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March 28, 2024, 10:26 PM

Author Topic: Wormkit module for ingame music?  (Read 7474 times)

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Offline readyworm

Re: Wormkit module for ingame music?
« Reply #15 on: July 25, 2020, 01:30 AM »
This seems to works fine for me on Steam version, 3.8

Thanks for the work Terion!

Offline Squirminator2k

Re: Wormkit module for ingame music?
« Reply #16 on: February 01, 2021, 08:25 PM »
Love this module, I've been using it for months, but a common problem I have is that it will, after finishing a music file, just start playing that same one again at the start of the next turn.

It's not that any of the files can't be read by the mod - they'll all play just fine - it's just that it will frequently decide to favor one over the others and play it twice, sometimes three times in a row.

Is there any way to force wkNewWave to only play a file other than the one it just played?

Offline wtc

Re: Wormkit module for ingame music?
« Reply #17 on: September 25, 2021, 09:33 PM »

Also for the menu music?

Offline Memox

Re: Wormkit module for ingame music?
« Reply #18 on: September 25, 2021, 10:07 PM »
hm, turn music off and play with an external player?

Pretty much this. Easier as well as more effective since you have total control of what music plays and when it ends.
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Offline nadiya8040

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Re: Wormkit module for ingame music?
« Reply #19 on: August 19, 2022, 01:39 AM »
Is it just me or did that creator of wkNewWave suddenly disappear? What an upset, this module was really useful to use to be honest... :(