Maps
March 29, 2024, 12:55 PM

The Scorched Almond Caverns

Gulf

Author(s): Edwardos
4480 x 1624, PNG, 1.62 MB

Map type: Miscellaneous

Submitted by: New Zealand Edwardos
Date uploaded: February 07, 2017, 02:30 AM
Last modified: February 09, 2017, 01:51 AM

Description:
Nothing short of a passion project, this chocolatey map was gradually assembled from three different photos of the same four chocolate candy specimens until long after copy-pasting the images in PaintDOTNet's numerous separate layers got tedious and difficult, eventually creating this 4,000 pixels wide cavern map. This map is great for roping challenges, mine-and-barrel PVE, Super Sheep acing, and accommodating a huge amount of enemy worms who will still manage to be comfortably spaced out. In other words, play this with a good scheme for an overpowered deathmatch. Make sure the other people you play this with are well-known to have good attention-spans, because games in this board can last a hot while. In the works is a similar map with the same assets, but designed instead as a double-tunnel map for the Team17 shopping scheme.

Any tips, ideas, or constructive criticisms are welcome. I'm still something of a beginner at this hobby so if there's something wrong it would be nice to know about it for future reference and to prevent it from coming up again.

IMPORTANT NOTES: This is an oversized colourmap just over 1.6 megabytes in size, so expect some minor tinkering having to be done before you load and play it. Make sure you turn a border on for this map. It could be the kind with all four sides covered by indestructible borders, or just the option with a single barrier at the top. It doesn't matter which one, just make sure you don't play this as an island map, or else the facade will completely break and everything just won't look right. The border will appear to not fit in the editor, but that is just a visual bug from the editor caused by the less common aspect ratio that this map uses. If the sky looks too ugly, just open the editor and swap it to a different background colour, which should make it a little easier on the eyes. (For this purpose Construction works quite well, even if it does make the sky as well as the terrain brown.)

Map Tags: classic deathmatch, large, colourmap, photographic, chocolate

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Author Topic: Map #17032, The Scorched Almond Caverns by Edwardos  (Read 1224 times)

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Offline Edwardos

Map #17032, The Scorched Almond Caverns by Edwardos
« on: February 08, 2017, 05:06 AM »
My mistake. I realize now that the term "Bazooka and Grenade" is not a substitute for normal-basic-deathmatch, and that it's a completely different gamemode full of differences to what I was thinking of. I'd chance this map type to miscellaneous, but it seems as though I am unable to edit this page.

Offline MonkeyIsland

Re: Map #17032, The Scorched Almond Caverns by Edwardos
« Reply #1 on: February 08, 2017, 06:36 AM »
Look for below the map thumbnail.
Due to massive misunderstandings: MonkeyIsland refers to an island not a monkey. I would be a monkey, if my name was IslandMonkey meaning a monkey who is or lives on an island. MonkeyIsland is an island which is related to monkeys. Also there's been a legend around saying MonkeyIsland is a game. So please, think of me as an island or a game.

Offline Edwardos

Re: Map #17032, The Scorched Almond Caverns by Edwardos
« Reply #2 on: February 09, 2017, 01:53 AM »
Look for below the map thumbnail.

Oh, thank you. I didn't realize that button would be used for such a thing; I normally associate it with something else. Fixed the genre now.