I played this out in TA, taking much longer than turn time to consider what girder blocks you had available to do, and there were no especially crippling ones. All the scenarios I tried still ended up with you being extremely likely to lose. I took my own turns pretending not to know what was in your weapon inventory, and likewise for your turns.
If you had some girder block(s) in mind that I may not have thought of, please show them.
It's not fair for you to get to void games in which you were overwhelmingly likely to lose, just because you claim you had a significant chance of winning. Back it up with showing specific girder blocks, and if they're really as crippling as you claim I'll change my mind about this game. Otherwise you were indeed overwhelming likely to lose this game.
and I have no way of knowing that it wasn't Deadcode who disconnected.
I run a "ping -t" during all my WA games, to be able to tell if I am the one disconnecting. Every time my own connection has dropped, there are gaps in the ping responses. During this game, and particularly at the point of your disconnection, there were no gaps.
Here are some replay files from my TA scenario exploration. The gist is that even if he managed to block me pretty well, I'd still be able to kill him with the Aqua Sheep. He had no Homing Missiles, Homing Pigeons, Patsy's Magic Bullets, Aqua Sheep, Earth Quakes, or Indian Nuclear Tests at the time of his disconnection, and had very little access to crate space so would have been quite unlikely to pick any up.