't need changed […]

[…] force people who don't want it to accept it […]

[…] This is the way the game(even the franchise) was designed […]

[…] it's part of it's charm! […]

[…] people should not be allowed to dictate such an important change to the game for eternity. […]

[…] People have been playing this game the way it was intended for decades. […]

[…] the way the game was created and intended […]

[…] the future should not inherently mean everything suddenly degrades […]

[…] if we allow this then where does it end? […]
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Kaleu on September 09, 2021, 04:00 PM
LMFAO
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 09, 2021, 05:26 PM
We've already discussed that cgar, so i'm quite happy to ignore your immature ramblings.

You saying "that settles it", doesn't actually settle it regardless how much you want it to. Again you are showing ignorance, though feel free to believe it does if it makes you happy.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 09, 2021, 05:40 PM
Ah yes. Still yet continuing to ignore the most important point. I guess that really does settle it then :D
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 09, 2021, 05:49 PM
Ah yes. Still yet continuing to ignore the most important point. I guess that really does settle it then :D

The point you are choosing to ignore the fact i've already answered it.

Just because you didn't either read it, understand it, or accept it, doesn't mean it wasn't addressed already.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 09, 2021, 06:10 PM
Clearly you don't have an answer to it. Unless it is to downgrade everyone to 1.0 lol
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 09, 2021, 06:16 PM
We spoke about this earlier, it was actually because of discussing that very thing in this very thread that led to king-gizzard showing me exactly how to do that little trick.

I guess you aren't interested in that though, you just want to joke around and throw weak jabs at me.

You are welcome to read through the thread again though.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 09, 2021, 06:18 PM
Discussing it is not an answer to it. You are clearly only concerned with potentially having to change. I have no issue with you being a luddite, but forcing others to be one as well is nasty.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 09, 2021, 07:06 PM
Discussing it is not an answer to it.

An answer to what? You didn't ask a question, you made a statement about something we already came to a conclusion about earlier in the thread, the conclusion being people can already use 3rd party software to see worm orders.

You are clearly only concerned with potentially having to change.

Why would I have to change? I don't even really play schemes where this would affect me. It's the principle of trying to change everything for everyone based on the desires of a few and the consequences it can have in the future.

I have no issue with you being a luddite, but forcing others to be one as well is nasty.

You aren't even using the word luddite correctly, which is even more amusing combined with the notion of you actually thinking you know all about me.

Maybe you could actually convince me of something if you stick to the subject.

Title: Re: wkWormOrder v. 1.0.1 released
Post by: Gabriel on September 09, 2021, 07:07 PM
I rarely play this game anymore, but if there are going to be modules around, I'd like to know (at the moment all people light up) what modules have been loaded, and some sort of short explanation of their use, just for the sake of clarity. Then, it would be up to the host (or whoever is in charge, cup moderator for instance) whether they want to allow them or not.

I don't know what's the big fuss about formalizing something that has been around for years, but as a person that has played this game for many years, it is kind of sad to see that active players no longer want to engage on archaic methods (such as memory, or whatever). For me -this is entirely an opinion- not even notching should be allowed, neither measuring shots with your thumb, or marking your screen; let alone these modules.

If the majority of the playerbase wants to make the game easier, we should let them be, but as they have the right to do so, others should be allowed to know and discriminate.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 09, 2021, 07:13 PM
it is kind of sad to see that active players no longer want to engage on archaic methods (such as memory, or whatever).

I admire those who have a good memory like you for these things. But I, and many other players I know (veteran and also very good players), always made notes of what the enemy used etc. I don't understand why this is sad. The game is the same. The fun is the same. It makes no difference to me whether the person uses memory or writes down information on paper, software, app etc.

If the majority of the playerbase wants to make the game easier, we should let them be, but as they have the right to do so, others should be allowed to know and discriminate.

It's not about making the game easier, in my opinion. Nothing is going to change. There will only be a transfer of something that was done on paper etc., to be an in-game option.

I actually think the game will be more challenging. I guarantee one thing: if my opponents in the league always know the order of my team and the utilities I use, I'm sure the match against them will be more challenging.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 09, 2021, 07:19 PM
I admire those who have a good memory like you for these things. But I, and many other players I know (very good), use some paper, etc., to write down what the enemy uses. I don't understand why this is sad. The game is the same. The fun is the same. It makes no difference to me whether the person uses memory or writes down information on paper.

It does make a difference to you, if it didn't you wouldn't be asking for a module to do it for you!

It's not about making the game easier, in my opinion. Nothing is going to change. There will only be a transfer of something that was done on paper etc., to be an in-game option.

You ARE making the game easier if you put this module into circulation, even the "cheat" method that has been discussed takes more effort than having it done automatically.

It's not the same! Please stop saying things that are not true! If it was the same, why would anyone have a problem with it?

Having to manually write things down takes time, time which is a distraction, time which can include human error, which is what makes it a skill.

If you have a module which does this for you automatically, that is a clear difference which takes away a skill.

Actually saying it's the same... Wow...

Title: Re: wkWormOrder v. 1.0.1 released
Post by: Gabriel on September 09, 2021, 07:20 PM
it is kind of sad to see that active players no longer want to engage on archaic methods (such as memory, or whatever).

I admire those who have a good memory like you for these things. But I, and many other players I know (veteran and also very good players), always made notes of what the enemy used. I don't understand why this is sad. The game is the same. The fun is the same. It makes no difference to me whether the person uses memory or writes down information on paper, software, app etc.

If the majority of the playerbase wants to make the game easier, we should let them be, but as they have the right to do so, others should be allowed to know and discriminate.

It's not about making the game easier, in my opinion. Nothing is going to change. There will only be a transfer of something that was done on paper etc., to be an in-game option.

Yeah, that's why I said it's just about formalizing stuff. You don't have to share / understand how others feel.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 09, 2021, 07:26 PM
It does make a difference to you, if it didn't you wouldn't be asking for a module to do it for you!

I've already spoken several times. Yes, it will make a difference, otherwise I wouldn't be asking. And the difference is that it will be more enjoyable to play. I like to feel completely immersed in the game, and not have to keep looking at notes in some paper, smartphone app etc.

Komito, why don't you let the players decide this? If my opponent allows me to use the module I use it. That simple!
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 09, 2021, 07:31 PM
Wtf Albus, you just said it doesn't make a difference, then you say it does, make up your mind!

There is a difference in skill required, as well as the effort and time to do it as well, you are ignoring that.

Komito, why don't you let the players decide this? If my opponent allows me to use the module I use it. That simple!

If it was that simple, to actually trust people wouldn't use it to have an advantage, then I wouldn't be protesting against it.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 09, 2021, 07:35 PM
Wtf Albus, you just said it doesn't make a difference, then you say it does, make up your mind!

It makes no difference in the skill level of the game and whoever dominates a scheme will continue to dominate. However, it will make a difference in terms of making the game more pleasurable for me and for many, as it will remove the need to keep taking notes etc, something that is tedious for many.

If it was that simple, to actually trust people wouldn't use it to have an advantage, then I wouldn't be protesting against it.

The module will send a message saying the person is using it. So there's no way to hide it. You may ask: but what if someone changes the module source code or the dll file to don't show that message? Yes, it is possible. But those who have this ability maybe can make a private module; who don't have this ability can hire a programmer to do it.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 09, 2021, 07:45 PM
the conclusion being people can already use 3rd party software to see worm orders.
So you finally admit that people can already do it. Even in leagues, even in secret.
Yet you are still insisting that this module should not be able to do it even in the open for all to see? What?

Do you just get off on trying to control the lives of others or something?

You aren't even using the word luddite correctly
That's funny, the first definition basically says "Komito of WA" :D
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 09, 2021, 08:12 PM
It makes no difference in the skill level of the game and whoever dominates a scheme will continue to dominate.

Yes, it does make a difference in the skill level of the game, you just don't want to acknowledge that.

I will agree that I believe the best players will continue to dominate though.

So you finally admit that people can already do it. Even in leagues, even in secret.
Yet you are still insisting that this module should not be able to do it even in the open for all to see? What?

I never denied it in the first place. You're in a bubble.

Yes, I still insist this module should not do it, this module is even worse than doing the memory thing. The memory thing still takes effort. Unless you combine that with a script that prints it to your screen as well, then that's even worse.

Just because some people might do that, doesn't inherently mean we should make it available to everyone, trying to prevent it would be a better solution if that is the problem.

Do you just get off on trying to control the lives of others or something?

The hypocrisy of this statement is beautiful!

You are the one trying to force change, change that affects everyone, not me, I ideally want a solution that makes everyone happy.

the first definition basically says "Komito of WA" :D

No, it doesn't, it also still doesn't change the fact you used it incorrectly.

Keep digging cgar...
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 09, 2021, 08:16 PM
Yes, it does make a difference in the skill level of the game, you just don't want to acknowledge that.

If you assume that taking notes on paper etc., involves skill (I don't agree), then your conclusion is correct.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 09, 2021, 08:20 PM
If you assume that taking notes on paper etc., involves skill (I don't agree), then your conclusion is correct.

You don't have to agree, it's a fact.

As i've already explained, which you constantly keep ignoring. You still have to pay attention, you need to wait until they cycle through the worms, you need to write it down and make sure you didn't do it wrong, it takes time and is a slight distraction from time you could be thinking about your turns, you can still make an error.

It is literally a skill to do all that, it might not be the most impressive skill in the world, though it is an important one.

It is literally a skill though, your opinion doesn't change that.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 09, 2021, 08:27 PM
If you assume that taking notes on paper etc., involves skill (I don't agree), then your conclusion is correct.
As i've already explained, which you constantly keep ignoring. You still have to pay attention, you need to wait until they cycle through the worms, you need to write it down and make sure you didn't do it wrong, you can still make an error.

I thought you were talking about write down the weapons used by the enemy.

Regarding the sequence of worms, some players memorize or write down the team of players they play often (many league players have used the same team for years). Regarding players that keep changing teams (some, with the intention of confusing the opponent), the team order can be obtained from the game's replay file. It has been said that there are very easy ways to get this. So something that can be done so easily, for me, doesn't involve skill.

If the person does it the way you say (observe the cycle through the worms), I agree that there may be a certain skill. But how do we know if the person does this or if has notes, get the information in the replay file etc.? We will never know.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 09, 2021, 08:32 PM
I never denied it in the first place. You're in a bubble.
Never said you denied it. And what you on about bubbles?

Yes, I still insist this module should not do it, this module is even worse than doing the memory thing. The memory thing still takes effort. Unless you combine that with a script that prints it to your screen as well, then that's even worse.
Memory thing was not what I meant. I mean the simple and easy thing to print out the order from the replay file.

You are the one trying to force change, change that affects everyone, not me, I ideally want a solution that makes everyone happy.
What you want is apparently to be the center of the attention and to make others unhappy.
It is already available to all, so no, I am not trying to force people to suddenly know worm order. I am advocating that it should be out in the open. That would be a change I guess, is your disdain for change so severe that even introducing transparency is deplorable?

No, it doesn't, it also still doesn't change the fact you used it incorrectly.
Wew, you dont say? Also, no I didn't.

Keep digging cgar...
This is irrelevant, are you literally just here to troll?
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 09, 2021, 08:46 PM
I thought you were talking about write down the weapons used by the enemy.

That too yeah, though this is the wkWormOrder thread.

Regarding the sequence of worms, some players memorize or write down the team of players they play often (many league players use the same team). Regarding players that keep changing teams (some, with the intention of confusing the enemy), the team order can be obtained from the game's replay file. It has been said that there are very easy ways to get this. So something that can be done so easily, for me, doesn't involve skill.

Albus, what is it about manual work that you don't understand is a skill? Why are you blatantly refusing to accept the truth?

Fair enough ok, you don't like it, it's boring for you, that I can accept, that's fine!

Though when you say "for me, doesn't involve skill", you are refusing to acknowledge the truth.



Never said you denied it. And what you on about bubbles?

I never said you said that I denied it.


Memory thing was not what I meant. I mean the simple and easy thing to print out the order from the replay file.

I specifically asked if this was possible during a match and the conclusion was the replay file is locked during the match so you cannot access it. Or was that an inaccurate conclusion?

What you want is apparently to be the center of the attention and to make others unhappy.

No, it isn't.

It is already available to all, so no, I am not trying to force people to suddenly know worm order. I am advocating that it should be out in the open. That would be a change I guess, is your disdain for change so severe that even introducing transparency is deplorable?

My perspective, and my side of the argument is that instead of supporting unsavoury methods of getting an advantage by making something even simpler available to everyone, it would be wiser to prevent said unsavoury method in the first place.

Just because other people do something, doesn't mean everyone else should.

Wew, you dont say? Also, no I didn't.

Yes, you did.

This is irrelevant, are you literally just here to troll?

Usually I would engage in a bit of humorous banter, though you've already shown you can't handle it by telling people on Discord I was "hiding behing emoji's"(or something very similar, I don't want to join again to check), even though I was genuinely laughing and said it in a friendly tone because what you said was actually funny.

So from now on regarding this issue, I will continue to write my messages in a serious tone.

Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 09, 2021, 08:47 PM

Albus, what is it about manual work that you don't understand is a skill? Why are you blatantly refusing to accept the truth?

Fair enough ok, you don't like it, it's boring for you, that I can accept, that's fine!

Though when you say "for me, doesn't involve skill", you are refusing to acknowledge the truth.


I edited the post before you post. I added the following: if the person does it the way you say (observe the cycle through the worms), I agree that there may be a certain skill. But how do we know if the person does this or if get my team order from my previous replays etc.? We will never know.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 09, 2021, 08:53 PM
how do we know if the person does this or if use notes, get the information in the replay file etc.? We will never know.

Well, I was under the impression it was impossible to access the replay file while a game is still active, though now it appears that might be wrong?

So, I don't have the knowledge to answer that, i'd also like to have this confirmed.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 09, 2021, 08:57 PM
Well, I was under the impression it was impossible to access the replay file while a game is still active, though now it appears that might be wrong?

So, I don't have the knowledge to answer that, i'd also like to have this confirmed.

I can get this information during the rounds. But I was informed that it is possible even during the match. Personally I don't know how.

Komito, I've been using the same team since last year. How will we know if a individual has the ability/skill to get my team's order by watching the worm cycle or if he doesn't have my team previously noted down? The only way to avoid this would be for me to have to create a new team before every game. It would be extremely boring. And even then, this person can see the order using the game replay (during the round - as some people say it's possible - or between rounds, which I can do in few secs).
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 09, 2021, 09:01 PM
Well, I was under the impression it was impossible to access the replay file while a game is still active, though now it appears that might be wrong?

So, I don't have the knowledge to answer that, i'd also like to have this confirmed.

I can get this information during the rounds. But I was informed that it is possible even during the match. Personally I don't know how.

Do you mean, you get this information during the course of a game, from inside the game, by writing it down on Whatsapp like you showed before? That's fine, it was also cool to see Darios notations!

Komito, I've been using the same team since last year. How will we know if a individual has the ability/skill to get my team's order by watching the worm cycle or if he doesn't have my team previously noted down? The only way to avoid this would be for me to have to create a new team before every game. It woukd be extremely boring. And even then, this person can see the order using the game replay (during the round - as some people say it's possible - or between rounds, which I can do in few secs).

As far as I know, you can change your teams as much as you want, in TUS/ONL/CWT, so long as you follow a few basic guidelines, such as no blank worm names.

Though as we observed from tita last year, he changes his team every match, which means his opponents must pay very close attention every set of games.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 09, 2021, 09:13 PM
Do you mean, you get this information during the course of a game, from inside the game, by writing it down on Whatsapp like you showed before? That's fine, it was also cool to see Darios notations!

No, I don’t get this information during the course of a game. Making notes of utilites used by the enemy it's tedious enough, so I don't want to take any more notes. Otherwise I'll feel like I'm studying and not playing a game to having fun.

Like I said, most players always use the same team, so I have it saved.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 09, 2021, 09:20 PM
Otherwise I'll feel like I'm studying and not playing a game to having fun.

You were talking about wanting TA so you could study the game more though?

Though, if you are an enthusiastic competitive player, studying your field is a natural way to progress, that in itself is fun for most who have passion in their fields.

Though if you just want fun why are you so focused on competing with the best and seeking methods to get better / make things easier? Wouldn't it be more fun to just stick to casual games if it's purely about having fun?

I mean, obviously you have some fierce competitive spirit in you, and judging by other discussions i've had in the past, you don't seem to have a problem with studying to improve, or at least not until recently.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 09, 2021, 09:25 PM
I don't like taking notes while playing, that's all. I just want to focus on the game. Wear the headset, and get fully immersed in the game. I don't want to have to divert my attention to something outside of the game.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 09, 2021, 09:34 PM
I don't like taking notes while playing, that's all. I just want to focus on the game. Wear the headset, and get fully immersed in the game. I don't want to have to divert my attention to something outside of the game.

Ok, now that's an argument I actually relate to and appreciate...
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 09, 2021, 09:47 PM
For many years I played competitively League of Legends. I think I took it even more seriously than WA. When I was a noob there, I used mobile apps or I kept switching between the game window and the browser window to access websites and get information that could help me in the game (which skills level up first, what build to do etc). I didn't like that as I get out of the atmosphere of the game.
Over time, I started to know everything I needed to do in the game without needing outside help, and I had more fun as I didn't need to leave the game atmosphere. But in worms, this will never happen. I will never have a memory to memorize things that enemy uses. After so many years playing this I always had to take notes and I wish I didn't need that anymore to enjoy the game more. That is why I would like the module.



There is a software that they use a lot in League of Legends that allows the player to have many informatios without leaving the game. It's called overwolf. I believe that if WA were a more famous game, surely there would be more sophisticated ways than a paper to know useful information during the game.

(https://i.imgur.com/ndLfa2I.png)



Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 09, 2021, 10:38 PM
Again, I don't care about League of Legends, Dota, or any other game for that matter.

While I relate to the notion of game immersion, previous conversations i've had with you contradict a lot of the things you are saying here. To me you come across as someone who wants to achieve as much as possible with as little effort as possible. That seems to be the general consensus of this thread to be honest, which I would sympathize with more if it was directed towards casual games only, not competitive ones though.

Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 09, 2021, 10:47 PM
Again, I don't care about League of Legends, Dota, or any other game for that matter.

While I relate to the notion of game immersion, previous conversations i've had with you contradict a lot of the things you are saying here. To me you come across as someone who wants to achieve as much as possible with as little effort as possible. That seems to be the general consensus of this thread to be honest, which I would sympathize with more if it was directed towards casual games only, not competitive ones though.

I know you don't care. I just used it as an example that it's a common desire among people to immerse themselves more in any game they play. And the overwolf app I mentioned, compatible with many modern games, allows that. If WA were more famous, there would certainly be better alternatives out there than pen and paper.

I don't want to achieve as much as possible with little effort. There is almost zero effort in making notes on a paper. I and other people shared several easy ways to track weapon usage and enemy team order. Understand one thing: I just don't like to take notes outside of the game! I would like to be able to immerse more in the game! Only that.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 09, 2021, 11:34 PM
I never said you said that I denied it.
I never said you said that I said that you denied it. You sure you aren't just here to troll?

I specifically asked if this was possible during a match and the conclusion was the replay file is locked during the match so you cannot access it. Or was that an inaccurate conclusion?
Whats this? All too happy to tell people to read the thread yet not doing it yourself? All too happy to call others ignorant yet not knowing that it is trivially easy despite the information being mentioned several times in this thread that you keep telling others to read???

My perspective, and my side of the argument is that instead of supporting unsavoury methods of getting an advantage by making something even simpler available to everyone, it would be wiser to prevent said unsavoury method in the first place.
My perspective is that I don't like paper or having to leave the game to record things or rely on my terrible memory. And we have the technology to do it inside the game to save time and tedium and allow for more immersive play. And that I consider any argument whining about it taking skill away or that it's like cheating is null and void due to the fact that anyone who actually does want to cheat already has trivial access to the information for both teams in secret in multiple ways.

Just because other people do something, doesn't mean everyone else should.
Just because other people don't want to do something, doesn't mean that nobody else should be able to.

Yes, you did.
Seriously? Luddite [1]: a person opposed to new technology or ways of working.
That's exactly what I was meaning, therefore I was not wrong in my use of it.
For a person so happy to tell others to look up words you sure do fail your own advice.

telling people on Discord I was "hiding behing emoji's"(or something very similar, I don't want to join again to check)
You don't want to login to check? That too much work for you? What happened to laziness is bad?
All I was told was that you wrote I was to f@#! off. I checked then mentioned there were also emojis.
Why would that even matter anyway? or indicate an inability to handle anything? or have anything to do with this issue?

So from now on regarding this issue, I will continue to write my messages in a serious tone.
I would appreciate this. When will you start?
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 09, 2021, 11:46 PM
cgar, you aren't even close to being right on a lot of those things.

We are about to embark on a digital roundabout of which I have no ambition to pursue.

The only important part of the previous dozen back and forth replies between you and I relative to the actual subject of this entire thread has already reached a conclusion, you didn't realize a conclusion had already been reached, so that isn't my problem, that's yours.

I have closure on that, so i'm all good.

Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 12:05 AM
I would sympathize with more if it was directed towards casual games only, not competitive ones though.

Okay, but we can't create obstacles for a module to exist and causal players to use it, because it can be bad for competitive scene, right? If the competitive scene is so important, those involved should be concerned with creating anti-cheats modules etc. There is a great possibility that private modules already exist out there and competitive players use them without telling anyone.

If the module comes out, I will certainly use it in funners. In leagues, I will ask my opponents if they are ok with it.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 10, 2021, 12:08 AM
[...] you aren't even close to being right on a lot of those things [...]
[...] this entire thread has already reached a conclusion [...]
[...] I have closure on that, so i'm all good.[...]

Ah yes, your opinion differs, therefore I am just wrong.

And the thread has reached a conclusion because you have reached yours. Even though it was the wrong conclusion and you apparently just ignored evidence to the contrary.

But hey, you have your closure . Perhaps now you will let the thread be about discussing the module then. Instead of being the "Things Komo dislikes, so no one else should have them" thread.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 12:37 AM
Ah yes, your opinion differs, therefore I am just wrong.

No, you were just wrong.

And the thread has reached a conclusion because you have reached yours. Even though it was the wrong conclusion and you apparently just ignored evidence to the contrary.

I didn't say the thread reached a conclusion, just one point that you and I were going back and forth on. My words were specific on that.

Though hey, feel free to continue chasing ghosts, I don't mind.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 10, 2021, 12:51 AM
No, you were just wrong.
I proved it with evidence how am I wrong about it? Others also proved it, and improved it.

I didn't say the thread reached a conclusion
Never said you said that

Though hey, feel free to continue chasing ghosts, I don't mind.
More irrelevant nonsense. When was it you said that you would be more serious again?
If you are just here to troll then you shouldn't engage at all.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 01:00 AM
You didn't prove anything regarding that specific point, you were wrong.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 10, 2021, 01:25 AM
You didn't prove anything regarding that specific point, you were wrong.

Erm, what? It was proven with evidence. From others as well. Do I have to make a video?!
Just stop trolling. Some of us would like to actually discuss the module.
Honestly, you're like a child.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: FoxHound on September 10, 2021, 01:49 AM
I wonder if Komito save the phone numbers in the contacts list of the smartphone or if he memorizes all numbers of his contacts, because it is an important skill. I wonder if he pays attention to TUS birthdays reminders or he just memorizes the birthdays of his friends in WA, because it is an important skill.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 01:59 AM
cgar, you have lost track of what we were even talking about, you aren't bringing anything new to that conversation, we're done here until you say something relevant again.

FoxHound, yes, I do memorize phone numbers and birthdays of people close to me, as well as important numbers such as my local GP and some others, though it has nothing to do with this game. It is useful to know these things not having to rely on technology to do the job for us, especially if you find yourself in a situation where you can't use your phone and need that information.

That's just common sense though in my opinion.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: FoxHound on September 10, 2021, 02:44 AM
FoxHound, yes, I do memorize phone numbers and birthdays of people close to me, as well as important numbers such as my local GP and some others, though it has nothing to do with this game. It is useful to know these things not having to rely on technology to do the job for us, especially if you find yourself in a situation where you can't use your phone and need that information.

That's just common sense though in my opinion.

Oh yes, I memorize some very close friends or family phone numbers and birthdays. The same way, I may memorize the teams of some players I play often, but having to constantly memorize different teams from all players I play with is something I would love to avoid if I could, like using a module.

Back to the comparison of the Facebook or the TUS Birthdays tool or a contact list to save numbers (something people used to do on a sheet of paper and then someone had the idea to make an app preinstalled on the phone): everybody uses them (are these people lazy and unskilled?). They are quality of life. I imagine the first time someone invented those things, were they discussed in threads like this one? Were people against contact lists or Birthday reminders?

The more people against the progress, the more difficulty we have to play with a better gameplay experience.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 02:47 AM
I don't see it as progress, I see it as degrading.

Calling it "a better gameplay experience" is completely subjective.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 10, 2021, 03:34 AM
Voila, proof that its stupid easy to get the order. Since Komito is too lazy to look up the evidence himself. Despite apparently being on the lazy police.

https://cdn.discordapp.com/attachments/885176762085023784/885729174336180294/ezpzWormOrder.mp4
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 03:43 AM
You clearly misunderstood the conversation cgar, we were already aware it's easy to get the order.

Thanks for confirming you weren't paying attention though.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 10, 2021, 04:30 AM
Yea, sure, I'm gonna push X to doubt on that one.
So that's the luddite thing you misrepresented as wrong and now the ezpz worm order thing too.
Clearly you want to just decide that "a lot" of what I say is wrong because you disagree with it.

So now that it is plain as day that this module will in fact not create an unfair advantage, but merely bring transparency, there really should be no issue with it from anyone. Except of course those who just want to lord over others, naturally.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 07:14 AM
You clearly misunderstood the conversation cgar, we were already aware it's easy to get the order.

If it's easy enough, what difference will the module make in practice, if not freeing the person from looking at notes?
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 08:41 AM
As far as I know, you can change your teams as much as you want, in TUS/ONL/CWT, so long as you follow a few basic guidelines, such as no blank worm names.

Though as we observed from tita last year, he changes his team every match, which means his opponents must pay very close attention every set of games.

I'll quote what I said in the other topic:

(https://i.imgur.com/iSXycde.png)

This image is an example of a team that tita likes to use in games. I like tita, he is one of my favorite players, but I don't think what tita does is cool. Trying to confuse the opponent with gibberish worm names in this way should not be allowed. He is the only player I know, among top players, who changes his team constantly. Others, like chuvash, Rafka, Dario, Mablak etc., always use the same team.



From everything that has been said so far, I have noticed that the biggest concern of some is that the module suggestions bring the possibility that what needed pen and paper could be done automatically by the module.

If the game had a built-in option for you to tag the weapons used by the enemy, and a better option to track the enemy team's sequence, without having to take your attention outside the game, no one would complain, right? Unfortunately, I think it would take a lot of effort to create something like this, integrated into the game.

What we have now, thanks to excellent programmers willing to use their time to help the community, is the possibility of these modules, and we should take this opportunity and thank them that they are here to help!
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 11:59 AM
Doing things manually and having them done automatically are 2 very different things.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 12:06 PM
Doing things manually and having them done automatically are 2 very different things.

Yes I know. And I understand that this is your biggest concern.

But understand the side of those who don't like having to leave the immersion of the game to take notes on paper.

If the game had proper internal tools for marking what the enemy uses and to track enemy team order, I would have nothing to complain about. But we don't. The option that we can have today, thanks to the availability of people with a lot of knowledge and willingness, would be the module. So I will be very pleased with it!
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 12:49 PM
Doing things manually and having them done automatically are 2 very different things.

Yes I know. And I understand that this is your biggest concern.

It is my 3rd biggest concern.

My biggest concern is that these modules can spiral out of control soon enough.

My 2nd biggest concern is the attitude and ignorance to be more focused on having luxuries than putting in manual effort, which leads directly to concern number 1.

Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 12:54 PM
My biggest concern is that these modules can spiral out of control soon enough.

So we should talk and encourage programmers to create anti-cheat tools that detect private modules etc. Nizikawa said that this is possible. People like me and others who are coming here publicly and in advance to talk about the module are not a problem. Problem is people who have technical knowledge and bad faith to create private modules etc. Even those without technical knowledge can hire someone to create cheating methods or ask for a friend to do it.

My 2nd biggest concern is the attitude and ignorance to be more concerned with luxuries than manual effort, which leads directly to concern number 1.

I think it's just a different perspective on the game. A little exaggerated words.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 01:10 PM
So we should talk and encourage programmers to create anti-cheat tools that detect private modules etc.

Yes, i've already mentioned this, I agree.

Also i've love the ability to prevent people from using certain modules, like wkWormOrder and wkWeaponTracker(or whatever the name would be), so that people have the choice to play competitively with and without them.

Just like we allow some people to play schemes with various settings upon agreement, these modules should be treated with the same respect and choice. This way it helps everyone, not just one side.

Giving people a choice, is better than forcing people regardless how they feel.

That's my opinion anyway.

Edit - Oops, I wrote regarding instead of regardless. :D
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Sir-J on September 10, 2021, 01:56 PM
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Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 01:58 PM
This discussion is going in circles.
Who decides changes here, TUS staff or players?
If TUS staff then have a private discussion and decide to ban these modules or not.
If players decide then make a poll so we can vote.
It is painful to read the same arguments repeated over and over again, for like 20 pages already. Stop this madness!

Perfect! I agree!
I also want to know the answer to your question.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 02:16 PM
This discussion is going in circles.
It is painful to read the same arguments repeated over and over again, for like 20 pages already. Stop this madness!

I'm fine to keep talking about it, and honestly not concerned if other people don't like long conversations, even if some points are repeated.

I won't be swayed from reading or participating in something i'm passionate about simply because it requires more effort than usual.

Who decides changes here, TUS staff or players?
If TUS staff then have a private discussion and decide to ban these modules or not.
If players decide then make a poll so we can vote.

It's not as simple as who decides the changes here:

This actually gives me an idea to prevent cheating/abuse.

Quite frankly, the short conversation in this thread before has me a little concerned about how easy it is for skilled computer programmers to create and use their own modules to get an advantage in this game. Modules they make for private use only.

I believe there are ways to inspect replay files and detect if any extra module was loaded/used, am I wrong? Though the concern is, like avoiding real life police undetected, most replays are not checked on TUS if nobody raises an issue, or voices some concern about suspicious gameplay.

Would it be possible to develop some sort of code based algorithm which could scan games automatically as they are reported and compare them with a database of 'legal modules'. If anything new or illegal pops up, it would automatically send a message to a moderator or MonkeyIsland and it could be inspected further or deleted.
The replay format is publicly documented on Worms Knowledge Base and does not contain any data regarding the utilized WormKit modules or other technical aspects of runtime environment. So the proposed idea cannot be policed with the current stock version of WA.
However, I have an idea and technical knowledge how to implement a wormkit module that checks the integrity of WA's virtual memory space that could be used in online games to ensure that no modifications to .exe file or private wormkit modules are used. The integrity could be automatically verified by all parties participating in the match and also embedded in custom section of .WAgame replay and submitted replays could be automatically verified by TUS. This would prevent or at least significantly hamper cheating in league games.

On the other hand, seeing violent reactions from league players to even the simplest and harmless quality of life improvement made me realize that WA's competitive scene is just better left off alone.

This is why proceeding to make wk modules which affect everyone should be approached with caution.

It's not just as simple as what TUS Staff or Players decide to do when people can just decide without being traced anyway.

Though, on a positive note, nizikawa says he has an idea which could prevent or at least significantly hamper cheating in league games, hopefully this could be used to recognize specific wk modules players are using, and if a League decides it's not allowed, then people trying to use those modules would have their games voided and ultimately banned.

Then people could use them at their own will, and simply have to agree to individual 'Terms & Conditions' of competitive events they wish to participate in.

I would be satisfied with that.


Title: Re: wkWormOrder v. 1.0.1 released
Post by: Sir-J on September 10, 2021, 02:25 PM
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Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 02:29 PM
Who is League?

A League as in, any League people compete in.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 02:31 PM
Who is League?

A League as in, any League people compete in.

I think he's asking for names.
Who decides at TUS, for example? Who gives the last word in this subject.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 02:34 PM
For TUS(this entire website) - MonkeyIsland.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Sir-J on September 10, 2021, 02:35 PM
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Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 02:43 PM
This following(everything in bold, so there are no confusions) is based on if it was possible to detect 'WormKit Modules':

This is why I have so much respect for MonkeyIsland, most decisions are ultimately up to him, though he takes the time to read debates and come to his own decisions based on this, even sometimes a minority can make the most important points, other times the majority wins(usually).

The great thing about this website, people who create their own custom Cups and Tournaments could have their own house rules which allow or disallow the use of 'WormKit Modules'.

In my opinion, I think having a variety of options, would be more interesting than having it just one way or the other indefinitely.

This way those on either side can choose to try both sides, or purely stick to one.

Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 10, 2021, 02:45 PM
Casual players should not be hindered from getting this because someone wants to force tedium on everyone. Especially when it's already possible. The module should just be updated to show for all teams without a message to match what is already possible.

Maybe also add an option to have your own team order printed into the lobby and chat. Then even those without can have the same benefit.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 02:50 PM
Maybe also add an option to have your own team order printed into the lobby and chat. Then even those without can have the same benefit.

The module will already let you know that the person is using it. The person can refuse to play, not bother or download the module as well. But having that option wouldn't hurt either.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 02:56 PM
Casual players should not be hindered from getting this because someone wants to force tedium on everyone. Especially when it's already possible. The module should just be updated to show for all teams without a message to match what is already possible.

Any player who doesn't want this should not be forced to use this because someone wants to impose their will on everyone. Especially when it's only already possible via 3rd party tools and shady methods, which we could possibly find ways to prevent instead of using that as the reason to extend that flaw.

Rather than use a weakness as your argument, it would be best to fix that weakness so it doesn't already exist, if possible.

As i've said countless times, it's better to cater to everyone, rather than purely one side, give the people who want to use this the option to use it, while giving the players who don't want it the option to remain that way.

Maybe also add an option to have your own team order printed into the lobby and chat. Then even those without can have the same benefit.

I like this idea, as long as it's an option to be agreed on and not mandatory/forced.

Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 03:03 PM
If the opponent didn't have the module I would use a team like this: Worm 1, 2, 3 etc.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 03:11 PM
If the opponent didn't have the module I would use a team like this: Worm 1, 2, 3 etc.

Sure, that's your choice, though you would in turn be making it easier for them to keep track of, if you care about such a thing.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 03:19 PM
If the opponent didn't have the module I would use a team like this: Worm 1, 2, 3 etc.

Sure, that's your choice, though you would in turn be making it easier for them to keep track of, if you care about such a thing.

It wouldn't be fair for me to see their team order and they don't see the order of my team.

I gave the idea too for the module only work (ie, you see the order of the enemy team) if your team were written like that, Worm 1, 2, 3 etc. Otherwise the module would not work.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 03:28 PM
If the opponent didn't have the module I would use a team like this: Worm 1, 2, 3 etc.

Sure, that's your choice, though you would in turn be making it easier for them to keep track of, if you care about such a thing.

It wouldn't be fair for me to see their team as Worm 1, 2, 3 etc., and they don't see mine in the same way. Using a module like this, I would have a team like this for these situations.

I gave the idea too for the module only work (ie, you see the order of the enemy team) if your team were written like that, Worm 1, 2, 3 etc. Otherwise the module would not work.

Oh, sorry my bad I thought you were replying in the sense if neither player was allowed to use the module in a league, that you would just write your own worms as 1/2/3/etc.

Yeah that's fine, my wish is that it can only be used upon agreement by all parties participating.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 10, 2021, 04:33 PM
Any player who doesn't want this should not be forced to use this because someone wants to impose their will on everyone.
Any player who wants to use this should not be denied it because someone wants to impose their will on everyone

Especially when it's only already possible via 3rd party tools and shady methods, which we could possibly find ways to prevent instead of using that as the reason to extend that flaw.
Replays files are neither shady nor 3rd party. The replay format would have to be changed to make this impossible. But if anything it should be made more open, not less. To allow for more creativity from the community. Especially if anything people make just gets them flack from you. People should be encouraged to make cool things for the community not driven away.

Rather than use a weakness as your argument, it would be best to fix that weakness so it doesn't already exist, if possible.
Rather than refuse to acknowledge that this has been a common thing for people to do for years you want to instead suddenly lock everything down which will only serve to stifle people's creativity to make cool wormkits or make cool stuff surrounding replays. I am glad you are not an authority on this subject. Despite acting like you are

As i've said countless times, it's better to cater to everyone, rather than purely one side, give the people who want to use this the option to use it, while giving the players who don't want it the option to remain that way.
Are you speaking about yourself? That is exactly what this module would do! lol. That's what the message about its use is for. There is no message when someone uses the replay method. Or wireshark or whatever.

Maybe we should just summarize our points in a post each that we can update and keep itemized with each others rebuttals or something, instead of this needless back and forth.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Sir-J on September 10, 2021, 04:35 PM
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Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 10, 2021, 04:37 PM
People can already do it so banning it to protect leagues is pointless.

And closed source modules are a terrible idea. Open source ones can be audited much more easily for anything nefarious that could be added.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Sir-J on September 10, 2021, 04:40 PM
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Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 10, 2021, 04:48 PM
It's apparently that Komito doesn't like it and wants to force everyone to not be able to use it.

I posted a while back the proof:
https://cdn.discordapp.com/attachments/885176762085023784/885729174336180294/ezpzWormOrder.mp4
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Sir-J on September 10, 2021, 04:57 PM
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Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 10, 2021, 05:03 PM
Exactly.
At least if this module gets updated to show both it will have a message saying that it is happening. Which will serve to at least nudge people to be more open about it. They could still do it in secret if they want, but this module will be more seamless so hopefully at least some who are doing it will migrate to the more honest option.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 05:10 PM
Any player who wants to use this should not be denied it because someone wants to impose their will on everyone

My ideal solution is to give the option to people, so casual players and competitive players have the choice to include it or not. So all participating parties in a game must agree to it, or it cannot be used.

Your ideal solution is to just make it happen regardless of people who don't want it.

My ideal solution helps both sides, your solution only helps your own.

The replay format would have to be changed to make this impossible.

This would be ideal.

But if anything it should be made more open, not less. To allow for more creativity from the community. Especially if anything people make just gets them flack from you. People should be encouraged to make cool things for the community not driven away.

Of course, you are entitled to your subjective opinion, it's a shame you are stuck on your personal opinion of me rather than looking at the bigger picture.

Nobody here has said people who want to make cool things for the community should be driven away, i've often went out of my way to praise people for their work.

Though absolutely there should be some kind of approval needed so it doesn't get out of hand.

Giving anyone the ability or opportunity to do whatever they want, whenever they want is dangerous to the future of the game and we should monitor this closely.

Rather than refuse to acknowledge that this has been a common thing for people to do for years you want to instead suddenly lock everything down which will only serve to stifle people's creativity to make cool wormkits or make cool stuff surrounding replays. I am glad you are not an authority on this subject. Despite acting like you are

This is the first time i've ever heard anyone talk about this, and it's not exactly something in huge demand by a majority of the community.

I do not want to "lock everything down", you are exaggerating, stop being immature and spreading lies.

Likewise i'm glad you are not an authority on this subject, I strongly believe if this game was left to your will alone the game would eventually ruin based on your attitude thus far.

Are you speaking about yourself? That is exactly what this module would do! lol. That's what the message about its use is for. There is no message when someone uses the replay method. Or wireshark or whatever.

If this message means that this module is impossible to use unless agreed unanimously by all participating players, then i'm happy with that.

In theory, we can prevent people from using software to gain an advantage over their opponents, whereas we cannot monitor and control people using pen & paper unless we literally invade their privacy by requiring players to use webcams or something.

People can already do it so banning it to protect leagues is pointless.

People can already use this module, as unfortunately in my opinion, it has already been released. However before this module was made people couldn't already do the same thing, only something similar.

Banning it to protect leagues is not pointless, in theory we can monitor software used and apps accessed, it would require updates, though it would be worth it in my opinion.

How can you force somebody not to use something if you can't even detect if they're using it or not. In this case you can try to convince people, but not force them.

This thread could potentially lead to the official developers making updates to this game to actually detect it.

Also, cgar posting "proof" was something we already knew before he posted said "proof", he had lost track of the conversation at that point.

Also, there are other people who don't like it, cgar is exaggerating and acting immature by saying "It's apparently that Komito doesn't like it and wants to force everyone not to be able to use it".

There are also people who are simply afraid of confrontation who aren't willing to share their opinions.

If people actually read this thread with care though, they would see multiple posts from me saying i'd be happy for people to use it if it's included in such a manner where it can only be used when all participating parties agree to use it.

So please be wary that cgar is lying about what I want.

Title: Re: wkWormOrder v. 1.0.1 released
Post by: Sir-J on September 10, 2021, 05:21 PM
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Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 05:34 PM
So yeah, if this thread will lead to changes like this, then it's good.

I personally feel there are other uses as well, it's nice to talk about stuff in general, sometimes you can bond with people over similar perspectives. I often have people message me in private to discuss things that have been discussed on these forums, though they don't wish to get involved privately.

Personally not sure if Deadcode, CyberShadow or any of the Team17 staff read these forums with stuff like this, although I know they've had people visit in the past.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 06:26 PM
Komito, you use wkRemapKeys. In your stream we can see that you use W/A/S/D for roping:

(https://i.imgur.com/dEtRlj1.png)

Isn't wkRemapKey something that makes roping easier for you or something that make more enjoyable? The game, natively, was made to play on arrows, correct? But you use rope with W/A/S/D because you find it easier. However, your criticism of these modules is that, by freeing players from having to user pen and paper, it will make the game easier. What differentiates this from the purpose of wkRemapKeys for you?

I have nothing against wkRemapKeys. I use it and I think it makes it easier to do combos in hysteria. And I'm using it for roping too, because I use 2 buttons (X and C), which makes it easier to control the rope. But the game, for example, wasn't originally designed to use 2 button roping. What do you think about it?
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 06:31 PM
It doesn't make roping easier for me lol, i've been a very experienced roper for over 20 years roping as standard. I can also rope without wkRemapKeys though, and plug in another keyboard and use the arrows on that keyboard so I could use the spacebar with my right hand.

If this wasn't allowed, I wouldn't have a problem with it. :D

Nice try though. 8)
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 06:34 PM
But you are against the existence of wkRemapKey? Are you against who uses it because it makes it easier, for example, roping with 2 buttons? Or do combos on hysteria?
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 06:36 PM
But you are against the existence of wkRemapKey? Are you against who uses it because it makes it easier, for example, roping with 2 buttons? Or do combos on hysteria?

I personally like the wkRemapKey module. Though i'd happily support banning it if there were enough players providing good reasons to ban it.

I played WA for about 20 years without it, so it's no problem for me.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 06:38 PM
But you are against the existence of wkRemapKey? Are you against who uses it because it makes it easier, for example, roping with 2 buttons? Or do combos on hysteria?

I personally like the wkRemapKey module. Though i'd happily support banning it if there were enough players providing good reasons to ban it.

I played WA for about 20 years without it, so it's no problem for me.

Do you think it's wrong use two buttons for roping? The game was originally designed for 1 button, correct? What do you think about that.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 06:45 PM
Do you think it's wrong use two buttons for roping? The game was originally designed for 1 button, correct? Two buttons makes tap faster. What do you think about that.

Yes, my opinion about 2 spacebars or more has always been clear, I don't like it.

Also, you are not using my point about making things easier in the right context.

Whether I rope normal(arrows) or invert(WASD) doesn't make roping easier in general for everyone, it doesn't change the aspects of the game I have to learn and train my mind and body to memorize and practise. I don't even need wkRemapKeys to do this as it's possible cross handed, or plug in 2 keyboards as i've previously mentioned.

Making modules that keep track of your own worms, opponents worms, and the weapons players have used, actually takes a part of the learning curve away from everyone in general, it actually changes a part of strategic schemes.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 06:48 PM
Yes, my opinion about 2 spacebars or more has always been clear, I don't like it.

So, do you think that those who use 2 buttons for roping have an unfair advantage over those who play the game in the way it was created (1 button only)? If someone creates a thread asking for the module to be banned for that reason, will you support it?
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 06:53 PM
So, do you think that those who use 2 buttons for roping have an unfair advantage over those who play the game in the way it was created (1 button only)? If someone creates a thread asking for the module to be banned for that reason, will you support it?

I don't like it, though the reason why has nothing to do about the game being created that way because some keyboards literally have multiple spacebars.

Even though I don't like it, I can still respect people who take the time to train the skill required to get good at it.

So no, I wouldn't support banning it based on the fact there are keyboards with multiple spacebars already available to purchase.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 06:55 PM
So, do you think that those who use 2 buttons for roping have an unfair advantage over those who play the game in the way it was created (1 button only)? If someone creates a thread asking for the module to be banned for that reason, will you support it?

I don't like it, though the reason why has nothing to do about the game being created that way because some keyboards literally have multiple spacebars.

Even though I don't like it, I can still respect people who take the time to train the skill required to get good at it.

So no, I wouldn't support banning it based on the fact there are keyboards with multiple spacebars already available to purchase.

From everything you've said so far in this topic, I find you very contradictory with your posture about 2 buttons for roping.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 06:56 PM
From everything you've said so far, I find you very contradictory.

Why?
Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 10, 2021, 07:02 PM
Albus's point is spot on. You're happy to moan about a module you are not invested in being a potential advantage to others. But when it's something you use yourself suddenly take no issue. What happend to your luddite'ism when it comes to multi binding keys with remap keys? Why does the silly "ItS nOt HoW tHe GaMe WaS MaDe" argument there?
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 07:04 PM
i've been a very experienced roper for over 20 years roping as standard. I can also rope without wkRemapKeys though

I can also play intermediate without modules that will track weapons and enemy team order (and use only pen and paper) and be quite good at it. But these modules will make the game more enjoyable for me, same thing that wkRemapKeys does to you: make more enjoyable roping with W/A/S/D.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 07:15 PM
I can also play intermediate without modules that will track weapons and enemy team order (and use only pen and paper) and be quite good at it. But these modules will make the game more enjoyable for me, same thing that wkRemapKeys does to you: make more enjoyable roping with W/A/S/D.

I knew you were going to say this, it is not the same though, they are not identical, they have substantial differences in usage and substantial impacts on how they affect the schemes that use them as well.

I've literally just explained the differences between those things, and you still use the word "same".

Just because you are using mental gymnastics to make a connection between those things, does not make them the same.

THEY ARE NOT IDENTICAL.

So if that is your reason for saying i'm contradicting myself, you are wrong, as is cgar.

Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 10, 2021, 07:17 PM
HA! I knew it lmao.

"This example is fine because I say so. It does not matter that it is basically the same thing"
 :D :D :D
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 07:19 PM
I can also play intermediate without modules that will track weapons and enemy team order (and use only pen and paper) and be quite good at it. But these modules will make the game more enjoyable for me, same thing that wkRemapKeys does to you: make more enjoyable roping with W/A/S/D.

I knew you were going to say this, it is not the same though, they are not identical, they have substantial differences in usage and substantial impacts on how they affect the schemes that use them as well.

THEY ARE NOT IDENTICAL.

I disagree and I've been playing intermediate for many years.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 07:20 PM
Perhaps the best people to discuss the impact would be pro intermediate players. But they seem to be a lot less worried than you.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 07:21 PM
Albus, you don't need to agree on something for it to be a fact.

Also, I see cgar is still busy exaggerating and lying.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 07:25 PM
Komito, honestly, you are getting a lot into the merits of the impact of a module on a scheme that you have not mastered. Perhaps it would be interesting to bring to the debate people like Dario, Rafka etc. But they don't seem as worried as you are. Maybe elite pros too. I think these are the league schemes that would be most influenced by the module, right?
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 07:32 PM
Do you think this applies purely to Intermediate and Elite? You are being ignorant again. It applies to any scheme which exists or could exist where knowing turn order is part of the strategy.

Also, i've mastered this game collectively enough to understand the implications and consequences of modules like this.

It's not exactly challenging to know this Albus, instead of playing this game since 1999, I could have played since 2020 and still have learned enough.



Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 07:34 PM
Do you think this applies purely to Intermediate and Elite? You are being ignorant again. It applies to any scheme which exists or could exist where knowing turn order is part of the strategy.

I think the most important are the league schemes. If the scheme is not part of the league, players are not playing league, so they can play however they like, as they are playing casually.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 07:38 PM
Do you not realize there are many more schemes in Allround & Free Leagues which knowing turn order is important?

Again, ignorance. Do some research please.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 10, 2021, 07:39 PM
Do you not realize there are many more schemes in Allround & Free Leagues which knowing turn order is important?

Again, ignorance. Do some research please.

Ok. Let's hear pro players from these schemes. I think it's good to hear the players of each scheme, as they would be the most affected.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 07:45 PM
Ok. Let's hear pro players from these schemes. I think it's good to hear the players of each scheme, as they would be the most affected.

This affects me too, I play some of those schemes.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 10, 2021, 09:08 PM
I see cgar is still busy exaggerating and lying.
Again, ignorance. Do some research please.

Disagree with Komito and you are either a liar or ignorant. :D

Personally I would consider calling people I disagree with straight up liars a bit extreme but apparently for Komito anything that justifies his position goes.

It is unfortunate that Komito has resigned himself to a silly merry go round of nonsense that will apparently continue to clog up this thread for god knows how long.

Komito is against this module and would have advocated for it to not be released if it had not already been. This is despite the fact that doing so changes nothing in terms of cheating and unfair advantage. It is already trivially possible to do that as I have demonstrated.

Despite this, he continues to go on and on in this thread against anyone who disagrees with his position.
As I am investied in bringing honesty to this aspect of WA in the form of this module matching what is already possible, but in a more honest fashion, I will continue to push back against his efforts to apparently dominate the thread with his ideas alone for as long as it takes. I offered to just make 2 posts in the thread or here to summarize our arguments against each other into a more legible form for others to read but clearly hogging the thread with his rhetoric is more important  :(
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 10, 2021, 09:25 PM
"This example is fine because I say so. It does not matter that it is basically the same thing"
 :D :D :D

This is an exaggeration and a lie.

It is an exaggeration because you are obviously attempting to mock me.

It is a lie because they are not basically the same thing.

You have also literally exaggerated and lied several times before in this thread in multiple attempts to mock me, you've made incorrect accusations about my life.

Hence, you are still exaggerating and lying.

If you would stick to the subject I wouldn't call you out for doing such things.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 10, 2021, 11:33 PM
Casually side stepping the comparison of those arguments and instead just calling your detractors liars and/or ignorant once again lol.

If anyone should stick to the subject it is you Komito.

You have tried to present your position as protecting the sanctity of professional play. That bringing this module to it's full potential would degrade the skill of the game because you find tedious nonsense worthwhile to pay heed to.

Many people do not concede this point. Especially cheaters who will just leap to the ezpz aforementioned method of disclosing full worm order with minimal effort.

I respect that this is not your preferred style of play. But you can't just decide that for everyone else. Especially when people can just lie that they are able to remember your worm order because they have good memory, when in fact it is because they just printed it out from the replay.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Kaleu on September 10, 2021, 11:36 PM
LMAOOO, EXPOSED.   :D :D :D
Finally the hypocrisy...  :D :D
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 11, 2021, 12:08 AM
cgar, I have already countered your points, so yet again you are lying.

I am not deciding for everyone else, so yet again you are lying, i've mentioned time and time again my desires are to find a solution for both sides.

Though there is no need to continue this discussion as nizikawa has already mentioned that he will be adding a feature which displays when someone activates this module, which means the very issue I had has been resolved.

I consider this a victory, and appreciate that nizikawa will be adding the feature.

Now I can put this discussion and your lies to rest. :)
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 11, 2021, 12:10 AM
Though there is no need to continue this discussion as nizikawa has already mentioned that he will be adding a feature which displays when someone activates this module, which means the very issue I had has been resolved.
I consider this a victory, and appreciate that nizikawa will be adding the feature.

I thought you knew that. The idea of implementing the module with a command similar to /arrows was mentioned at the beginning. So this whole debate could have been avoided!?
Well, at least I got the status of "Sr. Member" now :D
Title: Re: wkWormOrder v. 1.0.0 released
Post by: Albus on September 11, 2021, 12:14 AM
As I said earlier, either everyone does it, or nobody does it.

For me, the ideal would be to implement a behavior identical to /arrows. The person would know you're using it. Surely there are people who wouldn't need or want to use it, then, there would be no way to make it mandatory for everyone.

Just make everyone use the same team then?

Not necessarily. As the current module already does, it would just add a number, before the name, indicating the order of the team.



I can't speak for others, but in intermediate I feel that I have more chances of winning and I play more strategically when I play thinking about the sequence of the opponent's team. The point is that there are people who know much more practical methods of getting it and others who do it in a more laborious way. Whoever can get it easier and faster, in my opinion, has a certain advantage. A module that shows the sequence of both teams and behaves like /arrows, will only legitimize and make explicit something that is already done by many (more discreetly) and will increase the level of playing in certain schemes in my opinion. Additionally it will be something positive for the streams.

When I said that, nizikawa had already talked about this possibility in discord. Would be very unfair use this module in secret.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: cgar on September 11, 2021, 12:24 AM
[...] your points, so yet again you are lying [...]
[...] everyone else, so yet again you are lying [...]
Komito, the sole arbiter of truth.

[...] there is no need to continue this discussion as nizikawa has already mentioned that he will be adding a feature which displays when someone activates this module [...]
[...] I consider this a victory, and appreciate that nizikawa will be adding the feature. [...]
[...] Now I can put this discussion and your lies to rest. :) [...]
Wew, look at you finally catching up with what has been said from the beginning. Not like people have been saying that from page 1 at all. No, not at all :D
I guess it's only natural that you would finally read the discussion eventually. GGs on finally getting there. I wish you well in all your debates and worms games going forward. Good day =)
Title: Re: wkWormOrder v. 1.0.0 released
Post by: TheKomodo on September 11, 2021, 12:59 AM
When I said that, nizikawa had already talked about this possibility in discord. Would be very unfair use this module in secret.

I wasn't following the dedicated Discord thread.

It was only because I looked at the 2v2 Team17 Cup thread thing that I noticed nizikawa wrote the following statement:

Quote from: nizikawa @https://discord.com/channels/416225356706480128/416225356706480130/885967960836030495 @7:20pm GMT on September 10th 2021
My idea to handle the controversial features is to make them behave similar to /arrows command. A /me message gets emitted when the enemy worm order / weapon tracking is enabled, so other players are aware of this in the general chat.

This is official confirmation from the developer of the module, which is the exact result I was hoping for when getting involved in this discussion.

I look forward to it being implemented officially.

I'm very happy with the progress made here. :)
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 11, 2021, 08:07 AM
Do you not realize there are many more schemes in Allround & Free Leagues which knowing turn order is important?

Again, ignorance. Do some research please.

I confess that I don't know about these schemes and I didn't research it to find out either.

But I believe that this huge discussion, which lasted for days, could have been avoided if you were looking for more information just as me in that situation.

Though there is no need to continue this discussion as nizikawa has already mentioned that he will be adding a feature which displays when someone activates this module, which means the very issue I had has been resolved.

I consider this a victory, and appreciate that nizikawa will be adding the feature.

Even in the first version of wkWormOrder (which shows only YOUR team's sequence), nizikawa had already suggested the possibility that the module would behave similarly to /arrows.

(https://i.imgur.com/91YkT4j.png)

Do you think it would be reasonable for us to defend modules that allow you to see the order of the enemy team and what weapons he used, without even giving the possibility for the other person to know that you're using? This could almost be considered cheating.

So, just as I recognize that I should have done more research before making that statement about the schemes that would be impacted by the module, I think you could have done more research and avoided this whole discussion.

The way you released the information on the ONL channel was totally reckless:

(https://i.imgur.com/Sl0tBEE.png)

You spoke in a derogatory way, creating some kind of bias on people about a module that hadn't even been published yet and not knowing all the details behind the idea (for example, that this could behave like the /arrows command).

I wasn't following the dedicated Discord thread.

Shortly after you said these things in the ONL discord channel, SIBASA had said this:

(https://i.imgur.com/OpZok44.png)

I assume you didn't see it either. All this debate would not have been necessary.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Kaleu on September 11, 2021, 10:00 AM
Thanks for the screenshots Albus, I don't like to read any WA's discord server, there's much messages going on in a short period of times, it's not for me, rather take part in smallers and dedicated topic servers.  :(
Though, I'm more and more impressed by how disloyal Komito can be at times, influencing others negatively without even understanding what the module would be like, yet he spent days debating something he doesn't know about. Outrageous and awkward.

Thus I would be extremely ashamed to defend tradition and how the game was meant to be played when I use modules that make my life easier like remaps but refuse to provide the same accessibility to others and make excuses that I can use 2 keyboards simultaneously, this shit is hilarious, people won't buy that excuse never ever. Beautiful mental juggling you made up there. I'm out of here, not replying anymore. Cya. :D
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Mega`Adnan on September 11, 2021, 11:59 AM
wkTerrainSync allows making custom missions with custom worm spawn points, team weapons, scheme settings, events etc. Each .WAM mission file is bound to .PNG/.BMP/.BIT/.LEV file sharing the same name. So for each map you can use a different WAM file with spawn points matching the map. The module itself is easy to use, custom missions work in online games and only the host needs to have .WAM file installed (provided that all other players have wkTerrainSync installed).
I believe that TheMadCharles has created some mission templates that can be used for this purpose.

I wanna know who how to modify and use WAM file in online games!
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 11, 2021, 12:53 PM
But I believe that this huge discussion, which lasted for days, could have been avoided if you were looking for more information just as me in that situation.

This discussion was on TUS, so the only place I need to look is TUS, if other people wish to discuss it elsewhere, that is their own prerogative.

Even in the first version of wkWormOrder (which shows only YOUR team's sequence), nizikawa had already suggested the possibility that the module would behave similarly to /arrows.

(https://i.imgur.com/91YkT4j.png)

This thread is based on TUS, my entire concern is about TUS, not what happens in Sensei's server or anywhere else, which is why all my focus has been on TUS.

Sensei's Discord server is not the authority on TUS or Worms Armageddon in general regardless how popular it is, so using that as your point is irrelevant where TUS is concerned.

So, just as I recognize that I should have done more research before making that statement about the schemes that would be impacted by the module, I think you could have done more research and avoided this whole discussion.

As mentioned before, this is TUS, not Sensei's server. This is where my focus is.

Yes, I have the freedom to browse other locations to learn information, though personally speaking I don't like that server and as soon as the 2v2 Island Team17 Cup is finished, i'll be leaving that server again.

The way you released the information on the ONL channel was totally reckless:

(https://i.imgur.com/Sl0tBEE.png)

You spoke in a derogatory way, creating some kind of bias on people about a module that hadn't even been published yet and not knowing all the details behind the idea (for example, that this could behave like the /arrows command).

That is the ONL Discord, until the owners and moderators of ONL Discord decide we're not allowed to mock each other and have a laugh, i'll continue to do so, just as everyone else who acts in a similar fashion in locations not related to TUS.

Shortly after you said these things in the ONL discord channel, SIBASA had said this:

(https://i.imgur.com/OpZok44.png)

I assume you didn't see it either. All this debate would not have been necessary.

SIBASA is not the creator of the module, therefor it is not official confirmation. So this discussion is entirely relevant for those who had wished to achieve the conclusion which has now been met.



Though, I'm more and more impressed by how disloyal Komito can be at times, influencing others negatively without even understanding what the module would be like, yet he spent days debating something he doesn't know about. Outrageous and awkward.

This entire statement is completely subjective and non-threatening to the truth.

Thus I would be extremely ashamed to defend tradition and how the game was meant to be played when I use modules that make my life easier like remaps but refuse to provide the same accessibility to others and make excuses that I can use 2 keyboards simultaneously, this shit is hilarious, people won't buy that excuse never ever. Beautiful mental juggling you made up there. I'm out of here, not replying anymore. Cya. :D

Adding something inside the game and adding something outside the game are two completely different things, though let's pretend you actually took that into account:

Did you not read the part where I said i'm able to rope perfectly fine without using this module or extra keyboards?

Did you also read the part where I said i'd be happy to ban those modules if enough people supported it?

Did you read the part where I said I believe all modules should be approved directly by Team17?



There are a few people here who are more concerned with trying to make me look bad, than actually trying to help their side of the debate.

This makes it all the more simple for me to get my points across, thank you! :-*




Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 11, 2021, 01:03 PM
Shortly after you said these things in the ONL discord channel, SIBASA had said this:
(https://i.imgur.com/OpZok44.png)
I assume you didn't see it either. All this debate would not have been necessary.
SIBASA is not the creator of the module, therefor it is not official confirmation. So this discussion is entirely relevant for those who had wished to achieve the conclusion which has now been met.

If you saw this message from SIBASA, wouldn't it be simpler to have just asked about this possibility (and confirm if this would be official) right at the beginning of this whole long debate? We would clarify for you that this was being thought from the beginning. What would be the point of creating these modules and not letting people know you are using it? I thought it was something so obvious it was implicit. Too bad we all wasted a lot of time on something that wasn't meant to be debated.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 11, 2021, 01:11 PM
The way you released the information on the ONL channel was totally reckless:
(https://i.imgur.com/Sl0tBEE.png)
You spoke in a derogatory way, creating some kind of bias on people about a module that hadn't even been published yet and not knowing all the details behind the idea (for example, that this could behave like the /arrows command).
That is the ONL Discord, until the owners and moderators of ONL Discord decide we're not allowed to mock each other and have a laugh, i'll continue to do so, just as everyone else who acts in a similar fashion in locations not related to TUS.

I don't agree with that way of speaking. Your words are aimed at the work of others and to people who, even if you don't agree, are thinking about things that will be useful to others.
It was clear that, at this time, you didn't have the whole idea of the module (eg, that it would send a message mentioning its use). Now that you know, you're not against it anymore. So why prejudge something with such strong words if you don't know the whole idea yet?
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 11, 2021, 01:25 PM
If you saw this message from SIBASA, wouldn't it be simpler to have just asked about this possibility (and confirm if this would be official) right at the beginning of this whole long debate? We would clarify for you that this was being thought from the beginning. What would be the point of creating these modules and not letting people know you are using it? I thought it was something so obvious it was implicit. Too bad we all wasted a lot of time on something that wasn't meant to be debated.

Can you predict and clarify the intensions of nizikawa? Even if you could, are we not allowed to attempt to influence decisions made by people in power?

I'm well aware this was being thought from the beginning, that was one of my priorities, it was not confirmed by the actual developer at the time.

We can also debate the morality and consequences of modules and apps like this in general as well as affecting Leagues. Which I believe is important, even more so now that even after reaching this conclusion, and finding out there's a chance you won't be allowed to use these modules in competitive games(or even just casual games) you have just opened up another thread in an attempt to find a way to do it anyway.

In fact, anyone who has anything they want to say about it, can join in the conversation and share their thoughts, we all have this freedom.

I don't agree with that way of speaking.

Albus, what you agree with doesn't concern me in a place where you don't decide the rules. If you have a complaint about my behaviour in the ONL Discord server, please make a complaint to the moderators of the ONL Discord server. I will accept all consequences.

It was clear that, at this time, you didn't have the whole idea of the module (eg, that it would send a message mentioning its use). Now that you know, you're not against it anymore. So why prejudge something with such strong words if you don't know the whole idea yet?

From my perspective, this entire discussion about WormKit modules in general, including this specific module, has a massive impact to the game and various communities. I want to discuss everything related to that.






Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 11, 2021, 01:28 PM
I don't agree with that way of speaking.
Albus, what you agree with doesn't concern me in a place where you don't decide the rules. If you have a complaint about my behaviour in the ONL Discord server, please make a complaint to the moderators of the ONL Discord server. I will accept all consequences.

Ok, I'll. But it was good that I spoke here too. In my opinion, someone, especially in your position (streamer, moderator on TUS), should be more polite and contained with words in any public place related to the game.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 11, 2021, 01:48 PM
In my opinion, someone, especially in your position (streamer, moderator on TUS), should be more polite and contained with words in any public place related to the game.

If you have any complaints, feel free to complain to people in charge. Thanks.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 11, 2021, 02:10 PM
Nizikawa said that, in September 9, you contacted him and he explained to you that the module could warn other users that it was being used:

(https://i.imgur.com/xJBNBxf.png)

So, why didn't you end this discussion days ago?


Title: Re: wkWormOrder v. 1.0.1 released
Post by: TheKomodo on September 11, 2021, 04:07 PM
Nizikawa said that, in September 9, you contacted him and he explained to you that the module could warn other users that it was being used:

(https://i.imgur.com/xJBNBxf.png)

So, why didn't you end this discussion days ago?

It's not the only point to discuss, i've already said this, do you even read what everyone writes, or only the people you agree with?
Title: Re: wkWormOrder v. 1.1.0 released
Post by: nizikawa on September 11, 2021, 06:26 PM
Version 1.1.0 has been released.

Download available in the first post and on my github.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Sycotropic on September 11, 2021, 08:06 PM
Awesome, this will be very helpful to practice deathmatch speedruns! I don't think it should be allowed in the runs themselves, but super helpful for people like me that need to memorize the teams orders. Much more fun to do it in-game as opposed to reading off a spreadsheet.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: cgar on September 11, 2021, 09:21 PM
LOL! I like everything about that post. Especially the username xD
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Kradie on September 11, 2021, 09:22 PM
CHEATERS REJOICE!!! IMMA REMOVE THE WARNING AND COMPILE IT FROM SOURCE NOW!! MWAHAHHA!!! CHEATERS WIN KOMITO LOSE!!!
You made an account to say this? Petty.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: FoxHound on September 11, 2021, 11:24 PM
Version 1.1.0 has been released.
  • added /order command to show order of all worms. the use of this feature should be discussed with other players beforehand. upon enabling, a /me message is sent to all players to inform about the feature being used
  • added /owner command to toggle showing owner name of teams
  • added {hp} tag to custom team display format - it calculates the sum of HP of all worms belonging to the team

Download available in the first post and on my github.

Thank you very much for your work to save us from memorization skills Komito loves so much. If one day I donate money to WA community, I would probably donate to people like Monkey Island, Nizikawa, Deadcode, StepS or even CyberShadow (I feel sorry if I ever contributed in any aspect for his departure), Pisto and others that helped so much this community through all these years.

I like the effort Komito has organizing competitive events, giving nice feedbacks to TUS, I like his streams and I respect him as a player too. But, honestly after seeing all these different threads to the same talk about a quality of life module. His attitude here was sad to see and I imagine he might have been like that in all these more than 1000 posts he has in TUS. I used to have a friend that no matter the subject, he would make everything to win any discussion (and he is addicted to discuss on the internet) and never admit he was not very cool or wrong.

I congratulate Komito and I like to see that Oldsock prefered to contribute with money for this community instead of buying a Newsock. But as I said if I were the one donating I would help the people I mentioned instead of someone that was paddling so hard against the current in these threads. And honestly if I ever promoted competitive events with money, I would promote schemes that deserve more attention and that are good instead of the same old ones that everybody already knows. I hope one day I earn more money as a teacher to contribute to this community too.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: TheKomodo on September 11, 2021, 11:43 PM
I really enjoyed discussing things in depth, thanks for the kind words I appreciate it!

Love you guys! :-*
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 12, 2021, 07:40 PM
Nizikawa said that, in September 9, you contacted him and he explained to you that the module could warn other users that it was being used:
So, why didn't you end this discussion days ago?

It's not the only point to discuss, i've already said this, do you even read what everyone writes, or only the people you agree with?

Though there is no need to continue this discussion as nizikawa has already mentioned that he will be adding a feature which displays when someone activates this module, which means the very issue I had has been resolved.

You, from the moment you became aware that the module is going to mention that the person is using it, have no further objection to it, correct? So why did you continue to behave against the module until yesterday? You could have at least informed that you were no longer against the module, from the day nizikawa sent you this message 3 days ago.

I consider this a victory, and appreciate that nizikawa will be adding the feature.

You consider this a victory, but this had already been proposed from the beginning. The fact is you just didn't know it.
Title: Re: wkWormOrder v. 1.0.1 released
Post by: Albus on September 12, 2021, 10:21 PM
The way you released the information on the ONL channel was totally reckless:
(https://i.imgur.com/Sl0tBEE.png)
You spoke in a derogatory way, creating some kind of bias on people about a module that hadn't even been published yet and not knowing all the details behind the idea (for example, that this could behave like the /arrows command).

That is the ONL Discord, until the owners and moderators of ONL Discord decide we're not allowed to mock each other and have a laugh, i'll continue to do so, just as everyone else who acts in a similar fashion in locations not related to TUS.

I don't agree with that way of speaking. Your words are aimed at the work of others and to people who, even if you don't agree, are thinking about things that will be useful to others.
It was clear that, at this time, you didn't have the whole idea of the module (eg, that it would send a message mentioning its use). Now that you know, you're not against it anymore. So why prejudge something with such strong words if you don't know the whole idea yet?

Albus, what you agree with doesn't concern me in a place where you don't decide the rules. If you have a complaint about my behaviour in the ONL Discord server, please make a complaint to the moderators of the ONL Discord server. I will accept all consequences.

Just to be clear, do you regret that attitude you had?



I found a new and good way to use the new version of the module. The possibility of seeing the sequence of all the teams in the match will allow me to study other people's games more easily, as I will know what they had in mind for the next turns.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Senator on September 19, 2021, 08:06 PM
I think this module should be updated. Currently there's no message that you have the module enabled so that you can see your own worm order but not the opponent's. A text appears only when you type /order which shows the opponent's worm order. This is an issue because you can have confusing worm names and change them every game and still be aware of your own worm order.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 19, 2021, 08:09 PM
This is an issue because you can have confusing worm names and change them every game and still be aware of your own worm order.

Shouldn't that be prohibited in the first place? It might be simpler just to forbid this "tactic" of confusing the opponent by using gibberish worm names. Both blank names and gibberish worm names should not be allowed.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: sock on September 19, 2021, 08:53 PM
This is an issue because you can have confusing worm names and change them every game and still be aware of your own worm order.

Shouldn't that be prohibited in the first place? It might be simpler just to forbid this "tactic" of confusing the opponent by using gibberish worm names. Both blank names and gibberish worm names should not be allowed.

That seems difficult to enforce.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 19, 2021, 08:54 PM
This is an issue because you can have confusing worm names and change them every game and still be aware of your own worm order.

Shouldn't that be prohibited in the first place? It might be simpler just to forbid this "tactic" of confusing the opponent by using gibberish worm names. Both blank names and gibberish worm names should not be allowed.

That would be too hard to enforce.

If someone uses this "tactic", you can counter that using the module ;D
Title: Re: wkWormOrder v. 1.1.0 released
Post by: sock on September 19, 2021, 09:05 PM
Then someone using that tactic should know you are using a module, even the playing field.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Chicken23 on September 19, 2021, 10:13 PM
I've shared my thoughts in discord on this matter.

Its massively cheating and a total shame this module has been released. Frankly wreckless to the competitive league scene for worms.

Using your memory is a key skill of this game. There is a big difference between using paper and pen aids to support you, which are prone to human error and take some attention away from the turn/game. Having a tool that automates this for you, gives you enemy worm order, or even your own on screen is a massive advantage and creates an uneven playing field.

Worms is a turn based strategic game, this module is cheating in the same degree as an aimbot. Because aiming is all about memory too.

I personally feel anyone using this module in any leagues should be banned and games voided.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 19, 2021, 10:38 PM
There are people who might prefer to play with it. I am particularly looking forward to the module that tracks enemy weapons. Even though it's not allowed in leagues, I'll have more fun in funners with these modules. I will be able to switch between windows, do other things, and still know what the opponent used.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Sycotropic on September 20, 2021, 10:36 AM
I've shared my thoughts in discord on this matter.

Its massively cheating and a total shame this module has been released. Frankly wreckless to the competitive league scene for worms.

Using your memory is a key skill of this game. There is a big difference between using paper and pen aids to support you, which are prone to human error and take some attention away from the turn/game. Having a tool that automates this for you, gives you enemy worm order, or even your own on screen is a massive advantage and creates an uneven playing field.

Worms is a turn based strategic game, this module is cheating in the same degree as an aimbot. Because aiming is all about memory too.

I personally feel anyone using this module in any leagues should be banned and games voided.

I don't think it's so cut and dry Chicken -- while I agree that one side having this information and the other not is a huge advantage and shouldn't be allowed in league games generally, I do think it's worth discussing the actual value of worm order memorization. As mentioned in this thread there's a lot of minutiae with regards to worm order. Players can create almost indistinguishable worm names where only they know the difference at a glance.. having to figure out what the difference is and straining your eyes to figure out what a worms name is is not my idea of fun or strategically interesting. It's also pretty common for players to keep notes on frequent opponents' worm names and to keep notes while playing on turn order and weapon usage. Isn't it sort of an unfair advantage to have a built-up repository of opponents' worm orders? Should we all be creating new teams every time we play competitively to mix up our opponents? It just seems super tedious and lame to me that the game comes down to keeping notes and trying to confuse opponents with new teams.

That being said, I do like the memorization aspects of worms, so I wonder if there could be some changes to the game itself that could remove the tedium while keeping the fun parts. What if there was a scheme option that forced all worms to have random, readable names at the beginning of a game? That way neither player has the advantage of knowing the worm order from the start and there's more strategy involved in hiding the order using selects. That same scheme option could force all worm names to be "Worm {N}" so that both players know both teams' worm orders. You may think that takes away from the game, but I actually think it has the potential to add depth when it's clear that both players know the order, especially at the lower-mid skill levels. It lowers the barrier for players with less experience being able to make more strategic decisions.

Title: Re: wkWormOrder v. 1.1.0 released
Post by: Sbaffo on September 20, 2021, 11:14 AM
Looking forward a wormkit module that plays every game for me and wipes my ass
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 20, 2021, 11:16 AM
Looking forward a wormkit module that plays every game for me and wipes my ass

WTF
very eloquent :D
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Carmine on September 20, 2021, 04:53 PM
I know theres been a whole lot of discussion about this module, id just like to check since im a bit confused.
This module only appends numbers to your own worms right? you can only see your own order and not your opponents?
which unless you were giving your worms random names every game wouldn't be an issue in of itself. was this meant for convenience for stream viewers?
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Sycotropic on September 20, 2021, 08:35 PM
You can also view your opponents, but it adds a chat message saying you've enabled it.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: TheWalrus on September 20, 2021, 09:40 PM
There are people who might prefer to play with it. I am particularly looking forward to the module that tracks enemy weapons. Even though it's not allowed in leagues, I'll have more fun in funners with these modules. I will be able to switch between windows, do other things, and still know what the opponent used.
That's going a little to far, no?  There's a reason you can't view the opponent's weapon wheel during their turn, and if it is out there, people will surely use it to gain an advantage on their opponent.  I've stayed mostly out of this discussion, but if this is allowed, it becomes increasingly difficult to determine where the blurred line of fairness once was. 

Worm order doesn't seem too outside the box, but it's a steep slope after that.  The water thing that some people use to see land beneath the water sprite is cheating to me, absolutely.  I would liken it to csgo mods to see through walls, and starcraft mods to see the opponents base without scouting.  You are no longer playing on an even playing field.  Unless it is contained in an official update that everyone has, it is modifying the game files to gain an advantage that an opponent does not have.  If people use it in 'funners' they will use it in league games, that's a fact.

In some ways I don't give a shit about worm order, but it is a skill, the same way I know where a zook is going when i shoot it into 3 bar wind.  When you shoot 10,000 zooks, you start to pick up on their trajectories over time.  When you play a turn based strategy game, over time you learn to catalog worm turn order, because otherwise you lose an edge.  I never consciously write it down, but I know which worm goes next, and the worm after that.  I've learned to compartmentalize the information. 

I've realized while writing this I really don't care which way this goes, I just hope that anyone isn't fooling themselves into thinking this program is only going to be used for funners, because it won't.  If there is anything I've learned about online games, it's that people will do anything and cheat to gain an advantage if they can, so let's not pretend like everyone in this community is a saint.

But, honestly after seeing all these different threads to the same talk about a quality of life module.

It's not a quality of life module, it allows you to make more strategic plays using information your opponent doesn't have access to.  It doesn't improve the gameplay, just the relative skill of the user, right?  If someone was skilled enough to remember the worm order before this module existed, it isnt a quality of life improvement for them.  It is only a quality of life improvement for those do not have the requisite memory to do so.  They don't allow you a chess manual when you are playing competitive chess to recall certain strategies, nor a labeling system to remember what the pieces do.  It's not because the requisite quality of life improvements don't exist to provide this chess player with this seamless recall of information in this information age we live in, it's because the choice was intentional.  It degrades the intent.  I respect both sides of this issue, but team17 not numbering the worms seems more like a conscious choice.  They prevent you from naming multiple worms the same name in the team editor, presumptively because they intended the player to remember each worm's name so they could memorize and differentiate their turn order in a turn based strategy game. 

If we follow your logic, an aimbot is a quality of life improvement, because you know, who likes shooting a weapon and missing?  I realize this is an extreme example but it follows your base logic perfectly, even you must admit that.

ADDENDUM:  My whole post is based on only one player having access to these features and it not being widely disseminated among the community. 
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 20, 2021, 10:15 PM
ADDENDUM:  My whole post is based on only one player having access to these features and it not being widely disseminated among the community.

Maybe cheaters don't need public modules to be released and then modify them. They can pay a freelancer, ask a programmer friend or even do it if they know how. After having such a program, he can also give it to friends. Also, I'm not against creating modules because people in bad faith can change them and use for cheating.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Lupastic on September 21, 2021, 06:08 PM
you just ruined the whole online gaming a bit nizikawa, and you also managed to put oldtimer and newbie players in a situation in which they are seriously thinking of rather not even playing any games anymore other than races (or schemes where you play with 1-2 worms)
thanks bro 'priciate it :D

the community got even thinner by this. but hey, at least you don't need to waste too much paper and pen at your home anymore :) ;D

hero of 2021 <3 :-*
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Sycotropic on September 21, 2021, 07:34 PM
you just ruined the whole online gaming a bit nizikawa, and you also managed to put oldtimer and newbie players in a situation in which they are seriously thinking of rather not even playing any games anymore other than races (or schemes where you play with 1-2 worms)
thanks bro 'priciate it :D

the community got even thinner by this. but hey, at least you don't need to waste too much paper and pen at your home anymore :) ;D

hero of 2021 <3 :-*

Wow what a cynical and unnecessary thing to say -- what makes you the authority on what's "ruining online gaming"? It seems to me that nizikawa has been trying to work with the community to make things better, and even though releasing some modules prematurely may seem naive, you really won't please everyone when making new modules. If anything I think it's a good motivator for competitive WA to get more serious about what's considered cheating and to shed some light on some issues surrounding modules in general. How about instead of you just complaining about the situation, try to come up with and suggest solutions to the arguably bigger problem of the ease of cheating on w:a in general.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: cgar on September 21, 2021, 07:46 PM
Yea what the hell. Nizikawa went to the trouble of making this and many other wonderful things for us all. He has taken into account what people have said and modified it accordingly. And for that you just basically spit at him and say he is ruining the game and driving everyone away and sarcastically call him hero?

People who make awesome things should be supported, praised and congratulated, not have to deal with shit like that.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Lupastic on September 21, 2021, 08:22 PM
Other than you two (+Albus <3), is there actually anyone else who liked the idea of making this order tracking module? ;D

yeah you guys seemed to love the idea and showed interest of using this module right away in your matches :-[ but.. this is gonna segregate
saying in a nutshell why this was a terrible idea: this isn't how worms armageddon (1999) meant to be played ;)  and I'll leave you at that.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Lupastic on September 21, 2021, 08:32 PM
Wow what a cynical and unnecessary thing to say -- what makes you the authority on what's "ruining online gaming"? It seems to me that nizikawa has been trying to work with the community to make things better, and even though releasing some modules prematurely may seem naive, you really won't please everyone when making new modules. If anything I think it's a good motivator for competitive WA to get more serious about what's considered cheating and to shed some light on some issues surrounding modules in general. How about instead of you just complaining about the situation, try to come up with and suggest solutions to the arguably bigger problem of the ease of cheating on w:a in general.

and Syc, I think you are the one whom I have seen somewhere doing a... weapon tracker module? :D really :D :D you really want to make this game as dumb as possible
how more committed you could be. :)
Title: Re: wkWormOrder v. 1.1.0 released
Post by: TheKomodo on September 21, 2021, 09:44 PM
I do not support this module, obviously... Though nizikawa is a skilled developer and does not deserve to be spoken to like that.

That was absolutely uncalled for Lupastic.

Title: Re: wkWormOrder v. 1.1.0 released
Post by: nizikawa on September 21, 2021, 09:49 PM
you just ruined the whole online gaming a bit nizikawa, and you also managed to put oldtimer and newbie players in a situation in which they are seriously thinking of rather not even playing any games anymore other than races (or schemes where you play with 1-2 worms)
thanks bro 'priciate it :D

the community got even thinner by this. but hey, at least you don't need to waste too much paper and pen at your home anymore :) ;D

hero of 2021 <3 :-*

Thanks for your valuable input, Lupastic.
I have taken your suggestions into consideration and as result I was able to develop a new, improved wormkit module to address the issues of wkWormOrder just for you.
I hope you will enjoy using this new module.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 21, 2021, 09:55 PM
I will never understand how someone can just be against a module without any context. You can be against a module being used in a league, or being used in a particular scheme. But there will always be people who will like the module, especially casual players. There are also people who might want to create their own scheme or tournament using the module as a requirement in the games. If you think that the mere existence of a module can harm the competitive scene, you should be concerned about creating an anti-cheat system to prevent people using private modules etc., rather than creating obstacles for what will improve the game experience of some people.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Sycotropic on September 21, 2021, 10:40 PM
and Syc, I think you are the one whom I have seen somewhere doing a... weapon tracker module? :D really :D :D you really want to make this game as dumb as possible
how more committed you could be. :)

Nope, you're incorrect -- I made a separate program for weapon tracking, not a module. And I don't think any of us said that we would use this module in a competitive context without it being explicitly allowed. You need to get your facts straight and stop being so condescending, it makes you look petty. :)
Title: Re: wkWormOrder v. 1.1.0 released
Post by: FoxHound on September 22, 2021, 03:22 AM
I don't know if I was the only one who did this, but I actually installed wkSuckMyCock.dll LOL

I wonder if it has hidden features besides those messages when you double click WA icon.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Chicken23 on September 24, 2021, 10:01 AM
I have taken your suggestions into consideration and as result I was able to develop a new, improved wormkit module to address the issues of wkWormOrder just for you.
I hope you will enjoy using this new module.

Sorry but could you explain these updates? I've not followed the convo here on TUS forums but been involved and as everyone knows I see this module as cheating and expressed this several times on discord discussions.


There is a situation now (maybe it's change and your fixes have solved the problem?) where some use of the module occurred against Dario. He no longer will play players with worm names that aren't 1-8 because the module could be being used without knowledge and someone can cheat if they randomize or change their own worm names every game, but have the order displayed above those names, without the opponent knowing they are doing this.

Could you please provide more detail on the updates you've made to address the possible cheating?

I believe the module should be banned across all league games and competitive games and players using it should have their games voided. I also believe you shouldn't be allowed to agree to use the module. (I've said all this on discord..)
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 24, 2021, 10:06 AM
Could you please provide more detail on the updates you've made to address the possible cheating?

Did you see the name of the attachment? :D

I believe the module should be banned across all league games and competitive games and players using it should have their games voided. I also believe you shouldn't be allowed to agree to use the module. (I've said all this on discord..)

So, I am forced to memorize the name of the worms and the sequence of all my teams because you consider this an important "skill"? If yes, I think I'm in the wrong game. Me and my opponent, if we want, can't we see our teams from 1 to 8?
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Chicken23 on September 24, 2021, 10:17 AM
Could you please provide more detail on the updates you've made to address the possible cheating?

Did you see the name of the attachment? :D

I believe the module should be banned across all league games and competitive games and players using it should have their games voided. I also believe you shouldn't be allowed to agree to use the module. (I've said all this on discord..)

So, I am forced to memorize the name of the worms and the sequence of all my teams because you consider this an important "skill"? If yes, I think I'm in the wrong game. Me and my opponent, if we want, can't we see our teams from 1 to 8?

I've just seen it and such a shame, perhaps nizikawa is up for hearing the complaints and points being raised by several members of the community who are passionate about strategic default schemes where memorizing worm order, and memorizing many other elements of this game is a measurement of your skill.

I think your in the wrong game and you are cheating in default schemes, perhaps you'd enjoy single worm schemes more?

I'm not saying you can't use the module casually in worms, but what I'm saying is its cheating in league matches if you use it.

tracking worm order manually is an important element of schemes with 8 worms, (even 4 but a lot easier to do manually). I don't want to repeat everything I've said on discord over and over.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 24, 2021, 10:22 AM
I think your in the wrong game and you are cheating in default schemes, perhaps you'd enjoy single worm schemes more?

Many years playing intermediate without realizing that in fact I don't like this scheme :o

So am I a cheater for you? Good to know. But tell me which TUS rule I broke.

By the way, what do you think of players who use a piece of paper as a ruler on the monitor screen to get more accuracy with some weapons? Who does this is cheater for you? I know some pro players who do (or did) this. If this is cheating for you, I would like to see you call them cheaters here in public too.

I'm not saying you can't use the module casually in worms, but what I'm saying is its cheating in league matches if you use it.

tracking worm order manually is an important element of schemes with 8 worms, (even 4 but a lot easier to do manually). I don't want to repeat everything I've said on discord over and over.

It is not cheat if the opponent has the same right.

If both players want to show their team order, that's their problem. To want to prevent this is to disproportionately interfere with the players' autonomy. I think this is complete nonsense.



If I want to create a tournament using a variation of intermediate where the order of the enemy team must be explicit and automatically show the weapons used by the enemy? Couldn't I do this? Aren't people free to create their own schemes and rules?
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Chicken23 on September 24, 2021, 12:37 PM
I think your in the wrong game and you are cheating in default schemes, perhaps you'd enjoy single worm schemes more?

Many years playing intermediate without realizing that in fact I don't like this scheme :o

So am I a cheater for you? Good to know. But tell me which TUS rule I broke.

By the way, what do you think of players who use a piece of paper as a ruler on the monitor screen to get more accuracy with some weapons? Who does this is cheater for you? I know some pro players who do (or did) this. If this is cheating for you, I would like to see you call them cheaters here in public too.

I'm not saying you can't use the module casually in worms, but what I'm saying is its cheating in league matches if you use it.

tracking worm order manually is an important element of schemes with 8 worms, (even 4 but a lot easier to do manually). I don't want to repeat everything I've said on discord over and over.

It is not cheat if the opponent has the same right.

If both players want to show their team order, that's their problem. To want to prevent this is to disproportionately interfere with the players' autonomy. I think this is complete nonsense.



If I want to create a tournament using a variation of intermediate where the order of the enemy team must be explicit and automatically show the weapons used by the enemy? Couldn't I do this? Aren't people free to create their own schemes and rules?

It's cheating and you already cheated against Dario by creating random names for your team but displayed the order above them secretly, without him knowing.

You've used a 3rd party tool to give you a competitive advantage in league games and cheated. You are the only league player arguing for these modules, because your hands are already dirty and you have a guilty conscience of cheating IMO.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 24, 2021, 12:42 PM
I think your in the wrong game and you are cheating in default schemes, perhaps you'd enjoy single worm schemes more?

Many years playing intermediate without realizing that in fact I don't like this scheme :o

So am I a cheater for you? Good to know. But tell me which TUS rule I broke.

By the way, what do you think of players who use a piece of paper as a ruler on the monitor screen to get more accuracy with some weapons? Who does this is cheater for you? I know some pro players who do (or did) this. If this is cheating for you, I would like to see you call them cheaters here in public too.

I'm not saying you can't use the module casually in worms, but what I'm saying is its cheating in league matches if you use it.

tracking worm order manually is an important element of schemes with 8 worms, (even 4 but a lot easier to do manually). I don't want to repeat everything I've said on discord over and over.

It is not cheat if the opponent has the same right.

If both players want to show their team order, that's their problem. To want to prevent this is to disproportionately interfere with the players' autonomy. I think this is complete nonsense.



If I want to create a tournament using a variation of intermediate where the order of the enemy team must be explicit and automatically show the weapons used by the enemy? Couldn't I do this? Aren't people free to create their own schemes and rules?

It's cheating and you already cheated against Dario by creating random names for your team but displayed the order above them secretly, without him knowing.

You've used a 3rd party tool to give you a competitive advantage in league games and cheated. You are the only league player arguing for these modules, because your hands are already dirty and you have a guilty conscience of cheating IMO.

Was there any rule prohibiting the use of this module function (ie, see your own team order) in the league? Not that I know. So I'm not a cheater. You are making serious accusations against me.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Kradie on September 24, 2021, 12:55 PM
Quote
Cheating by any program is highly forbidden. Anyone caught on cheating may be banned for the whole season (at the moderators discretion).
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 24, 2021, 12:56 PM
Quote
Cheating by any program is highly forbidden. Anyone caught on cheating may be banned for the whole season (at the moderators discretion).

Where is it written that it is forbidden to use this module to see my team's sequence?
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Chicken23 on September 24, 2021, 01:39 PM
Quote
Cheating by any program is highly forbidden. Anyone caught on cheating may be banned for the whole season (at the moderators discretion).


Albus - I think the key element is the 'Any' program to cheat.

gg
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 24, 2021, 01:41 PM
Quote
Cheating by any program is highly forbidden. Anyone caught on cheating may be banned for the whole season (at the moderators discretion).


Albus - I think the key element is the 'Any' program to cheat.

gg

I don't think wkwormorder is cheating and I've discussed this in the past, giving several arguments. If there's a rule prohibiting it, I don't use it. Until then, you have no right to attack my honor.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 24, 2021, 02:18 PM
It's cheating and you already cheated against Dario by creating random names for your team but displayed the order above them secretly, without him knowing.

You've used a 3rd party tool to give you a competitive advantage in league games and cheated. You are the only league player arguing for these modules, because your hands are already dirty and you have a guilty conscience of cheating IMO.

You're attacking my honor here and in discord, calling me a cheater. If you guys consider me a cheater, I don't deserve to play the league anymore and I won't play the PO of allround season. If the accusation is false, I hope that some decision will be made about it.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Chicken23 on September 24, 2021, 02:31 PM
my arguments and supporting evidence for feeling like Albus has cheated are in the CWT discord for everyone to see. This is based off conversations he had in the ONL discord with Dario.

I have given my views on why I believe computer-aided modules, that do things for you automatically, are in my opinion are cheating. I've explained why I think it's different from visual aids which are still cheap, but not cheating because a visual aid still requires human use.

There is a difference between automation and human use, also this wormorder module also gives you the opponents worm order straight away, before any research or even them going through their whole team of worms, you see it right from the start. There are two situations I believe you can cheat with the module and Albus has admitted to using it in one of those situations, he has yet to answer my second question.

I don't want to repeat myself again and again. I clearly asked Albus 2 questions about him giving himself an advantage over another player 'Dario' with the use of a computer program.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 24, 2021, 02:33 PM
my arguments and supporting evidence for feeling like Albus has cheated are in the CWT discord for everyone to see. This is based off conversations he had in the ONL discord with Dario.

I have given my views on why computer-aided modules that do things for you automatically are in my opinion are cheating. I've explained why I think its different to visual aids which are still cheap, but not cheating because they a visual aid still requires human use.

There is a difference between automation and human use, also this wormorder module also gives you the opponents worm order straight away, before any research or even them going through their whole team of worms, you see it right from the start. There are two situations I believe you can cheat with the module and Albus has admitted to using it in one of those situations, he has yet to answer my second question.

I don't want to repeat myself again and again. I clearly asked Albus 2 questions about him giving himself an advantage over another player 'Dario' with the use of a computer program.

Okay, you can agree or disagree with me with the module's suggestion and find it offers an unfair advantage (I disagree). But I am not a cheater. If you guys think I'm cheating, I won't play leagues anymore, just funners.
PS: if there was a rule expressly forbidding it I wouldn't use it.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: TheKomodo on September 24, 2021, 02:39 PM
The definition of cheating does not solely apply to "rules".

Other definitions of the word cheat include 'to defraud, swindle, to act dishonorably and also deceive', which means to hide your true intentions, to pretend you are playing on an even playing field when in fact you have hidden advantages.

So if TUS allow it or not, if you deceived your opponents, that is literally what cheating is.

It is impossible to argue against this, that is what cheating means, it is a fact.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 24, 2021, 02:42 PM
The definition of cheating does not solely apply to "rules".

The definition of authority does not apply to you here. What MI decide I will respect. I'm waiting for his decision. What you say to me doesn't matter. You have zero impartiality towards me. Many times you have publicly demonstrated enmity and partiality against me.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: TheKomodo on September 24, 2021, 02:48 PM
The definition of cheating does not solely apply to "rules".

The definition of authority does not apply to you here. What MI decide I will respect. I'm waiting for his decision. What you say to me doesn't matter. You have zero impartiality towards me.

That was aimed at everyone, as general information.

However, it doesn't matter what MonkeyIsland decides, you were literally cheating, that is not something you can debate, you even admitted you were doing it because you deceived Dario. If MonkeyIsland decides these modules are allowed, you were still cheating at that moment. What happens in the future can not change the past.

I personally believe you did not realize you were cheating especially after being called out on it and still trying to defend it as being ok, it was still, literally by definition, cheating.

The sooner you realize that, and make an effort not to deceive people, then you will gain respect again regarding this issue.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 24, 2021, 02:49 PM
The definition of cheating does not solely apply to "rules".

The definition of authority does not apply to you here. What MI decide I will respect. I'm waiting for his decision. What you say to me doesn't matter. You have zero impartiality towards me.

That was aimed at everyone, as general information.

However, it doesn't matter what MonkeyIsland decides, you were literally cheating, that is not something you can debate, you even admitted you were doing it because you deceived Dario. If MonkeyIsland decides these modules are allowed, you were still cheating at that moment. What happens in the future can not change the past.

I personally believe you did not realize you were cheating especially after being called out on it and still trying to defend it as being ok, it was still, literally by definition, cheating.

The sooner you realize that, and make an effort not to deceive people, then you will gain respect again regarding this issue.

It does matter. I am asking for retraction because you attack my honor. If retraction is not done, I will not stay in a toxic environment where people offend me.

Also, it's good for people to know that you have no impartiality to judge my actions.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: TheKomodo on September 24, 2021, 02:53 PM
It does matter. I am asking for retraction because you attack my honor. If retraction is not done, I will not be left in a toxic environment where people offend me.

Albus, these things literally happened, all we are doing is telling the truth.

You are the one who deceived another player, not us, we are literally just shedding light on those events.

We are not even trying to offend you here, we are trying to encourage you to be open about the modules you are using and the features they have so people can understand and adapt their tactics to suit it, to play on a level playing field.

If you believe it is a toxic environment that players call out people who cheat, then don't cheat people by deceiving them, it's that simple.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 24, 2021, 02:55 PM
I'm not interested in what you say. You have publicly demonstrated enmity and partiality towards me. I don't value anything you say. It would be like accepting a judge in a case where one of the parties is his brother. I trust MI's best judgment on this. What he decides I will accept.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: TheKomodo on September 24, 2021, 03:00 PM
I'm not interested in what you say. You have publicly demonstrated enmity and partiality towards me. I don't value anything you say. It would be like accepting a judge in a case where one of the parties is his brother. I trust MI's best judgment on this. What he decides I will accept.

The situation between you and I is irrelevant to the point here.

A light is being shone on these events so other people know that there are some people who will deceive others in a competitive environment with specific modules, so they can make a personal decision what to do.

Anyone who is caught cheating should be brought into light so other competitive players can be aware of it.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 24, 2021, 03:03 PM
It does matter. I am asking for retraction because you attack my honor. If retraction is not done, I will not be left in a toxic environment where people offend me.
Albus, these things literally happened, all we are doing is telling the truth.

We who? Your friends? I have friends who agree with me and you have friends who agree with you. Wow what a coincidence!
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Kaleu on September 24, 2021, 03:24 PM
Komo It's funny seeing you like to call other people cheaters and stuff but in the past you clearly enjoyed quite a lot your close to flawless BnG clanners with barman when you and people clearly knew that he was notching, for me and some that is cheating too and you can't change my mind ez pz league points.  8)
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 24, 2021, 03:30 PM
I'm just surprised how Dario didn't know the module allowed me to see my own team's sequence without issuing a warning. After so much debate about the module and its features, he only discovered it until after the game.

By the way, there are people who think the module doesn't make much of a difference.

(https://i.imgur.com/5N6UVN7.png)
http://www.normalnonoobs.com/forum/viewtopic.php?f=1&t=1748&view=unread#unread

Kayz, for example, doesn't care that the module lets me see his team sequence. I imagine that he would not worry with the fact that my team's order appears to me..
Title: Re: wkWormOrder v. 1.1.0 released
Post by: TheKomodo on September 24, 2021, 03:43 PM
Komo It's funny seeing you like to call other people cheaters and stuff but in the past you clearly enjoyed quite a lot your close to flawless BnG clanners with barman when you and people clearly knew that he was notching, for me and some that is cheating too and you can't change my mind ez pz league points.  8)

I agree that notching is cheating in BnG, i'm with you on that 100%

I've been very open about the fact when I started playing BnG back in like 2004 it was because M3ntal and Eldarworm showed me how to play with notching, literally I had played BnG for 3-4 days, entered a Tournament and absolutely annihilated everyone and missed literally 1 shot in 4 matches.

A few months later word got out and players like KoreanRedDragon and others were complaining and calling me a cheater and lame to use notching, which after they made their points I agreed with and ever since have not used notching in BnG games.

I have repeated this in public countless times.

Notching is different from individual notches. Notching is counting out each step notch by notch to aim every shot by using a reference chart of all possible shots with all angles for bazooka and grenade.

Literally everybody "notches".  I've always called notching the term for counting out notches while referencing charts or cheat sheets in relation to different resolutions. An individual notch is just the smallest movement you can make by tapping the arrow key.

So yes, when I started BnG'n, I was technically cheating, though quickly owned up to that and decided to stop using that in BnG since.

Nice try though donnie, though as usual you are wrong, i've only ever played 3 BnGs with barman and they weren't even clanners.


Title: Re: wkWormOrder v. 1.1.0 released
Post by: Kaleu on September 24, 2021, 04:43 PM
Quote
Nice try though donnie, though as usual you are wrong, i've only ever played 3 BnGs with barman and they weren't even clanners.

Really man? It's easy to play fool with Albus regarding TUS past history as he was not around as much as us but that aint happenng with me. I could assume you forgot being in AeF with barman but you proved to be a liar in the last few days (telling us you didn't know about /order feature when nizikawa pmed you before the release about that), you proven to be willing to do anything to not confess guilty or wrong so whatever you say man.

From now on I encourage people to not to take your opinions seriously thus I would kindly ask MI to discharge you from any administrative role on this site as your attitudes do not convey credibility and isn't in any form impartial, this is dangerous.

https://www.tus-wa.com/leagues/game-152164/
https://www.tus-wa.com/leagues/game-149429/
https://www.tus-wa.com/leagues/game-146076/
https://www.tus-wa.com/leagues/game-145843/
https://www.tus-wa.com/leagues/game-142719/
https://www.tus-wa.com/leagues/game-142417/
https://www.tus-wa.com/leagues/game-141835/

(https://i.imgur.com/VYXDQt6.png)

And those were the BnG games I found in the first 15 pages, can't worry to search for more, and for the record I just blocked you on TUS forums, dishonest prick.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 24, 2021, 04:50 PM
Quote
Nice try though donnie, though as usual you are wrong, i've only ever played 3 BnGs with barman and they weren't even clanners.

Really man? It's easy to play fool with Albus regarding TUS past history as he was not around as much as us but that aint happenng with me. I could assume you forgot being in AeF with barman but you proved to be a liar in the last few days (telling us you didn't know about /order feature when nizikawa pmed you before the release about that), you proven to be willing to do anything to not confess guilty or wrong so whatever you say man.

From now on I encourage people to not to take your opinions seriously thus I would kindly ask MI to discharge you from any administrative role on this site as your attitudes do not convey credibility and isn't in any form impartial, this is dangerous.

https://www.tus-wa.com/leagues/game-152164/
https://www.tus-wa.com/leagues/game-149429/
https://www.tus-wa.com/leagues/game-146076/
https://www.tus-wa.com/leagues/game-145843/
https://www.tus-wa.com/leagues/game-142719/
https://www.tus-wa.com/leagues/game-142417/
https://www.tus-wa.com/leagues/game-141835/

(https://i.imgur.com/VYXDQt6.png)

And those were the BnG games I found in the first 15 pages, can't worry to search for more, and for the record I just blocked you on TUS forums, dishonest prick.

Do as I say, not as I do...

Title: Re: wkWormOrder v. 1.1.0 released
Post by: Chicken23 on September 24, 2021, 04:56 PM
Notching in Bng is completely different and isn't against the rules, what is against the Bng rules is visual cheat sheets (that notches use). Also your not looking at the points Komodo made about the difference between BnG and Inter in the CWT debate...

Komodo clearly said that he notched and notching is a style of aim. I can look at the distance between 2 worms and guess that it is 3 movements of the grenade sprite, plus 4 taps for example, and whisper that to my opponent. That isn't notching. It's just using my experience of having bng'd for 20 years to guess the distance and aim and communicate it with a teammate. Putting up a piece of paper to the screen with all the distances and number of taps is the cheating element.

We're going into Bng notching which is off-topic to the wkwormorder module.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Kaleu on September 24, 2021, 05:20 PM
Notching isn't against the rules as much as this module, this is a matter of personal opinion/recognition. You think notching isn't but I think it does, you can't change my mind on that.
Just like using rulers for kami etc.

I don't even want to get into that subject because my post was about the lies told here, you are the one extending this.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Chicken23 on September 24, 2021, 05:41 PM
the opinion difference is that i believe visual aids are still prone to human error, the quality of your visual aid and still requires human use.

This wormkit module leaves nothing to human use and is 100% fully automated and therefore IMO, a cheat tool.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: TheKomodo on September 24, 2021, 05:41 PM
Quote
Nice try though donnie, though as usual you are wrong, i've only ever played 3 BnGs with barman and they weren't even clanners.

Really man? It's easy to play fool with Albus regarding TUS past history as he was not around as much as us but that aint happenng with me. I could assume you forgot being in AeF with barman but you proved to be a liar in the last few days (telling us you didn't know about /order feature when nizikawa pmed you before the release about that), you proven to be willing to do anything to not confess guilty or wrong so whatever you say man.

From now on I encourage people to not to take your opinions seriously thus I would kindly ask MI to discharge you from any administrative role on this site as your attitudes do not convey credibility and isn't in any form impartial, this is dangerous.

https://www.tus-wa.com/leagues/game-152164/
https://www.tus-wa.com/leagues/game-149429/
https://www.tus-wa.com/leagues/game-146076/
https://www.tus-wa.com/leagues/game-145843/
https://www.tus-wa.com/leagues/game-142719/
https://www.tus-wa.com/leagues/game-142417/
https://www.tus-wa.com/leagues/game-141835/

(https://i.imgur.com/VYXDQt6.png)

And those were the BnG games I found in the first 15 pages, can't worry to search for more, and for the record I just blocked you on TUS forums, dishonest prick.

I stand corrected lol, thanks though I thought I was going crazy because when I done a search for "komito barman" i got this:

(https://i.imgur.com/6laUUv6.png)

Was trying to find games with AeF and couldn't find them! Thank you. :-*

Though as you can see, I said "Been a while since I notched I can't even tell anymore", I was giving barman suggestions and wasn't actually notching myself.

And of course, that information is public and not hidden since players can read whispers and we are aware of that.



Title: Re: wkWormOrder v. 1.1.0 released
Post by: Memox on September 24, 2021, 05:59 PM
you just ruined the whole online gaming a bit nizikawa, and you also managed to put oldtimer and newbie players in a situation in which they are seriously thinking of rather not even playing any games anymore other than races (or schemes where you play with 1-2 worms)
thanks bro 'priciate it :D

the community got even thinner by this. but hey, at least you don't need to waste too much paper and pen at your home anymore :) ;D

hero of 2021 <3 :-*

Thanks for your valuable input, Lupastic.
I have taken your suggestions into consideration and as result I was able to develop a new, improved wormkit module to address the issues of wkWormOrder just for you.
I hope you will enjoy using this new module.

Unfathomably based ngl, nizikawa honorary veteran
Title: Re: wkWormOrder v. 1.1.0 released
Post by: TheWalrus on September 24, 2021, 06:04 PM
Quote
Nice try though donnie, though as usual you are wrong, i've only ever played 3 BnGs with barman and they weren't even clanners.

Really man? It's easy to play fool with Albus regarding TUS past history as he was not around as much as us but that aint happenng with me. I could assume you forgot being in AeF with barman but you proved to be a liar in the last few days (telling us you didn't know about /order feature when nizikawa pmed you before the release about that), you proven to be willing to do anything to not confess guilty or wrong so whatever you say man.

From now on I encourage people to not to take your opinions seriously thus I would kindly ask MI to discharge you from any administrative role on this site as your attitudes do not convey credibility and isn't in any form impartial, this is dangerous.

https://www.tus-wa.com/leagues/game-152164/
https://www.tus-wa.com/leagues/game-149429/
https://www.tus-wa.com/leagues/game-146076/
https://www.tus-wa.com/leagues/game-145843/
https://www.tus-wa.com/leagues/game-142719/
https://www.tus-wa.com/leagues/game-142417/
https://www.tus-wa.com/leagues/game-141835/

(https://i.imgur.com/VYXDQt6.png)

And those were the BnG games I found in the first 15 pages, can't worry to search for more, and for the record I just blocked you on TUS forums, dishonest prick.
I know you've changed a lot, certainly for the better, and I think you've learned from your mistakes, but are we just going to ignore the fact you used a program years ago to cheat during league games?  If komo is dishonest and a hypocrite, you are surely every bit as dishonest and also a hypocrite, if not more so, he didn't use a 3rd party program.  The point is, if modules/programs whatever exist to gain an edge, people will use them, you certainly used xspeed or whatever the hell it was called to try to get away with an unfair edge. 

Point being, lets keep it to the conversation at hand, not track records.  The discussion of hypocrisy is not beneficial.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Kaleu on September 24, 2021, 06:28 PM
No it wasnt xspeed or whatever you think, please don't jump into the thread and assume things you don't know or witnessed if you can't bother to go back and read about it. I had 1 game void vs Random00 because I had a macro for "T" which made people uncomfortable seeing my worm thinking bubble popping up a lot (LOL), but I was like 13yo and didnt know english as good as today (still bad but works). So I just accepted the decisions, if it was today I would never accept that as this is something harmless.

There was also this autohotkey script which was considered illegal but that was zippo who posted it in tus forums like months or years ago before people discovered about it, he sent the link to me. I also accepted the guilty because I couldnt bother to defend, 0 knowledge of english and I didn't care cause I played with 1 space most of the time. Then MI unblocked autohotkey again. Same case here, some people were ok with autohotkey and some doesnt.

Btw I call him dishonest because he is a LIAR, not because I think he cheats or notches, I don't care if he cheats, its not up for me to make justice and point finger, it's completely different.

Edit: I found out you were accusing in my back without any chances of me defending myself as I don't make part of that server you were posting: https://i.imgur.com/n9csXwc.png
I can say you are a dishonest person too and you are going beyond the gray area here. You shoudlnt call someone out for using it when they clearly didn't think or know it was cheating, it would be a different story if the script/module was banned.
I'd risk and say you now look even more than dishonest person because you are disseminating stuff you can't bother to go back and read properly, you are literally influencing people that dont know me to think I'm a cheater.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Sir-J on September 24, 2021, 06:30 PM
-
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Memox on September 24, 2021, 06:38 PM
Here's a simple trick I use to remember my own turn order. I take a random 8-letter word, let's say 'Absolute', and use every letter as a starting letter for worm names. Example: 1. Anthony 2. Brian 3. Samuel 4. Olly 5. Luke 6. Underdog 7. Tony 8. Elias.

Memory is still required, but it is much easier to remember 1 word rather than 8 worm names. That way I can still play leagues in case wkWormOrder gets banned.

Or is it cheating too?!

That's the point, apparently having a module that says your order VS a post-it note glued ON TOP OF YOUR SCREEN DOING THE SAME... Is not the same thing! The former being cheating while the latter isn't... lmao & smfh and I don't even use the freakin module.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 24, 2021, 06:52 PM
Here's a simple trick I use to remember my own turn order. I take a random 8-letter word, let's say 'Absolute', and use every letter as a starting letter for worm names. Example: 1. Anthony 2. Brian 3. Samuel 4. Olly 5. Luke 6. Underdog 7. Tony 8. Elias.

Memory is still required, but it is much easier to remember 1 word rather than 8 worm names. That way I can still play leagues in case wkWormOrder gets banned.

Or is it cheating too?!

Good idea. If they ban the module I will use your idea. Liked it!
Title: Re: wkWormOrder v. 1.1.0 released
Post by: TheWalrus on September 24, 2021, 07:04 PM
No it wasnt xspeed or whatever you think, please don't jump into the thread and assume things you don't know or witnessed if you can't bother to go back and read about it. I had 1 game void vs Random00 because I had a macro for "T" which made people uncomfortable seeing my worm thinking bubble popping up a lot (LOL), but I was like 13yo and didnt know english as good as today (still bad but works). So I just accepted the decisions, if it was today I would never accept that as this is something harmless.

There was also this autohotkey script which was considered illegal but that was zippo who posted it in tus forums like months or years ago before people discovered about it, he sent the link to me. I also accepted the guilty because I couldnt bother to defend, 0 knowledge of english and I didn't care cause I played with 1 space most of the time. Then MI unblocked autohotkey again. Same case here, some people were ok with autohotkey and some doesnt.

Btw I call him dishonest because he is a LIAR, not because I think he cheats or notches, I don't care if he cheats, its not up for me to make justice and point finger, it's completely different.
Fair enough, I haven't really investigated it myself, just heard this secondhand from your clanmate lalo years ago, I can't even remember the specifics.  I thought it was xspeed, maybe not.  This thread has been derailed and devolved into personal attacks, and it is getting nowhere beneficial.  Someone did find a funny thread where you and komo were arguing about bng though, seems to also back up what you were saying about not using xspeed and using ahk only:

https://www.tus-wa.com/leagues/game-59670/?start=15#top

Here we are 10 years later, doesn't anything ever change?  I do know you've grown up a lot since then, maybe we all have, lets have a civil conversation about this?  And change the old script of arguing and pointing the finger at one another.  Komo and you both need to take a step back imo

Title: Re: wkWormOrder v. 1.1.0 released
Post by: Kaleu on September 24, 2021, 07:16 PM
Nice found, btw the script was not a macro, it just ignored when another key was hold, it's hard to explain you need to try it yourself, though it was just proven through the years to be a result of envy as the script didnt give any miraculous advantage as people tried to make it look like. Its funny and cringe to read my messages back then and the fuss people made about something so harmless.
By the way I edited my previous post and looks like you missed it, I won't have any chats with you or Komito because you are clanmates and for sure backing up each other. But the main reason is your opinion towards me calling me out cheater in public to strangers when I'm not around (check screenshot). You have no right demand a civil conversation when you do that towards me.
Sorry for offtopic guys, some things just needs to be exposed.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: TheWalrus on September 24, 2021, 07:59 PM
Nice found, btw the script was not a macro, it just ignored when another key was hold, it's hard to explain you need to try it yourself, though it was just proven through the years to be a result of envy as the script didnt give any miraculous advantage as people tried to make it look like. Its funny and cringe to read my messages back then and the fuss people made about something so harmless.
By the way I edited my post and looks like you missed it, I won't have any chats with you or Komito because you are clanmates and for sure backing up each other. But the main reason is your opinion towards me calling me out cheater in public to strangers when I'm not around (check screenshot).
I'm sorry you feel that way, thought you had matured a little bit since then but I guess not.  If you feel weird or upset about being called out for using well known exploits like AHK macros and the water module, perhaps you should have considered that before using them.  We all have to be accountable for our actions, whether they be idiotic or hypocritical, and I am guilty of both at times. 

My posts have nothing to do with komo being a clanmate, Dave and I have had many arguments over the years when I feel he is wrong, I tell him, at times we haven't talked for months, but I tell him when he is wrong.  Playing the victim in this situation is yet another example of a complete lack of accountability for any of your actions.  You wish to live in a world where you can point out the hypocrisies of others, and dodge any sort of accountability for your own actions, even if they run parallel to the discussions at hand.  This doesn't exist in a public forum.

Ignore me if you must though, whatever doesn't disturb your narrative.

Edit: I found out you were accusing in my back without any chances of me defending myself as I don't make part of that server you were posting: https://i.imgur.com/n9csXwc.png
I can say you are a dishonest person too and you are going beyond the gray area here. You shoudlnt call someone out for using it when they clearly didn't think or know it was cheating, it would be a different story if the script/module was banned.
I'd risk and say you now look even more than dishonest person because you are disseminating stuff you can't bother to go back and read properly, you are literally influencing people that dont know me to think I'm a cheater.
So what was I dishonest about?  You already admitted to downloading an illegal script and using it.  I wasn't going to post these but here we go, even your own clanmates know you are cheating:

https://www.tus-wa.com/forums/worms-armageddon/cheater-7225/
https://www.tus-wa.com/leagues/game-75884/
https://www.tus-wa.com/leagues/game-59670/

But I'm the dishonest one, right?  Give me one dishonest thing I've said in this whole thread?
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Kaleu on September 24, 2021, 08:06 PM
Yeah, having a macro that presses T for me is so unfair advantage. I can't sleep at night thinking about how many matches I ruined back then, what a torture.
Whatever you guys say man.  :)
Title: Re: wkWormOrder v. 1.1.0 released
Post by: TheWalrus on September 24, 2021, 08:14 PM
Yeah, having a macro that presses T for me is so unfair advantage. I can't sleep at night thinking about how many matches I ruined back then, what a torture.
Whatever you guys say man.  :)
Try being accountable for your actions without going into full victim mode?  It's kind of hard to have a dialogue with you playing the victim of 'ol evil komo and walrus.

As those games in the threads show, its not just pressing T, that much is obvious, but again your victim stance is driving this thread offtopic, lets get back to where we were.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 24, 2021, 08:18 PM
I asked donnie what this "confusion" was about. And he showed me the repplay file:

https://www.tus-wa.com/leagues/game-75884/

I want to understand, what's the problem with a macro that makes the worm send the question mark symbol? This doesn't interfere with anything.




Title: Re: wkWormOrder v. 1.1.0 released
Post by: Kaleu on September 24, 2021, 08:26 PM
Quote
https://www.tus-wa.com/forums/worms-armageddon/cheater-7225/

LOL thanks for this I never saw this topic before, it's very funny to see this as Maciej was a joke in TUS and we were pretty much game enemies  :D

I asked donnie what this "confusion" was about. And he showed me the repplay file:

https://www.tus-wa.com/leagues/game-75884/

I want to understand, what's the problem with a macro that makes the worm send the question mark symbol? This doesn't interfere with anything.






It's not only the T task macro.

I was using a fingerroll autohotkey script that years later was considered as cheat. It's nothing special tho, only made me able to tap like crazy, couldnt beat any top roper from that time using it.
This is pretty much what will happen to everyone using this wormkit module (wormorder) if it's considered by MonkeyIsland as cheat, you and me will be cheaters hahaha.  :D

Title: Re: wkWormOrder v. 1.1.0 released
Post by: TheWalrus on September 24, 2021, 08:35 PM
Quote
https://www.tus-wa.com/forums/worms-armageddon/cheater-7225/

LOL thanks for this I never saw this topic before, it's very funny to see this as Maciej was a joke in TUS and we were pretty much game enemies  :D
I miss maciej and his fingerroll video ;D
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Kaleu on September 24, 2021, 08:49 PM
By the way I want to know too what makes it so unfair with the T macro? I had a game void because of that. Perhaps the game was void cause people also accused me of script cheating when I played that game vs Random00?
I don't think I was fr scripting that game, only T macro, but game was void.  :D
Will PM MI privately about that nvm.

Edit: Here's some context and *cringe warning* because I was using google translator back then.
https://www.tus-wa.com/forums/announcements/using-autohotkey-is-considered-as-a-cheat-9118/
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Kaleu on September 24, 2021, 09:14 PM
TheWalrus. I don't consider myself a cheater as I didn't know I was cheating, I mean, the script was considered cheating later and I was very open to tell I was using it, never hided it.
And the T macro I just don't see how it is harmful to me or my opponent, don't know why it's cheating too.

What would happen if remaps go considered as cheating? 2 space roping considered as cheating? There is a very small barrier there to consider people cheaters.  :)

Real cheaters are using crate spy, permanent laser sight, mine dud revealer, macros for hysteria combos.

Sorry for the double, I didn't see your edit.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Gabriel on September 24, 2021, 09:16 PM
TheWalrus. I don't consider myself a cheater as I didn't know I was cheating, I mean, the script was considered cheating later and I was very open to tell I was using it, never hided it.
And the T macro I just don't see how it is harmful to me or my opponent, don't know why it's cheating too.

What would happen if remaps go considered as cheating? 2 space roping considered as cheating? There is a very small barrier there to consider people cheaters.  :)

Real cheaters are using crate spy, permanent laser sight, mine dud revealer, macros for hysteria combos.

People use macros for hysteria combos?  ???

Now this is new for me, where'd you see that?
Title: Re: wkWormOrder v. 1.1.0 released
Post by: cgar on September 24, 2021, 10:00 PM
lmao this is still going on? I can't believe people are still calling this thing a cheat lol.

So manually reordering your team before the match and using a piece of paper to store order is fine, but sparing yourself the tedium of using crappy paper in 2021 is apparently a heinous crime? 🤦‍♂️

I've said it before but maybe its been buried too much now. Getting the worm order of everyone in secret is trivial. It is as simple as printing the replay or using one of the other many other methods. ACTUAL cheaters will simply just use these methods instead of this nice honest one that posts a message if it is used to get the team order of the opponent.

So in effect, this module is more an ANTI CHEATING module. Not in the sense that it prevents it, that's currently impossible, but in the sense that it nudges people towards honestly getting the order instead of deceiving their opponent and getting it secretly in the shadows. Something that has been trivially possible for years and many actual legit cheaters will have been fervently exploiting.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Lupastic on September 24, 2021, 10:14 PM
cigar, you should stop encouraging Deadcode about including this noob feature in the upcoming WA patch :) I saw you being extremely happy when Deadcode mentioned, that he might do it.
my real question is, why do you want to form the game in a shape that you prefer to play, you, who is btw totally inactive at leagues, and basically everywhere? you, with your small group of few friends, who are totally inactive players as well?
you really thought this feature would be a good idea..? :D :D
Title: Re: wkWormOrder v. 1.1.0 released
Post by: TheWalrus on September 24, 2021, 10:17 PM
lmao this is still going on? I can't believe people are still calling this thing a cheat lol.

So manually reordering your team before the match and using a piece of paper to store order is fine, but sparing yourself the tedium of using crappy paper in 2021 is apparently a heinous crime? 🤦‍♂️

I've said it before but maybe its been buried too much now. Getting the worm order of everyone in secret is trivial. It is as simple as printing the replay or using one of the other many other methods. ACTUAL cheaters will simply just use these methods instead of this nice honest one that posts a message if it is used to get the team order of the opponent.

So in effect, this module is more an ANTI CHEATING module. Not in the sense that it prevents it, that's currently impossible, but in the sense that it nudges people towards honestly getting the order instead of deceiving their opponent and getting it secretly in the shadows. Something that has been trivially possible for years and many actual legit cheaters will have been fervently exploiting.
This program doesn't bother me that much anymore, but for competitive people will change their team after every match so downloading the team from a previous game is a null strategy.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Memox on September 24, 2021, 10:37 PM
lmao this is still going on? I can't believe people are still calling this thing a cheat lol.

So manually reordering your team before the match and using a piece of paper to store order is fine, but sparing yourself the tedium of using crappy paper in 2021 is apparently a heinous crime? 🤦‍♂️

I've said it before but maybe its been buried too much now. Getting the worm order of everyone in secret is trivial. It is as simple as printing the replay or using one of the other many other methods. ACTUAL cheaters will simply just use these methods instead of this nice honest one that posts a message if it is used to get the team order of the opponent.

So in effect, this module is more an ANTI CHEATING module. Not in the sense that it prevents it, that's currently impossible, but in the sense that it nudges people towards honestly getting the order instead of deceiving their opponent and getting it secretly in the shadows. Something that has been trivially possible for years and many actual legit cheaters will have been fervently exploiting.

That's exactly what I said, but we're constantly being ignored by mouthbreathers.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: cgar on September 24, 2021, 11:06 PM
for competitive people will change their team after every match so downloading the team from a previous game is a null strategy.

Previous games? I mean the current game, as it is being written to disk. You can get the order from it no sweat without any message at all. I posted a video a while back a bout it:
https://cdn.discordapp.com/attachments/885176762085023784/885729174336180294/ezpzWormOrder.mp4

There is also wireshark and probably a bunch of other methods. These actual cheating methods have been widespread for some time. This module is more open and widespread yes but it does it honestly. And may even convert some of those who use the sneaky methods over to this more honest method. Which is why I see it as anti cheating not pro cheating.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: cgar on September 24, 2021, 11:09 PM
[...] you should stop encouraging Deadcode about including this noob feature [...]
[...] I saw you being extremely happy [...]
[...] why do you want to form the game in a shape that you prefer to play [...]
[...] you, with your small group of few friends [...]

Erm? What even is this? Are you actually just here to troll?
Title: Re: wkWormOrder v. 1.1.0 released
Post by: FoxHound on September 24, 2021, 11:24 PM
mouthbreathers.

I loved this expression, I didn't know its existence. Thank you, now I'll use it in my respiratory system lectures and use it outside classes as well.

By the way, I must say this community does not help much the development of this game. Maybe the ones defending the stone age are the reason the game took 7 years to receive an update.

Most players against this module are the ones that only think about competitive games and nothing else. They are on their confortable zone where they play using the same scheme since 1999, don't try new schemes, don't create maps, don't play with newbies, don't create schemes.

They will not accept having to adapt to a better reality with better transparency ANTI CHEAT quality of life module. They cannot accept changes after all the years thinking they are "pros" because they play for 20 years the same schemes.

The argumentation is nonsense comparing apple to oranges, exagerating everything they can. I took a lot of time to become a "full member" in TUS exactly because I knew the kind of players that we have here. The major contribution they do for the game is to fight for the retrogress, this is really sad to see. A simple module and weeks and dozens maybe more than one hundred pages of discussion if we count Discord too.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Mablak on September 25, 2021, 01:13 AM
At this point to ensure fairness, I'd rather just have a rule that both sides need to state their team order before the match, which is something I'll do from now on either way.

And for most Inter / 80-normal matches, both sides already know each other's order anyway, so this wouldn't change much imo.

I just don't want to do this through a mod since people should be able to play league games with just the regular game, though showing team order would be fine if we wanted to do it as an official feature.

Title: Re: wkWormOrder v. 1.1.0 released
Post by: Korydex on September 25, 2021, 09:28 AM
allowed? xD
Spoiler! View
(https://cdn.discordapp.com/attachments/697436414945656856/891254430576558090/screen0000.png)

now without the module (=
Spoiler! View
(https://cdn.discordapp.com/attachments/697436414945656856/891254458770661417/screen0001.png)
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 25, 2021, 09:32 AM
Blank names should not be allowed. And we have to presume people's good faith. If people don't have good faith, they can also hack the module and create a new one to not send a message when it activates the /order command to see the order of the enemy team.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Sycotropic on September 25, 2021, 10:07 AM
At this point to ensure fairness, I'd rather just have a rule that both sides need to state their team order before the match, which is something I'll do from now on either way.

And for most Inter / 80-normal matches, both sides already know each other's order anyway, so this wouldn't change much imo.

I just don't want to do this through a mod since people should be able to play league games with just the regular game, though showing team order would be fine if we wanted to do it as an official feature.

Well spoken! An alternative to stating team order at the beginning of a match would be registering a team file and having a rule that you'll use that team file throughout the cup, so that anyone can look up anyone else's team at any time. But really a scheme option would be best.

I wonder if nizikawa could add a feature to the module to print out your own worm order at the beginning of a match?
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Kradie on September 25, 2021, 10:12 AM
In my opinion is that memory is a skill in relation to Worms Armageddon. I have never thought of the Idea to use physical assisted tools (PAT) such as pen, papers and rulers. I have always tried to rely on my memory even if it can fail now and then, and that's what I think is the point and charm of the game. This is one reason why I don't play Intermediate much because I respect the memory aspect of it.

On the other hand I can understand and sympathize with people that wants this tool to be used in the league. WormsOrder is like an aid for those who can struggle little extra with memory. They simply don't want to be ostracized of the league and labelled as cheaters because of the memory aid tool. They just want even playing field with the rest of the participants, because after we don't ''know'' if anyone would use PAT method.

There is a reason there is a paralympics. If I would use WormOrder in this league I think I would feel shame, because I would know that even if this tool is convenient it wouldn't be right to use it here in competitive play.  Basically I would feel dumb down. 

All the way to now we have never thought about WormsOrder, and I think we should continue without it and only accept it to be used in casual games.  If there are new or old schemes created specifically for WO to come, then I suggest host tournaments and cups to see the popularity of it.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Albus on September 25, 2021, 10:18 AM
I understand that some don't accept to use the module to see the opponent team's order. I think this function should only be used by mutual agreement. That's why the module sends a message when you activate this function.

But the function of seeing my own team's order? To be against this is to be purely masochistic. If I want to change my team so that I don't give my opponent the opportunity to know the order, then does that mean I have to sit 10 minutes, before EVERY MATCH, to create a new team and have to memorize it? And if I want to create multiple teams just for the pleasure of using new names etc., will I also have to keep memorizing it every time? C'mon. Why we need live with this tedious part of the game? The module just eliminates that annoying pre-game ridiculous and boring task which is a waste of life time! This is why I say the module increase people QoL in the game.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: nizikawa on September 25, 2021, 10:21 AM
.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Sycotropic on September 26, 2021, 12:17 AM
Well spoken! An alternative to stating team order at the beginning of a match would be registering a team file and having a rule that you'll use that team file throughout the cup, so that anyone can look up anyone else's team at any time. But really a scheme option would be best.

I wonder if nizikawa could add a feature to the module to print out your own worm order at the beginning of a match?

I can add a command to lobby or game chat - something like "/order print" would send a chat message with the order of worms belonging to you.
Doing this in game chat is effortless with current code, doing this in lobby requires some additional work.

Doing it in-game is great because it gets added to the replay.
Title: Re: wkWormOrder v. 1.1.0 released
Post by: Kaleu on September 26, 2021, 04:28 PM
(https://i.imgur.com/2poKPd2.jpg)
Title: Re: wkWormOrder v. 1.1.0 released
Post by: StepS on September 29, 2021, 10:56 PM
I am disappointed, I looked through this whole thread in the hopes of finding a user with the "Muted" status so I could grab its image for discord, but noone was in mute or under observation, this is such a letdown
Title: Re: wkWormOrder v. 1.1.0 released
Post by: h3oCharles on September 30, 2021, 03:04 PM
I am disappointed, I looked through this whole thread in the hopes of finding a user with the "Muted" status so I could grab its image for discord, but noone was in mute or under observation, this is such a letdown

Title: Re: wkWormOrder v. 1.1.0 released
Post by: Kaleu on September 30, 2021, 06:01 PM
I am disappointed, I looked through this whole thread in the hopes of finding a user with the "Muted" status so I could grab its image for discord, but noone was in mute or under observation, this is such a letdown

nino is warned
Title: Re: wkWormOrder v. 1.1.0 released
Post by: cgar on October 01, 2021, 02:21 AM
I am disappointed, I looked through this whole thread in the hopes of finding a user with the "Muted" status so I could grab its image for discord, but noone was in mute or under observation, this is such a letdown

(https://cdn.discordapp.com/emojis/554651812981112842.png)
Title: Re: wkWormOrder v. 1.2.0 released
Post by: nizikawa on October 02, 2021, 07:47 PM
Version 1.2.0 has been released.

Now, the worm order is disabled by default. To enable it, type /order my (only your worms) or /order all (all worms).
Issuing any of those commands sends a warning message to chat and also lists order of all worms belonging to you.

Custom team format now includes additional tag: {wins}  - it shows the number of team wins in match.
Download in OP or my github.
Title: Re: wkWormOrder v. 1.2.0 released
Post by: Sycotropic on October 02, 2021, 07:54 PM
Great changes, thanks!
Title: Re: wkWormOrder v. 1.2.0 released
Post by: Chicken23 on October 03, 2021, 08:57 PM
good changes, this makes it easier to know when the module is in use.
Title: Re: wkWormOrder v. 1.2.0 released
Post by: Hamyachila on January 06, 2022, 10:11 AM
Great mod! I always give all my worms order in the name, anyway. Something like Worm 1, Worm 2, Worm 3 and so on.
Title: Re: wkWormOrder v. 1.2.0 released
Post by: N7Kopper on March 28, 2022, 08:30 PM
At first I was just going to use this module for replays and seeing total team health (so I don't cow in KTL games where the leader has like 1 point above second  :P) and not for scouting enemy worms in game. Not because of some deep-seated objection, but because it just wasn't the Worms I remembered from the PS1 days. But then I signed up to ask a few other questions, noticed this drama, and wow it really is easy to cheat and pull turn orders from replays. Now it makes me kinda mistrust people who don't use this.

For the sanity of this game's competitive scene, there really does need to be better anti-cheat. I don't play competitive so it's not really my fight - different communities always have different rules. (Super Mario Sunshine speedrunning uses a hacked save file to skip the intro!) If the Worms community doesn't like this, it needs to sort out how easy it is to pull turn orders through dishonest means rather than a convenient mod that says "Hey guys, I enabled a turn order scan feature! Turn yours on, or quit, or whatever! I'm an honest man!" - there were good suggestions like "pick a team and stick to it for the whole league" and also programming stuff. I would suggest baking the turn order into the RNG to obfuscate it, but that would require the shuffling of Worm orders too, and some might not like that. (This mod supports that, but I personally don't like it aside from missions, so...)

The RNG trick worked for crates and stuff (until someone nabs a Crate Spy) because the crate contents became Shrodinger's cat. Maybe the best choice is just to make it a customisable scheme option, add some anti-cheat, and let everyone hash it out.
Title: Re: wkWormOrder v. 1.2.0 released
Post by: cgar on March 29, 2022, 01:40 AM
Yea it's basically "Welcome to W:A, where vast hoards of unscrupulous people gaining unfair advantages in secret is totally fine. -- But a mod that promotes doing the same thing honestly is absolutely abhorrent"

The stupid drama in this thread basically killed the forthright openness of the mod and made provoking drama the default, even if all you want to do is see the order of YOUR OWN WORMS.

So yea, download wkSuperEpicCheatyHaxx.dll all you want. So long as you don't admit it the community will apparently be happy 🤦‍♂️
Title: Re: wkWormOrder v. 1.2.0 released
Post by: Mega`Adnan on March 29, 2022, 05:17 AM
People who fap to old schoolers just loves to provoke newer players like us. They provoke our inventions, skills etc. telling us that we will always be wrong and they all always be right, no matter what.
And then they be crying seeing dead Wormnet saying "Why is Wormnet dead? :("
Title: Re: wkWormOrder v. 1.2.0 released
Post by: Kradie on March 29, 2022, 07:45 AM
People who fap to old schoolers just loves to provoke newer players like us. They provoke our inventions, skills etc. telling us that we will always be wrong and they all always be right, no matter what.
And then they be crying seeing dead Wormnet saying "Why is Wormnet dead? :("
Lmfao. Spot on bro spot on :D
Title: Re: wkWormOrder v. 1.2.0 released
Post by: Mega`Adnan on March 29, 2022, 03:25 PM
Lmfao. Spot on bro spot on :D

Thanks, I'm spitting facts that old school fappers are struggling to listen to it. ;)
Title: Re: wkWormOrder v. 1.2.0 released
Post by: FoxHound on March 30, 2022, 12:01 AM
I agree with you, guys. The Times... They Are A-Changin'. Old school players have to accept the evolution of the game.



https://genius.com/Bob-dylan-the-times-they-are-a-changin-lyrics
Title: Re: wkWormOrder v. 1.2.0 released
Post by: N7Kopper on April 22, 2022, 10:36 PM
To a reasonable extent, of course. Sometimes the conservatives know what they're talking about and the progressives are stupidly or maliciously pulling for that cliff over there.

There's a difference between using TAS tools to practice your nading skills by seeing the trajectory and bringing that into PvP matches. But I think the guy who got really heated was just too angry to take a step back and read everyone's replies. Even so, it's a good thing. When cheats are such public knowledge the honest men step in and figure out how to stop them.
Title: Re: wkWormOrder v. 1.2.0 released
Post by: philie on April 29, 2022, 03:32 PM
newer players like us

10 years on tus and still noob?  ;) :D
Title: Re: wkWormOrder v. 1.2.0 released
Post by: TheWalrus on April 29, 2022, 06:59 PM
newer players like us

10 years on tus and still noob?  ;) :D
Haha I was thinking that, "new player" who has played thousands of hours and for a decade.  Face it adnan, you have matured into an 'oldschool' player along the way.  No more noobnan ;D this guy pro now.