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Game #197761, reported by Komito

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Senator:
Komo following some oldschool rules @ 37.37 ? I haven't seen anyone teleporting to the opponent's side of the map in tus games before. I'm bng noob though so maybe it's just me :-[

TheWalrus:

--- Quote from: Senator on September 07, 2015, 08:59 AM ---Komo following some oldschool rules @ 37.37 ? I haven't seen anyone teleporting to the opponent's side of the map in tus games before.

--- End quote ---
What?  teleporting to either side isn't illegal.  Unless new tus thing I've never heard of.

TheKomodo:
It doesn't happen often, but it does happen, no rules against it.

Also, why does it say I reported this? I never reported this...

Senator:
Ok, nice to know. I think me and VoK will start to place our both worms to mid or have the opponent's worm between us. Then we both get to shoot short distance shots :D

Also, KRD's rule sounds now confusing:


--- Quote from: KoreanRedDragon on September 05, 2014, 08:07 PM ---BnG (Bazooka & Grenades)

Modes

1v1 (1 worm per player); Best of 1
2v2 (1 worm per player); Best of 1

Rules

Stay on your half of the map.
*To avoid arguments regarding where the middle is, it can be approximately marked in the map editor before the game with a line or a little hole; example.

--- End quote ---

@Komo: I think daiNa reported this and put u as 1st player so u are the one who "reported".

TheKomodo:
"Stay on your half of the map."

^^ That rule isn't on the scheme rules page, I am pretty sure that came from a suggestion thread, not actual rules.

It shouldn't be a rule anyway, it's a good tactic both players can use seeing as both players can bank grenades, shoot zooks, or tele if player moves behind them, you get more out of a map that way.

If you make this illegal, should make more stuff illegal also I guess lol.

From original scheme rules(Scheme ID #1):

Rules:
- Sitters are not allowed. (Sitters are grenades that sit for 1/4 second or longer). The penalty for a sitter is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- Straight Bazooka shots to your opponent are not allowed. Shots must be influenced by the wind. The penalty for a straight bazooka shot is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- 5 second Grenades are not allowed. 5 Second Grenades are only permitted in combination with Low Gravity and/or Maximum Bounce. The penalty for a 5 second Grenade is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- 1 Second Grenades are not allowed. The penalty for a 1 second Grenade is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- Your aim must be readjusted before every shot. Crosshair must adjust over 45 degrees from its original position before the next shot can be made. The penalty for not readjusting your aim is a Grenade or Bazooka to and from yourself in an attempt to cause the same damage you previously inflicted.

- Girders may be used for bouncing purposes only. Destroy the girder before continuing if placed incorrectly.

- Darksiding is not allowed. A darkside is considered a place where you can't hit OR be hit with a nade. Simply teleport/move to another position.

- No dead teleports (Having low health and teleporting above your opponent to kill them with the grave damage from your own worm). Instant lose by default.

- BnG map must have default width size (1920 pix), not more and not less.

- Piling is not allowed. The distance between yours and opponents worms must not be less than:
*if 1vs1 - 1/2 (half) of a map width  -if 2vs2 - 1/3 (third) of a map width
*if 3vs3 - 1/4 (quarter) of a map widthTeleport/move to another position.

- 3 Fouls means a lose by default.- Game ending by a foul is completely void. Game must be replayed.




From new scheme made by Husk(Scheme ID 992):

Rules:

No sitters
*Sitters are grenades that sit for 1/4 second or longer.

No straight bazooka shots to your opponent
*Shots must be influenced by the wind.

No 5 second grenades without Low Gravity and/or Max Bounce
*5 Second Grenades are only permitted in combination with Low Gravity and/or Maximum Bounce.

No 1 second grenades

Reaim before every shot
*Crosshair must adjust over 45 degrees from its original position before the next shot can be made.

If you break any of the rules mentioned above, you have to do the same damage to yourself as you previously inflicted.

No darksiding
*Darksiding is hiding your worm in a position where it's impossible for your opponent(s) to hit you with a grenade and at the same time impossible for you to hit your opponent(s) with a grenade. Simply teleport/move to other position.

No dead teleports
*If you have low health and teleport above your opponent to kill him with the grave damage from your own worm, you will lose instantly.

No piling
*The distance between yours and opponents worms must not be less than:
 *if 1vs1 - 1/2 (half) of a map width  -if 2vs2 - 1/3 (third) of a map width
 *if 3vs3 - 1/4 (quarter) of a map width

3 Fouls means a lose by default. Game ending by a foul is completely void. Game must be replayed.



Also, I am sure the girder rule has changed now, but it isn't on rules there... People are using girders to protect themselves now, which is actually ok I believe, but isn't in the rules lol.

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