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ZaR 911

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spleen17:
Scheme file: https://www.tus-wa.com/schemes/scheme-1714/

New ZaR variant, the most important rule is this:

CAA (Crate After Attack)

This scheme has 9sec turns and 11sec retreat time (hence the name, 911). Attack opponent with zook then get the crate in retreat time.

RULES:

- ktl, afr as normal
- if you fire zook, you may collect crate, even if you miss
- if you damage your opponent you MUST get crate in retreat time, otherwise skip next turn
- if you accidentally collect crate in normal turn time then end your turn immediately without attacking, otherwise if you attack as well you must skip
- if crate lands next to someone you CAN firebomb them. if it is the only crate on the map then you do not have to collect crate that turn.
- at sudden death, w2w AFTER attack. same rules apply.
- winning game by cow = instant loss

* For the purposes of these rules a skip means you can rope and get your crate but not attack*




MORE INFORMATION:

- Usual ZaR format, no chutes, instant mines.
- health crates 11hp, starting health is 119hp
- sudden death (infection only) after 5mins
- no fall damge
- zook power set to 1 star


Takes some getting used to but it is fun scheme :) Enjoy

spleen17:
Example replay

j0hny:
for me very bad scheme :D 9 sec is not enough to speed up or perform any trick. The game does not give any fun  :'(

We are hoping for something better  :-*

Kradie:
While I personally appreciate your own personal opinion & support,  I however would like to counter it.

911 is basically a Inverted Roper. You have 9 seconds to attack your enemy and 11 seconds to acquire the health crate. This setup might be difficult to adapt to but once the player have gotten used to its mechanics, it will prove less frustration and more fun.

If speed is of an issue for you, perhaps you would be better off with something easier. Because I as others have not faced any problem in terms of time and speed.
9 seconds is adequate enough to make an attack. So when it comes to map difficulty, it is really up to the players to decide on what type of map they want to play on.
11 second retreat is plenty of time to acquire health crate. The health crate might land near your enemy and that gives you more time to do your beloved tricks.

But dear j0hny, 911 was not constructed to be a warmer. It was meant to offer unique game experience. People have problems adjusting themselves to something new. A lot of people will probably feel insecure to the idea of 911 at first. But it will take time and we won't give up and that what makes ZaR what it is today.

Thanks j0hny for your opinion and support to ZaR.


--- Quote ---We are hoping for something better  :-*
--- End quote ---
And j0hny. Please refrain for using ''We''. You are not the voice of the Worms Community.

XanKriegor:
Even such a hardcore noob as me can play it easy so try it xD

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