Maps
April 25, 2024, 01:04 PM

Shiny World

-Beach

Author(s): TheKomodo, Triad
2560 x 3016, PNG, 42.63 KB

This map is a remix version of the following map
Author(s): Triad
Type: Darts
Downloads: 1146
Size: 2040x696 (png)
 
Map type: Darts
Scheme file: Darts

Submitted by: United Kingdom TheKomodo
Date uploaded: July 07, 2015, 09:31 AM
Last modified: March 23, 2024, 10:48 PM

Description:
Hello!

Welcome to




Map information & general Rules:


Triad wanted to make a Darts map with intersecting variants similar to Super Mario Darts World, after showing me the 1st target we soon decided to collaborate together, it was a pleasure to work with Triad and also a lot of fun!


Variants:


You will notice the map has 5 START platforms lettered "S A" "S B" "S C" "S D" "S E" and 6 target platforms numbered "T1" "T2" "T3" "T4" "T5" "T6".

Before a game begins, players will pick where they start and which target they are aiming at, this is called a "variant" such as "A1" "C4" "E6".

There are a total of 18 variants, ranging from easy to hard in difficulty.


Trench:


Each starting platform has what looks like a small trench cut into the middle:



Teleport your worm inside this, this way it forces perfect worm placement so all you have to do is aim straight up and you will connect your rope to the pixel above without having to move left or right first, it saves time!




No unmarked contact:

No unmarked contact allowed before reaching your target!

This means you can only touch the parts described in the rules for each variation, if you touch any other part while throwing your worm, your turn will be void!



Variants & their unique rules:


A1 / Place your worms in the trench, attach the rope to the pixel directly above the trench, throw your worm with drill to Target 1 making sure your worm banks/transfers before landing - throw your worm swinging only from the pixel.





A2 / Place your worms in the trench, attach the rope to the pixel directly above the trench, throw your worm with drill to Target 2 so it travels between Targets 1/2 - throw your worm swinging only from the pixel.





A3 / Place your worms in the trench, attach the rope to the pixel directly above the trench, throw your worm to Target 3 using the arch maneuver - throw your worm swinging only from the pixel.





B1 / Place your worms in the trench, attach the rope to the pixel directly above the trench, throw your worm to Target 1 - throw your worm swinging only from the pixel.





B2 / Place your worms in the trench, attach the rope to the pixel directly above the trench, throw your worm to Target 2 using the arch maneuver making sure the worm transfers off the coloured wall before landing - throw your worm swinging only from the pixel.





B3 / Place your worms in the trench, attach the rope to the pixel directly above the trench, throw your worm to Target 3 using the arch maneuver - throw your worm swinging only from the pixel.





B4 / Place your worms in the trench, attach the rope to the pixel directly above the trench, throw your worm to Target 4 - throw your worm swinging only from the pixel.





C2 / Place your worms in the trench, attach the rope to the pixel directly above the trench, throw your worm to target 2 travelling under Target 5 to get there, you must throw above the starting platform - throw your worm swinging only from the pixel.





C3 / Place your worms in the trench, attach the rope to the pixel directly above the trench, throw your worm to Target 3 using the arch maneuver - throw your worm swinging only from the pixel.





C4 / Place your worms in the trench, attach the rope to the pixel directly above the trench, throw your worm to Target 4 travelling over Target 5 and under Target 6 - throw your worm swinging only from the pixel.





C6 / Place your worms in the trench, attach the rope to the pixel directly above the trench, throw your worm to Target 6 - throw your worm swinging only from the pixel.





D2 / Place your worms in the trench, attach the rope to the pixel directly above the trench, throw your worm to Target 2 travelling under Target 6 doing a transfer off the right side blue wall of Target 5 before landing - throw your worm swinging only from the pixel.





D3 / Place your worms in the trench, attach the rope to the pixel directly above the trench, throw your worm to Target 3 travelling under Target 6 and Target 5 - throw your worm swinging only from the pixel.





D5 / Place your worms in the trench, attach the rope to the pixel directly above the trench, throw your worm to Target 5 travelling under Target 6 - throw your worm swinging only from the pixel.





D6 / Place your worms in the trench, attach the rope to the pixel directly above the trench, throw your worm to Target 6 by doing a bank off the coloured wall to the right side of the starting platform - throw your worm swinging only from the pixel.





E2 / Place your worms in the trench, attach the rope to the pixel directly above the trench, throw your worm to Target 2 travelling over Target 5, you must throw the worm under the starting platform not above - throw your worm swinging only from the pixel.





E3 / Place your worms in the trench, attach the rope to the pixel directly above the trench, throw your worm to Target 2 by doing a transfer off the coloured wall to the left which is above starting platform 3 - throw your worm swinging only from the pixel.





E6 / Place your worms in the trench, attach the rope to the pixel directly above the trench, throw your worm to Target 6 by doing a transfer off the coloured wall to the top right of the map - throw your worm swinging only from the pixel.





Enjoy









General statistics

Downloaded 1237 time(s).

Times used in games:
200
Unique players played on this map:
40

Used in challenges:
Mappacks containing this map:
3
Members marked this map as their favorite:
1


Rate this map

Difficulty Rate
4.66 / 5
Total Members Voted: 3
Overall Rate
5 / 5
Total Members Voted: 3
Creativity Rate
4.33 / 5
Total Members Voted: 3


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Size: 2080x696 (png)
 
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Author(s): TheKomodo, Triad
Type: Miscellaneous
Downloads: 286
Size: 2560x2088 (png)
 



Challenges Records

Recorded Country Player Recorded Groups Record Replay Map Points Posted Challenge Info
1st Turkey Triad AbC dS UC 87pts
p:0:00
20 March 11, 2024, 12:21 PM NdSC #16
2nd France hsletouriste 84pts
p:00:00
15 August 17, 2015, 09:33 PM NdSC #16
3rd United Kingdom spleen17 dS ZaR BFW 72pts
p:0:00
10 August 11, 2015, 11:08 AM NdSC #16
4th Romania MarianRV ZaR pH 57pts
p:00:00
5 August 14, 2015, 04:27 PM NdSC #16
5th Finland Husk bf dS TdC 51pts
p:0:00
4 August 10, 2015, 04:31 PM NdSC #16

Games played on this map

ID Winner Loser Type Scheme Rate Time Last comment Game Rate
222763 Germany Hurz (63|41) Finland Husk (-27|-41) Free (#33)
Singles
Darts
Average vs Reasonable
December 25, 2017, 11:37 PM 0 -
222358 Germany Hurz (56|26) Finland Husk (-13|-26) Free (#33)
Singles
Darts
Fairly Competent vs Below Average
November 04, 2017, 04:58 AM 0 -
Cups
221959 United Kingdom spleen17 (5|5) Poland ArtecTheFox (-5|-5) #932
knockouts
Round 2

3:0
Absolute Beginner vs Absolute Beginner
September 26, 2017, 08:33 PM 0 -
Leagues
221872 United Kingdom TheKomodo (43|13) United Kingdom xSniperx (-11|-13) Free (#33)
Singles
Darts
Competent vs Beginner
September 19, 2017, 10:40 PM 0 -
Cups
221786 Germany Hurz (5|5) Turkey Triad (-5|-5) #947
Group 1

4:3
Absolute Beginner vs Absolute Beginner
September 11, 2017, 10:58 PM 0 -
221682 United Kingdom TheKomodo (5|5) United Kingdom spleen17 (-5|-5) #932
knockouts
Round 2

3:0
Absolute Beginner vs Absolute Beginner
September 04, 2017, 09:10 PM 0 -
221523 Romania MarianRV (5|5) Germany Hurz (-5|-5) #947
Group 1

4:0
Absolute Beginner vs Absolute Beginner
August 25, 2017, 09:01 AM 0 -
221485 Turkey Triad (5|5) Germany Hurz (-5|-5) #932
knockouts
Round 2

3:1
Absolute Beginner vs Absolute Beginner
August 23, 2017, 12:54 AM 0 -
221382 Turkey Triad (5|5) Romania MarianRV (-5|-5) #947
Group 1

4:3
Absolute Beginner vs Absolute Beginner
August 16, 2017, 03:04 PM 0 -
221322 Turkey Triad (5|5) Saudi Arabia Mega`Adnan (-5|-5) #932
knockouts
Round 1

3:1
Absolute Beginner vs Absolute Beginner
August 11, 2017, 02:10 PM 0 -

Author Topic: Map #15629, Shiny World by TriadKomito  (Read 6093 times)

0 Members and 1 Guest are viewing this topic.

Offline MarianRV

Re: Map #15629, Shiny World by TriadKomito
« Reply #15 on: July 08, 2015, 11:59 AM »

Offline Mega`Adnan

Re: Map #15629, Shiny World by TriadKomito
« Reply #16 on: July 08, 2015, 12:26 PM »
I want Lagnan world! :D



Adnan, you are Mega, not Micro and not even faint  :D So fight till the end please.

Offline XanKriegor

Re: Map #15629, Shiny World by TriadKomito
« Reply #17 on: July 08, 2015, 12:31 PM »
I can see a wave of World maps xD

Offline spleen17

Re: Map #15629, Shiny World by TriadKomito
« Reply #18 on: July 08, 2015, 12:53 PM »
Hmm Rattle World? xD

Offline MarianRV

Re: Map #15629, Shiny World by TriadKomito
« Reply #19 on: July 08, 2015, 12:55 PM »
Many "World" ideas around here xD
Maybe Angry Darts World? ;D

Offline XanKriegor

Re: Map #15629, Shiny World by TriadKomito
« Reply #20 on: July 08, 2015, 01:16 PM »
How about Luigi World? ahuauahu or Mario World? oh wait..... shi~

Offline MarianRV

Re: Map #15629, Shiny World by TriadKomito
« Reply #21 on: July 08, 2015, 01:17 PM »
How about Luigi World? ahuauahu or Mario World? oh wait..... shi~
Luigi World..sure :D

Offline TheKomodo

Re: Map #15629, Shiny World by TriadKomito
« Reply #22 on: July 08, 2015, 11:46 PM »
I swear as soon as I seen Triad call it Shiny World I knew this would happen  ;D

Offline Hurz

Re: Map #15629, Shiny World by TriadKomito
« Reply #23 on: July 08, 2015, 11:48 PM »
welcome to darts world

Offline XanKriegor

Map #15932, Shiny World A1 dSTC by Komito
« Reply #24 on: November 01, 2015, 05:07 PM »
Why not to use Antisink?

Offline MarianRV

Re: Map #15932, Shiny World A1 dSTC by Komito
« Reply #25 on: November 01, 2015, 06:00 PM »
Why not to use Antisink?
Good question indeed

Offline Sensei

Re: Map #15932, Shiny World A1 dSTC by Komito
« Reply #26 on: November 01, 2015, 06:05 PM »
Cause some players are too important and they don't want to download rubberworm and that shit.. Desyncs could happen too, cause they don't want to upgrade game.. Oh all of that "importantency"...

 We mortals could never understand, my dear friend Xan ;)
 

Offline TheKomodo

Re: Map #15932, Shiny World A1 dSTC by Komito
« Reply #27 on: November 01, 2015, 06:13 PM »
Why not to use Antisink?

Antisink is a feature of rubberworm, rubberworm is a WA MOD, we must stick to the features available in the standard version of WA.


Cause some players are too important and they don't want to download rubberworm and that shit.. Desyncs could happen too, cause they don't want to upgrade game.. Oh all of that "importantency"...

It has nothing to do with anyones ego, rubberworm IS NOT an upgrade, it's a MOD for WA.

Like I told Xan, we must stick to the original version of WA, regardless of your opinion, not everyone knows how to use rubberworm, or wants to use rubberworm.

We must make the challenge available to as many people as possible, it's that simple.

Offline spleen17

Re: Map #15932, Shiny World A1 dSTC by Komito
« Reply #28 on: November 01, 2015, 06:59 PM »
Cause some players are too important and they don't want to download rubberworm and that shit.. Desyncs could happen too, cause they don't want to upgrade game.. Oh all of that "importantency"...

 We mortals could never understand, my dear friend Xan ;)

What are you on about now?

Offline XanKriegor

Re: Map #15932, Shiny World A1 dSTC by Komito
« Reply #29 on: November 02, 2015, 01:16 AM »
Haha dont start it again please :D