The Ultimate Site of Worms Armageddon

Worms: Armageddon => General discussion => Topic started by: StepS on November 21, 2012, 09:22 PM

Title: wxw on psp
Post by: StepS on November 21, 2012, 09:22 PM
had a boring day again and decided to make this video.
it shows a wxw and a shopper on PSP using the W:A colour maps (maps conversion method found by MEDVED)

Title: Re: wxw on psp
Post by: Prankster on November 21, 2012, 09:32 PM
I rope the same on PC.
Title: Re: wxw on psp
Post by: philie on November 21, 2012, 11:31 PM
roping to takeaway, not bad.
Title: Re: wxw on psp
Post by: Drumstick on November 22, 2012, 12:17 AM
Did i see the wwp map glitch on that shoppa? left part of map missing.
Title: Re: wxw on psp
Post by: Husk on November 22, 2012, 01:46 PM
Did i see the wwp map glitch on that shoppa? left part of map missing.

u can find it at the right hand side of map =P just like in wwp
Title: Re: wxw on psp
Post by: StepS on November 22, 2012, 02:06 PM
Did i see the wwp map glitch on that shoppa? left part of map missing.

no, there is no such glitch on PSX version since it simply doesn't have BIT support, and the map glitch was only in BIT maps.
the used map was scaled down to like 2 times (don't remember the exact size...)
perhaps medved just cut down some parts, or either it's the downscale effect
Title: Re: wxw on psp
Post by: HHC on November 22, 2012, 03:16 PM
Hey steps, can you get a list of the schemes for that game?

Like Jon Skeet's PS WA list:
http://www.yoda.arachsys.com/worms/wa/psxschemes.cgi

My Aerial scheme is also based on the PS version (although fully changed and pimped).

Maybe your psx version of wwp has some scheme ideas that could be nice  :)
Title: Re: wxw on psp
Post by: StepS on November 23, 2012, 04:30 PM
it has all of W:A schemes, plus the following:

Missing these from W:A, are they actually the selectable schemes?

also "Tankxz" is actually "Tankz" here.

i'll investigate more
Title: Re: wxw on psp
Post by: HHC on November 23, 2012, 04:43 PM
yeah please do Steps, it's already enough just to give the basic idea of each scheme  :)

I hope to one day release those console schemes as WA ones, totally upgraded and messed with of course, but yeah to stay true to the basic idea behind them.