Maps
April 16, 2024, 06:04 PM

King Of the ring

Medieval

Author(s): Skum
640 x 472, PNG, 9.15 KB

Map type: Miscellaneous
Scheme file: HtH

Submitted by: Ukraine Stefan22
Date uploaded: September 08, 2013, 04:40 PM

Description:
fun fun fun :D

Map Tags: Fighting

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Downloaded 200 time(s).

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Author Topic: Map #10900, King Of the ring by Skum  (Read 520 times)

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Online Lupastic

Map #10900, King Of the ring by Skum
« on: October 06, 2022, 12:03 PM »
I wonder, what scheme is this map supposed to be made for? Anyone knows about this? Hand to Hand is supposed to be played on random intermediate or elite maps
« Last Edit: October 06, 2022, 01:21 PM by Lupastic »

Offline rUNaW4y

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Re: Map #10900, King Of the ring by Skum
« Reply #1 on: October 06, 2022, 02:24 PM »
I wonder, what scheme is this map supposed to be made for? Anyone knows about this? Hand to Hand is supposed to be played on random intermediate or elite maps

https://www.wmdb.org/21869

Online Lupastic

Re: Map #10900, King Of the ring by Skum
« Reply #2 on: October 06, 2022, 07:46 PM »
I wonder, what scheme is this map supposed to be made for? Anyone knows about this? Hand to Hand is supposed to be played on random intermediate or elite maps

https://www.wmdb.org/21869

Echiko and me were trying to use the wkrealtime module for this scheme and for this map, to turn it into a Kickboxing/Karate scheme where you have inf jetpacks, inf firepunch and dragonball, 1 worm with inf HP, and the goal is to punch and kick the enemy worm to his half until it reaches the wall, but this realtime module is not ready for a scheme like that, everything is bugged. :/ One player can kick and punch the other, but the other then cannot.. after a while. Would be a nice idea though : ]

Offline Echiko

Re: Map #10900, King Of the ring by Skum
« Reply #3 on: October 06, 2022, 08:15 PM »
Yes, we tried the "weapon use doesn't end turn" feature while playing with wkRealTime (latest version). Lupastic already explained our idea, but I was concerned a bit about the behaviour of the two worms. It looks like at the beginning that both worms can hit each other, but after a while, one worm cannot attack anymore like before (one worm can attack normally, the other can't attack anymore and we hear some 'beep', even if the worm doesn't move and wants only to punch the other worm). Another situation is: the first worm can attack normally and hit the other, while if the other attacks, the first worm doesn't receive any damage, nor does move at all, thus making that worm invincible. What causes this? Is there a special option in the game to make this work well (both worms can attack and receive damage without one of them losing the 'right' to hit the worm)? Thanks in advance! :)
« Last Edit: October 07, 2022, 08:55 AM by Echiko »
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Offline FoxHound

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Re: Map #10900, King Of the ring by Skum
« Reply #4 on: October 06, 2022, 11:24 PM »
King of the Ring for me is the second phase of GBA's metamorphosis. The first phase is the idea by angus, here on TUS.
I doubt you see this link moving below (you will have to zoom in. If you click at it, you will have maden the impossible):
'