Anti Sink and Multishot are On. The sprites are tips to continue the race (they are not rules). The huge amount of instant mines scattered across the map can bring you back to where you were, usually delaying the winning player, but they can also give you a ride and throw you farther. Think wisely when it's time to throw yourself at them!
This scheme was originally based on the concept that allows delaying enemies using weapons, but this now changed, the scheme was updated to v3.8 and includes phased ally worms and phased enemy worms+weapons+damage (/boom). Other things that have changed is that the scheme has now Grenades (useful at some parts of the map), infinite Teleport (to help if someone miss the start position or another possible issue; despite that, it obviously must not be used), Petrol Bomb lasts 1 turn, the maximum number of flamelets is now 98 and weapons don't change automatically.
There is only 1 worm for each team. When the game begin the players must put the worms in the start (West in this map), and they need to go to the finish (South-East in this map) blowing themselves. The first player to arrive at the finish and plop (twice in a row with this scheme) is the winner.
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