Hello, I present you a new way of loading WormKit modules, made by
Kawoosh (KMZ) -
WormKitDS. With this method you don't need anymore to run WormKit.exe or to associate everything for it - WA.exe will load modules itself!
The latest stable version is
1.0.0.1 and it's written on C++.
This method has been made some months ago but I was too lazy to post it, so sorry for that:rolleyes:
The HookLib.dll is also not needed anymore.
For Linux users: only some modules which don't use Windows APIs (i.e. RubberWorm and some others) will work under Linux in this way.
Download:
- Fast installer (it will delete WormKit.exe and reassociate replays/URLs back to WA.exe)
- Or just the archive with required files to be put into W:A folder (madCHook.dll is for those who don't have WormKit yet)
- You may get the source code here.
WKB articleShort FAQ:
QuoteQ: You've said that this is a new WormKit, but why do I see something like "dsound.dll"?
A: To make WA loading modules itself, a DLL file which had the same name as one of the WA's required DLLs was needed. Usually this file is located in system32 folder, but here it's also used as a module loader.
Q: Will it affect the stability of modules somehow?
A: Nope.
Q: Will this way work under Linux?
A: Partially. As it's known for now, modules (such as RubberWorm) which don't use Windows APIs will work under linux.
It is the madCHook library that has some incompatibilities with Linux, CyberShadow has started a rewrite of it to further support Linux, here is the current file and source code. Note that it's still unfinished and is written on Delphi, but any contribution to the project will be appreciated.
Q: Will this allow me to watch replays, to do stuff with them or to use WebSnoop?
A: Yes, but you should use the installer, because it associates replays and URLs back to WA.exe (in case you messed the associations up).
Q: Omg, really?
A: Yes. Just run WA.exe.
Q: Can I temporarily disable WormKitDS?
A: Yes, you need to run WA.exe with /nowk command-line parameter.
If you used the installer, then just navigate to WA's executable/shortcut, then hold Shift and right-click it; the option "Run WA without WormKit" will appear. To play a replay without WormKit, just right-click it and choose the corresponding option.
Q: Oh, and what if I run my old WormKit.exe while having a new WormKitDS?
A: Nothing. The priority is given only to the one. The fast installer deletes WormKit.exe and edits registry back to WA.exe.
Q: When I run the game, a message "This module is no more needed..." pops up!
A: Please delete wkPathOverride.
Q: When I run the game, a message "Bad module: ..." pops up!
A: This message means that the current WormKit module is corrupted, has an unproprietary function in its code or doesn't seem to be a valid module. Consult the module developer.
Q: Now I got the intro screen again! How can I get rid of it?
A: Turn it off again in Advanced options menu. This is a known issue if you're not using the installer.
Q: Will this way work for WWP or Worms 2?
A: The loader will work, but most of WormKit modules are written specifically to work with W:A code only.