Maps
April 19, 2024, 10:56 AM

[AKALucas] Underground

-Beach

Author(s): akalucas
1920 x 2816, PNG, 1.03 MB

Map type: Miscellaneous

Submitted by: Netherlands akalucas
Date uploaded: August 15, 2016, 10:13 AM
Last modified: August 31, 2016, 09:53 AM

Description:
Large map for player 3+ players. Best to be used with infinite rope and less then 40 seconds turn time.

With credits to MNP https://wmdb.org/users/Mnp for some of the assets.

Map Tags: large, train, cave, underground, map

General statistics

Downloaded 464 time(s).

Times used in games:
0
Unique players played on this map:
0
Used in challenges:
Mappacks containing this map:
1
Members marked this map as their favorite:
2


Rate this map

Difficulty Rate
Not rated yet
Overall Rate
Not rated yet
Creativity Rate
Not rated yet


Author Topic: Map #16843, [AKALucas] Underground by akalucas  (Read 3412 times)

0 Members and 1 Guest are viewing this topic.

Offline Husk

Map #16843, [AKALucas] Underground by akalucas
« on: August 16, 2016, 12:27 PM »
aeee nice mapa

btw I think u could give some credit to MnP in the description

Offline SolidSunny954

Re: Map #16843, [AKALucas] Underground by akalucas
« Reply #1 on: August 20, 2016, 08:24 PM »
kick ass map! =)

Offline philie

Re: Map #16843, [AKALucas] Underground by akalucas
« Reply #2 on: August 22, 2016, 09:04 PM »
shopper?
there's a big closed area in the middle..
but it's cool for rowy.
added it to my mappack.

Offline XanKriegor

Re: Map #16843, [AKALucas] Underground by akalucas
« Reply #3 on: August 23, 2016, 04:54 AM »
This area might be filled with pixels or  just filled completely to prevent crate drops. Gonna check this at the evening.

Offline akalucas

Re: Map #16843, [AKALucas] Underground by akalucas
« Reply #4 on: August 25, 2016, 11:17 AM »
aeee nice mapa

btw I think u could give some credit to MnP in the description

Thanks  :)

And I fixed the credits

Offline akalucas

Re: Map #16843, [AKALucas] Underground by akalucas
« Reply #5 on: August 25, 2016, 11:21 AM »
shopper?
there's a big closed area in the middle..
but it's cool for rowy.
added it to my mappack.

I'm not too familliar with all the map types and just gave it the "Shopper" label.. Should I label it differently?

Offline akalucas

Re: Map #16843, [AKALucas] Underground by akalucas
« Reply #6 on: August 25, 2016, 11:30 AM »
This area might be filled with pixels or  just filled completely to prevent crate drops. Gonna check this at the evening.

This area is just black and does not prevent crate drops or spawns, is this desirable?

Offline Husk

Re: Map #16843, [AKALucas] Underground by akalucas
« Reply #7 on: August 25, 2016, 07:14 PM »
This area might be filled with pixels or  just filled completely to prevent crate drops. Gonna check this at the evening.

This area is just black and does not prevent crate drops or spawns, is this desirable?

try play shopper in it, that should answer ur question xD

Offline Kaleu

Re: Map #16843, [AKALucas] Underground by akalucas
« Reply #8 on: August 26, 2016, 11:31 PM »
Label it as Miscellaneous (Other), last option of the map type field.
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓

Offline XanKriegor

Re: Map #16843, [AKALucas] Underground by akalucas
« Reply #9 on: August 27, 2016, 07:33 AM »
Yes, this map is shoppable. Lets look closer:



Color #0 should be black. It doesnt really matter coz WA will swap black color and current #0 anyway but TUS might take these two maps as different ones, maybe.





You have used 64 colors with dithering. Thats why the girder looks like this and map's size is over 1 MB. 113 colors w/o dithering would be better, i think. I would like to get its source for some experiments.





Some litter pixels are left left and right :D





This area should not be spawnable. Btw, these wagons looks MetalSlug-ish :)


« Last Edit: August 27, 2016, 07:45 AM by XanKriegor »

Offline XanKriegor

Re: Map #16843, [AKALucas] Underground by akalucas
« Reply #10 on: August 27, 2016, 07:42 AM »
You can fill it with solid color, as darkest as possible, i use 1,1,1:





usually i use for this purpose this pattern:



Empty 20x20 square with a single pixel. This gives us this:



This fill is unnoticable while background is black as well as if it is with gradient, and prevents worms, crates and everything else from spawning there automatically. The pixels' color should be something average between black and the average color of a gradient you gonna use (red if its deafult background theme - Beach, blue if its Time and so on).

I used this method at least here, here and here.


Another option is to do it like this:



Players would be able to get those "locked" crates brom the bottom, through thin ceiling. I used this once, here.
« Last Edit: August 27, 2016, 08:09 AM by XanKriegor »

Offline akalucas

Re: Map #16843, [AKALucas] Underground by akalucas
« Reply #11 on: August 31, 2016, 10:32 AM »
@XanKriegor, thanks for the feedback. I'll look in to it when I have some time.

As for your request to get the source, I'm afraid that I couldn't find the latest version of the map any more. I do however have the source of an earlier version of the map, which I pasted a link to below.
It's a PSD file, if you'd like an other format, let me know and I'll see if I can provide it.

Source: http://download-manager.nl/%5bAKALucas%5d%20Underground%20source.psd

Let me know if you've got any other ideas or edits to the map!  ;D


Label it as Miscellaneous (Other), last option of the map type field.

Thanks, I now understand the different schemes, and I thinks it's best to label the map as Miscellaneous as you said.


Offline XanKriegor

Re: Map #16843, [AKALucas] Underground by akalucas
« Reply #12 on: August 31, 2016, 01:28 PM »
Thanks, this goes too. Will get it tomorrow. Can you provide .pspimage file?  :D

Offline akalucas


Offline XanKriegor

Re: Map #16843, [AKALucas] Underground by akalucas
« Reply #14 on: August 31, 2016, 02:23 PM »
Haha)) ok ok.

« Last Edit: September 10, 2016, 06:52 AM by XanKriegor »