Leagues
March 29, 2024, 12:24 PM

Game #234524, reported by VoK, Viewed 737 Time(s)

Default #21, Allround #20
Clanners
November 01, 2022, 05:30 PM
Winner
Beginner 1143 in Aerial before the game. Gained 42|32 points more
Loser
ob
Absolute Beginner 977 in Aerial before the game. Lost 34|32 points more
  

Game Rate
Not rated yet
Players history
2 - 1
11 - 5
15 - 7
101 - 70
Information Game scheme: Aerial
Scheme pick: Winner's pick
Watch The Game Replay(s):
Downloaded 83 time(s).
Game Awards
This game hasn't been nominated for any awards.
Game Map(s)

This map has no author on TUS.
If you know the author of this map, click on the editor button to submit an author for it.
1920 x 696, PNG, 126.92 KB, Downloaded 3 time(s)


Random generated map by the game.
1920 x 696, LEV, 0.04 KB, Downloaded 3 time(s)

Game Chat(s)
[TdCxKorydex] hf
[VoK`TdC] hf
[`ob-Mega`Adnan`] uns
[`ob-Mega`Adnan`] Funs*
[ob-Kradie`zar] hf
[Komito`TdC] Lmfao
[TdCxSenator] would this be better with less JP fuel? so that u cant fly all 3s
[Komito`TdC] The positions feel like, sharing the bed with your girlfriend who hogs most of the bed and you're hanging off the side
[Komito`TdC] That's one thing that's stupid about this scheme though, crates
[TdCxSenator] and random mines!
[TdCxKorydex] cos hhc loves cr8s :)
[Komito`TdC] Mines are random???
[TdCxSenator] ye
[Komito`TdC] I thought they were all 3s
[Komito`TdC] That's 2 changes that should be enforced instantly then
[ob-Kradie`zar] Adnan is losing electricity.
[TdCxKorydex] boy
[Komito`TdC] Make it instant mines, or 1s mines, anything stable
[Komito`TdC] And get rid of crates
[ob-Kradie`zar] He dropped.
[Komito`TdC] Pffft
[Komito`TdC] Feels like we're stuck in the 90s
[TdCxSenator] good old Lagnan
[ob-Kradie`zar] He back in less than 20min.
[Komito`TdC] Use the map screenshot thing
[Sock-ob-zar] i think less than 10 minutes he gets back
[ob-Kradie`zar] Ok for you guys we resume this later?
[VoK`TdC] ye
TdCxSenator..VoK`TdC: ota screenshotti
TdCxSenator..VoK`TdC: alt + pause
[Komito`TdC] Man this game is an embarassment...
VoK`TdC..TdCxSenator: no en ala optellee. muista mite se teh����. sama jatkaa puhtaalla pelill��
TdCxSenator..VoK`TdC: ei oo mit���� opettelemista

[Sock-ob-zar] hf
[VoK`TdC] hf
[Shtaket] hf
[ob-Kradie`zar] hf
TdCxKorydex..VoK`TdC: heh ye
[`ob-Mega`Adnan`] wow
TdCxKorydex..VoK`TdC: k
[`ob-Mega`Adnan`] awe
TdCxKorydex..VoK`TdC: k
TdCxKorydex..VoK`TdC: ai hide
[`ob-Mega`Adnan`] ew
[VoK`TdC] nt
[TdCxKorydex] t
[`ob-Mega`Adnan`] vn
[VoK`TdC] gg
[Sock-ob-zar] ty
[Sock-ob-zar] gg
[VoK`TdC] gj
[TdCxKorydex] t
[`ob-Mega`Adnan`] far
[VoK`TdC] nt
[TdCxKorydex] t
[`ob-Mega`Adnan`] shiewt
[TdCxKorydex] phew
[`ob-Mega`Adnan`] awe
[`ob-Mega`Adnan`] ew
[TdCxKorydex] uh
TdCxKorydex..VoK`TdC: is there sd?
[TdCxKorydex] yo?
[VoK`TdC] goal :D
[TdCxKorydex] shot
[`ob-Mega`Adnan`] tae
[`ob-Mega`Adnan`] ooofa
[TdCxKorydex] ns
[`ob-Mega`Adnan`] tae
[TdCxKorydex] gg
[`ob-Mega`Adnan`] gg
[ob-Kradie`zar] gg
[VoK`TdC] gg
[Sock-ob-zar] gg

Author Topic: Game #234524, reported by VoK  (Read 725 times)

0 Members and 1 Guest are viewing this topic.

Online Sensei

Game #234524, reported by VoK
« on: November 02, 2022, 05:13 PM »
[TdCxSenator] and random mines!
[TdCxKorydex] cos hhc loves cr8s :)
[Komito`TdC] Mines are random???
[TdCxSenator] ye
[Komito`TdC] I thought they were all 3s
[Komito`TdC] That's 2 changes that should be enforced instantly then


Saw Aerial being played so I sneaked-peaked chat to determine which version you're using..
There's an Aerial scheme with 3sec mines, sudden death and weapons quantity customized to be appropriate for competitive play. Scheme is out for 5-6 years now and tested thoroughly on #ag ever since... Community seems to be enjoying it lot more than the original version..
Not trying to take away anything from HHC, but original Aerial scheme is not suited for a competitive play and that's a fact.  Tried numerous times to get the other one become a main league scheme, but it doesn't seem things around here change very often. Bummer.

Offline TheKaren

Re: Game #234524, reported by VoK
« Reply #1 on: November 02, 2022, 06:48 PM »
3s mines would be much better I think. As long as it's stable though as to introduce more tactics and stategy and less luck. that's a step in the right direction.

Though even still having mines and barrels in any scheme introduces a lot of luck, I personally think competitive schemes should have barrels and mines completely off, then again there are too many people who like the unpredictablitity and excitement of RNG factors like mines and barrels. It does introduce some clutch gameplay moments, though frustating and helpless when your worms all spawn next to these objects and other teams don't.

Also, crates dropping in Aerial feels kinda anti-competitive similar to how crates used to drop in Elite and Intermediate.

@Sensei - What changes are made to the weapons in your version?


Online Sensei

Re: Game #234524, reported by VoK
« Reply #2 on: November 04, 2022, 11:48 AM »
@Sensei - What changes are made to the weapons in your version?

https://www.tus-wa.com/schemes/scheme-2175/

I wrote it in description. Added dates as well, since scheme was tested non-stop during those few years. All of the changes were needed since Sudden death has been added. Some weapons were just too OP when game is about to end and there's 2 worms battling on pixels on different sides of the map.

I remember you tried few Aerials with us.. SD scheme was used then.

Re: Game #234524, reported by VoK
« Reply #3 on: November 05, 2022, 09:02 AM »
@Sensei - What changes are made to the weapons in your version?

https://www.tus-wa.com/schemes/scheme-2175/

I wrote it in description. Added dates as well, since scheme was tested non-stop during those few years. All of the changes were needed since Sudden death has been added. Some weapons were just too OP when game is about to end and there's 2 worms battling on pixels on different sides of the map.

I remember you tried few Aerials with us.. SD scheme was used then.

Mortals should be more and teles too. Dont see any problem whit crate drop. Those are allways like mole bomb or other useles sheet.

Online Sensei

Re: Game #234524, reported by VoK
« Reply #4 on: November 05, 2022, 12:15 PM »
@Sensei - What changes are made to the weapons in your version?

https://www.tus-wa.com/schemes/scheme-2175/

I wrote it in description. Added dates as well, since scheme was tested non-stop during those few years. All of the changes were needed since Sudden death has been added. Some weapons were just too OP when game is about to end and there's 2 worms battling on pixels on different sides of the map.

I remember you tried few Aerials with us.. SD scheme was used then.

Mortals should be more and teles too. Dont see any problem whit crate drop. Those are allways like mole bomb or other useles sheet.

Having 4 mortars at the end of the game is OP, since they have same trajectory as full power grenades or full power no wind zooks. It's way too easy to hit a worm on a pixel cause mortars explode on impact and release its shrapnels. Lot harder and more skillful would be to throw perfect cluster bomb for example..
So yeah, 2 mortars seem like a good number to use if scheme has sudden death included.

Offline TheKaren

Re: Game #234524, reported by VoK
« Reply #5 on: November 05, 2022, 12:29 PM »
I think the weapons are ok in either version, it's the mines being random, and crates dropping that bothers me a lot. Those 2 elements introduce a lot of unnecessary luck with the possibility to stronly influence the game.

There was an Aerial we played back in September against ob where TdC got HHG, I remember using it on one of blitzed worms:

16:53 - https://www.tus-wa.com/leagues/game-233874/

We were already far ahead, but the HHG pretty much secured it. If that happens when 2 teams are really close in gameplay, it could literally be a deciding factor. Great for the winners, horrible for the losers.

I wish there were an option for crate drops that, if the crate is picked up, both teams get x1 of whatever was inside. I wouldn't use it for this scheme, though think it could be fun for something... :D

Edit - I agree with Sensei about the Mortars, though I've never reached end game that I can remember in Aerial... The one thing about Mortars are they are always full power, so technically have less range. OP in the hands of notchers of course, not really for your average player in my opinion.
« Last Edit: November 05, 2022, 12:31 PM by TheKomodo »

Re: Game #234524, reported by VoK
« Reply #6 on: November 05, 2022, 06:08 PM »
@Sensei - What changes are made to the weapons in your version?

https://www.tus-wa.com/schemes/scheme-2175/

I wrote it in description. Added dates as well, since scheme was tested non-stop during those few years. All of the changes were needed since Sudden death has been added. Some weapons were just too OP when game is about to end and there's 2 worms battling on pixels on different sides of the map.

I remember you tried few Aerials with us.. SD scheme was used then.

Mortals should be more and teles too. Dont see any problem whit crate drop. Those are allways like mole bomb or other useles sheet.

Having 4 mortars at the end of the game is OP, since they have same trajectory as full power grenades or full power no wind zooks. It's way too easy to hit a worm on a pixel cause mortars explode on impact and release its shrapnels. Lot harder and more skillful would be to throw perfect cluster bomb for example..
So yeah, 2 mortars seem like a good number to use if scheme has sudden death included.

So why peoples dont use mortal then iff its so overpower?

Ye accept you komo mines should be 3s.