The Ultimate Site of Worms Armageddon
Worms: Armageddon => General discussion => Topic started by: StepS on November 21, 2012, 09:22 PM
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had a boring day again and decided to make this video.
it shows a wxw and a shopper on PSP using the W:A colour maps (maps conversion method found by MEDVED)
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I rope the same on PC.
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roping to takeaway, not bad.
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Did i see the wwp map glitch on that shoppa? left part of map missing.
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Did i see the wwp map glitch on that shoppa? left part of map missing.
u can find it at the right hand side of map =P just like in wwp
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Did i see the wwp map glitch on that shoppa? left part of map missing.
no, there is no such glitch on PSX version since it simply doesn't have BIT support, and the map glitch was only in BIT maps.
the used map was scaled down to like 2 times (don't remember the exact size...)
perhaps medved just cut down some parts, or either it's the downscale effect
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Hey steps, can you get a list of the schemes for that game?
Like Jon Skeet's PS WA list:
http://www.yoda.arachsys.com/worms/wa/psxschemes.cgi
My Aerial scheme is also based on the PS version (although fully changed and pimped).
Maybe your psx version of wwp has some scheme ideas that could be nice :)
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it has all of W:A schemes, plus the following:
- 1 shot 1 kill
- Drops Only
- Energy or Enemy
- For Fun
- Health Bonanza
- No Retreat
Missing these from W:A, are they actually the selectable schemes?
also "Tankxz" is actually "Tankz" here.
i'll investigate more
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yeah please do Steps, it's already enough just to give the basic idea of each scheme :)
I hope to one day release those console schemes as WA ones, totally upgraded and messed with of course, but yeah to stay true to the basic idea behind them.