[ob-Rocket`zar] hfz
[ob-blitzed-zar] gl hf
[Deadcode] 2u22
[Deadcode] lol at trees on top of tree outlines
<<Chicken23CKC>> maybe side
[Chicken23CKC] my side
[ob-Rocket`zar] erm
[Chicken23CKC] we'll teleport
[Deadcode] um
[Chicken23CKC] if you can skip
[Deadcode] you have to be on the same side?
[Chicken23CKC] yea
[Chicken23CKC] just skip so DC can hide again
[Chicken23CKC] and rocket can then hide
[Chicken23CKC] and i'll take first turn
[ob-blitzed-zar] sorry
[Chicken23CKC] and if rocket teleports or skips
[ob-Rocket`zar] lezz go
[Chicken23CKC] and i'll take frst turn
[Deadcode] nt
[Deadcode] ns
[ob-blitzed-zar] t
<<Chicken23CKC>> vn
[Deadcode] nt
[Deadcode] nt
[Deadcode] ah, a tap
[Chicken23CKC] n
[Deadcode] ty
<<Chicken23CKC>> good league style :)
<<Chicken23CKC>> some people say you should change shot, but going for the damage is good
[Deadcode] nt
[ob-Rocket`zar] aw
<<Chicken23CKC>> i used to be good at this, was once my best scheme
<<Chicken23CKC>> maybe not, you can always go back to it
<<Chicken23CKC>> just keep doing it :)
<<Chicken23CKC>> you tried a different shot, he hasn't moved
<<Chicken23CKC>> and if u hit it again, getting the push is good
<<Chicken23CKC>> i need to up my angle a bit for a better timing on him
[Deadcode] vns
[Chicken23CKC] ty
[Deadcode] vnt
<<Chicken23CKC>> maybe more power and bit more angle
<<Chicken23CKC>> i'm talking to myself btw
[Chicken23CKC] nt
[Deadcode] ty
[Chicken23CKC] nice opening
[Deadcode] nt
[ob-Rocket`zar] hm
[Deadcode] nt
<<Chicken23CKC>> ooh, go for far one with no wind?
<<Chicken23CKC>> syc is on the stream
[Deadcode] nt
[Deadcode] vnt
[Deadcode] hah, a second tap
[Chicken23CKC] nice push
[Chicken23CKC] ns
[Deadcode] ty
[Deadcode] vns
[ob-Rocket`zar] ty
[Deadcode] :o
<<Chicken23CKC>> once u kill dibz, we can hide a bit more appart
[ob-Rocket`zar] provocative
<<Chicken23CKC>> maybe go near that grider?
<<Chicken23CKC>> misses on eachother can be hits on each other, if that makes sense
<<Chicken23CKC>> i can overshot my shot and maybe get dibz
<<Chicken23CKC>> ok
[Deadcode] vns
[Chicken23CKC] ns
[ob-blitzed-zar] t
[ob-Rocket`zar] goody
[Deadcode] BTW, out of curiosity, is telecide allowed?
[Chicken23CKC] nope
[ob-blitzed-zar] no
[ob-Rocket`zar] that'd be curious
<<Chicken23CKC>> bit less power
<<Chicken23CKC>> you've got the angle
[ob-blitzed-zar] i hope this is over soon so i can sleep
<<Chicken23CKC>> i'll go closer
[Deadcode] gg
[Chicken23CKC] gg
[ob-Rocket`zar] gg
[Chicken23CKC] ns
[ob-blitzed-zar] gg
[Deadcode] ty
ob-Rocket`zar..ob-blitzed-zar: ok now watch I pwn xd
<<Chicken23CKC>> aww
[Deadcode] nt
<<Chicken23CKC>> yea, 1 tap up and similar power to your last shot, or same angle and 1 less power than what you did on dibz
[ob-Rocket`zar] no way
[Deadcode] ns
[Chicken23CKC] uh oh
[Deadcode] indeed
[Deadcode] ns
<<Chicken23CKC>> you could always torch <<
<<Chicken23CKC>> to give urself more angle
[Deadcode] argh
[Chicken23CKC] uh oh again
[Deadcode] ns
[Chicken23CKC] n
<<Chicken23CKC>> will it go backwards?
[Deadcode] damn
[ob-Rocket`zar] vbl mate
[Chicken23CKC] my phone has just died, so can't see the chat
[Chicken23CKC] on stream
[ob-Rocket`zar] nt
[Deadcode] ty
[Deadcode] nt
<<Chicken23CKC>> yea
<<Chicken23CKC>> i could dig the tree out, or tree
[Deadcode] nt
[Deadcode] argh
<<Chicken23CKC>> lumberjacking that tree would be useful
<<Chicken23CKC>> but yea i need angle
[Deadcode] ns
<<Chicken23CKC>> maybe best idea while hes finding it hard to get us
[ob-Rocket`zar] why minimizing
<<Chicken23CKC>> i wanted to go there lol
<<Chicken23CKC>> maybe the pit to me << is safer but he's hit it so many times
[Deadcode] vns
[Chicken23CKC] n
[ob-Rocket`zar] can't believe it
[ob-blitzed-zar] n
<<Chicken23CKC>> it felt too open that hide
[Chicken23CKC] nt/s
[Deadcode] ty
<<Chicken23CKC>> good dig
[Deadcode] bl
<<Chicken23CKC>> stronger wind and its possible to get through the hole
[Deadcode] ns
[Deadcode] d'oh
<<Chicken23CKC>> just torch or move abit >>
[Chicken23CKC] damm
<<Chicken23CKC>> but u can nade
[Deadcode] nt
[Chicken23CKC] damm
[Deadcode] argh, ns
<<Chicken23CKC>> yea, we have sg too
[ob-Rocket`zar] no rly
[Deadcode] vns
[Chicken23CKC] ty
[Deadcode] ns
[Chicken23CKC] ty
<<Chicken23CKC>> i need slightly lower for the 40s
[Chicken23CKC] nice
[Deadcode] nice
<<Chicken23CKC>> make urself some angle?
[Deadcode] lol
[Chicken23CKC] nt
[ob-Rocket`zar] vnt
[Chicken23CKC] lol
[Deadcode] a 3rd tap by our team
[Deadcode] ty
[Deadcode] or is it 4th?
[Chicken23CKC] push
[Deadcode] vns
<<Chicken23CKC>> wanna sg the tree to give urself more angle and options?
<<Chicken23CKC>> i could die in 2 turns :)
[Chicken23CKC] nt
[Deadcode] ty
[Deadcode] nt
[Chicken23CKC] damm
[Deadcode] nt
[Deadcode] n
[Chicken23CKC] sorry
[Deadcode] np
[Chicken23CKC] i'm really misjudging those winds
<<Chicken23CKC>> its harder when we have to wait longer between turns, compared to him, menorising the angles faster
[Deadcode] vns
[Chicken23CKC] ty
[Deadcode] 38?
[Deadcode] ns
[Chicken23CKC] nice return
[ob-blitzed-zar] Season not open yet?
[Chicken23CKC] nope
[Chicken23CKC] we can report tomorrow
[ob-blitzed-zar] kk
[Chicken23CKC] can you message me on discord when you do?
[ob-blitzed-zar] okay
[Chicken23CKC] so we report in order
[Chicken23CKC] nt
[Deadcode] ty
<<Chicken23CKC>> good push
<<Chicken23CKC>> backwards if he tries on me
<<Chicken23CKC>> i hope
[ob-Rocket`zar] hm
[Deadcode] nt
[Chicken23CKC] aww
[Deadcode] vnt
[Deadcode] uh oh
[Chicken23CKC] indeed
[ob-Rocket`zar] u.u
[Deadcode] phew
[Deadcode] oof
[Chicken23CKC] nt
[Deadcode] ty
[ob-Rocket`zar] man
[Deadcode] nt again
[Deadcode] nt
<<Chicken23CKC>> the next tap > and i get the close one again.
<<Chicken23CKC>> see, he can't get me :D
[Deadcode] nt
<<Chicken23CKC>> i don't recall, sorry
<<Chicken23CKC>> i think ur better off making angle for 3sec
[Deadcode] oopsie
<<Chicken23CKC>> he's not getting close to ur pit
[Chicken23CKC] uh uh
[Deadcode] omg
[Deadcode] o_O
[ob-Rocket`zar] finally
[Chicken23CKC] gg
[ob-Rocket`zar] vvbl
[Deadcode] sorry mate
<<Chicken23CKC>> maybe do the sg to make angle for 3sec?
[Chicken23CKC] no worries
<<Chicken23CKC>> or torch <<
<<Chicken23CKC>> like a fraction
[Deadcode] ns
<<Chicken23CKC>> try power up to aimmer
<<Chicken23CKC>> and 1 notch >
[Deadcode] argh
[Chicken23CKC] f@#!
<<Chicken23CKC>> ok, well that power, 1 notch <
[Deadcode] grrr
[Chicken23CKC] such a frustrating scheme lol
[ob-Rocket`zar] frustrating skill
<<Chicken23CKC>> zook
[Deadcode] arrrgh
[Deadcode] same shot
[Chicken23CKC] u had no wind
[Deadcode] why is it so much easier to let go of space exactly when the power reaches the crosshair
[Deadcode] it's like a magnet for releasing space
[Deadcode] ns
[Chicken23CKC] its ok
[Chicken23CKC] clutch now!
[Deadcode] gg
[Deadcode] omg
[ob-Rocket`zar] oh rly
[ob-blitzed-zar] nt
[Deadcode] arrrrrrrrrrrgh
<<Chicken23CKC>> maybe run away?
<<Chicken23CKC>> if he misses?
[Deadcode] vnt
[ob-blitzed-zar] careful
<<Chicken23CKC>> thought he might zook himself
[ob-blitzed-zar] annoying when it goes over 45 min
[Chicken23CKC] yea
[Deadcode] argh
[ob-blitzed-zar] nw
[Deadcode] w?
[ob-blitzed-zar] wind
<<Chicken23CKC>> u can try 3sec and would need power between crosshair and white dot
<<Chicken23CKC>> might be more possible to get the explosion above his head, we don't need a prefect hit, just a push or 22
[Deadcode] hmm
<<Chicken23CKC>> its a bit easier i think when the worms are on edge to go with 3sec and power close to the white dot
<<Chicken23CKC>> good start
[Deadcode] nt
<<Chicken23CKC>> alsoe the destoried land is a really nice placeholder for aim
[Deadcode] oof, same shot
[Chicken23CKC] zook!
[ob-Rocket`zar] oi
[Chicken23CKC] full power
[Chicken23CKC] yay
[Chicken23CKC] gg
[Deadcode] gg dudes
[ob-Rocket`zar] or nade
[ob-Rocket`zar] gg
<<Chicken23CKC>> power up to the aimmer!
[Chicken23CKC] gg
<<Chicken23CKC>> :D