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March 28, 2024, 09:30 AM

Author Topic: wkSpeechOverhaul - A Wormkit that overhauls the speech code functions?  (Read 1133 times)

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Offline nadiya8040

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I apologize for non-perfect English but...
With this Wormkit... I would like to overhaul the speech folder...
Edit: Okay, maybe SpeechOverhaul Folder would work better, as separate. If the team's SpeechOverhaul set to none, the classic speechbank folder and layout will be used instead.

:-\ However, With this Wormkit, I believe the replay won't play the same sounds unlike the classic ones.
But I think there can be a lot of configurable options for how speech works as well globally, if lucky, and for individual team.

Something like that..

confront --> youllregretthat, justyouwait, illgetyou, goaway, leavemealone
mock --> stupid, oinutter
screwup --> bummer
die --> byebye, ohdear
fire --> fire, watchthis
proud --> amazing, brilliant, excellent, perfect
airstrike --> incoming, orders
panic --> takecover, runaway, whatthe, uh-oh
panic_grenade --> grenade

Additionally, ouch.wav will also be played after just fall damage.
At single turn, If the player worms took more damage than enemy worms in total, traitor.wav sounds will be played instead.

New optional voices:
surf.wav - Plays when using Ninja Rope.
taunt.wav - Manually plays when using voice commands. (ONLINE ONLY?)

Files in folder after overhaul:
airstrike1.wav
airstrike2.wav (optional)
confront1.wav
confront2.wav (optional)
confront3.wav (optional)
confront4.wav (optional)
die1.wav
die2.wav (optional)
fire1.wav
fire2.wav (optional)
mock1.wav
mock2.wav (optional)
ooff1.wav
ooff2.wav (optional)
ooff3.wav (optional)
ow1.wav
ow2.wav (optional)
ow3.wav (optional)
ouch.wav
screwup1.wav
screwup2.wav (optional)
panic_grenade.wav
panic1.wav
panic2.wav (optional)
panic3.wav (optional)
panic4.wav (optional)
proud1.wav
proud2.wav (optional)
proud3.wav (optional)
proud4.wav (optional)
traitor1.wav
traitor2.wav (optional)
(… There may be more i did not list but the rest of them will use normally.)

With the overhaul, You can freely add new voice lines without limits. You would need to add number at the end of filename if you have multiple files in same sound name and want the files randomly played after condition.

(Overtime it will be updated.)
« Last Edit: March 20, 2023, 12:13 AM by nadiya8040 »

Offline Kradie

Re: wkSpeechOverhaul - A Wormkit that overhauls the speech code functions?
« Reply #1 on: September 20, 2022, 10:53 AM »
Kind of like CS and Left 2 Dead 2, you can choose from a list of commands what you want to convey. But on Worms it may not have to be through a list but shortcut keys.- Shortcut keys that are linked to that folder of wav files. If that's the Idea why not? Sounds cool.
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Offline h3oCharles

Re: wkSpeechOverhaul - A Wormkit that overhauls the speech code functions?
« Reply #2 on: September 20, 2022, 11:56 AM »
in WRel, ouch seems to play after losing a turn due to fall damage

otherwise good suggestions all around, i was thinking a long time ago to make a bilingual soundbank (cuz I'm bilingual) that would have either a lot of extra taunts or all of them would be randomized