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April 18, 2024, 04:26 PM

Spenner Trick Race

-Beach

Author(s): Spenner
7800 x 7800, PNG, 272.46 KB

Map type: Trick Race
Scheme file: Trick Race

Submitted by: Canada Spenner
Date uploaded: June 18, 2017, 06:59 PM
Last modified: June 19, 2017, 07:57 PM

Description:
This is my first time attempting to build a trick race. I had a lot of fun with it! I'm not the best at trick race so there may be some errors or nooby looking tricks here and there-- feedback is appreciated ;)

There were a couple things I wasn't confident about naming, but things such as "double shadow" should hopefully make sense by how the targets are laid out (FYI, it's kind of like a shadow into a ness but landing on a wall, not a ceiling).

Have fun!

-Spenner

Map Tags: Trick, Race, First, Map, Rope

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Author Topic: Map #17166, Spenner Trick Race by Spenner  (Read 1360 times)

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Offline WTF-8

Map #17166, Spenner Trick Race by Spenner
« on: June 19, 2017, 07:38 AM »
too hard :0\

btw, in Dragons, the roof where two out of four shots go has to be marked too
The manual in the installation folder is a pathway to many abilities some consider to be unnatural

Offline Spenner

Re: Map #17166, Spenner Trick Race by Spenner
« Reply #1 on: June 19, 2017, 03:10 PM »
Updated the map with that fix, thanks WTF-8  8) , also added the name "descent" to the "double shadow" because I guess that's correct.

Some tricks are undoubtedly pretty hard, but I've done them all many times over the make sure it's all possible  ;) I'd make a replay but I don't think I could do this map in only a few tries EVER

« Last Edit: June 19, 2017, 04:39 PM by Spenner »



Offline Masta

Re: Map #17166, Spenner Trick Race by Spenner
« Reply #2 on: June 20, 2017, 12:58 PM »
« Last Edit: September 19, 2022, 06:39 PM by Masta »

Offline Spenner

Re: Map #17166, Spenner Trick Race by Spenner
« Reply #3 on: June 21, 2017, 04:30 AM »
Thank you Nonentity, I'll have some time coming up to mess with cleaning up edges and those trick names. I might re-think the pump tricks as well-- I'll admit, pumps are new to me, and making them feel right with a properly executed one feels a bit out of reach for me, so perhaps I'll avoid putting them in for now (they can be tweaked as more difficult fly-to-target tricks I think, cept Butterfly, which I can change the starting block from.

I'm eager to make another map sometime soon and I'll be considering all the faults of this first when starting the build. Making sure everything snaps to a grid is imperative, I was building this in Illustrator not Photoshop, and it's a lot easier to align things unevenly.