Maps
April 24, 2024, 10:24 AM

Spenner Trick Race

-Beach

Author(s): Spenner
7800 x 7800, PNG, 272.46 KB

Map type: Trick Race
Scheme file: Trick Race

Submitted by: Canada Spenner
Date uploaded: June 18, 2017, 06:59 PM
Last modified: June 19, 2017, 07:57 PM

Description:
This is my first time attempting to build a trick race. I had a lot of fun with it! I'm not the best at trick race so there may be some errors or nooby looking tricks here and there-- feedback is appreciated ;)

There were a couple things I wasn't confident about naming, but things such as "double shadow" should hopefully make sense by how the targets are laid out (FYI, it's kind of like a shadow into a ness but landing on a wall, not a ceiling).

Have fun!

-Spenner

Map Tags: Trick, Race, First, Map, Rope

General statistics

Downloaded 41 time(s).

Times used in games:
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Unique players played on this map:
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Used in challenges:
Mappacks containing this map:
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Rate this map

Difficulty Rate
2 / 5
Total Members Voted: 1
Overall Rate
1 / 5
Total Members Voted: 1
Creativity Rate
1 / 5
Total Members Voted: 1


Author Topic: Map #17164, Sandy City by Anamat  (Read 1723 times)

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Offline Korydex

Map #17164, Sandy City by Anamat
« on: June 14, 2017, 08:48 PM »
Welcome back, Anamat! This map looks cool, I'm not a fan of large size tho

Offline Jengu

Re: Map #17164, Sandy City by Anamat
« Reply #1 on: June 17, 2017, 07:42 AM »
The colours are nice but the layout doesn't look too good. If you are looking for inspiration, two of the best shopper maps are 6666 and 29299.
           

Offline Korydex

Re: Map #17164, Sandy City by Anamat
« Reply #2 on: June 17, 2017, 09:21 AM »
The colours are nice but the layout doesn't look too good. If you are looking for inspiration, two of the best shopper maps are 6666 and 29299.
tbh i don't like those. dogma's and anamat's early city shoppers are where its at imo

Offline GeneralEcchi

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Re: Map #17164, Sandy City by Anamat
« Reply #3 on: June 17, 2017, 09:32 AM »
I'd most likely play on battle mode so I rate this map Darude out of Sandstorm

Offline Anamat

Re: Map #17164, Sandy City by Anamat
« Reply #4 on: June 19, 2017, 02:04 PM »
Cheers Wormers,

Jengu. - Interesting with shoppers how there's this tall maze like style or the older flatter city style. Both are great, not sure if they can be merged to create something. Seems to be choose one or the other. Using square-ish dimensions and then building on a slim tiered structure could work well.

Korydex - yeah I kind of agree, but old shopper format has been completed mapmaking. Might go for 6666 vibes.

Also thinking it needs a stricter colour scheme, but wanted that early original team17 cartoony style whilst keeping straight edges for layout.

 




Offline Godmax

Re: Map #17164, Sandy City by Anamat
« Reply #5 on: June 19, 2017, 02:13 PM »
The map is perfect for max scheme ofc. Already resized and cut the map to my personal and every max scheme lovers needs.

Offline Spenner

Re: Map #17164, Sandy City by Anamat
« Reply #6 on: June 19, 2017, 04:51 PM »
Love the look of this one, I guess I agree about the layout being a bit lacking but still. Nice looking! Reminds me a lot of Cave Story.



Offline Anamat

Re: Map #17164, Sandy City by Anamat
« Reply #7 on: June 20, 2017, 11:59 AM »
Not heard of Cave Story, searched, looks cool. However with modern pixel art games, I think 'Sword and Sworcery' is the best.