Maps
March 28, 2024, 03:42 PM

Berria mappack

Mappack #111, Viewed 3582 Time(s)

Basic Information
Mappack Rate
3 / 5
Total Members Voted: 8
Name: Berria mappack
Type: WxW
Maps: 20
Uncompressed size: 165.45 KB
Submitted by: Poland Hussar

Download this mappack:
Downloaded 354 time(s).

Time: September 10, 2012, 07:53 PM
Description:
Okay, few of u knows then i rly like wxw so i decided to made mappack.

Those maps are not for all, they are specific, they are hard and many of them are rly hard.
When am saying "rly hard" that means then sometimes clear round without any
fail is not enaugh, u need to be fast and accurate !!!!!!!



Enjoy !

Mappack files and folders

1
Author(s): Hussar
Type: WxW
Downloads: 8391
Size: 1920x696 (bit)
 
10
Author(s): Hussar
Type: WxW
Downloads: 8396
Size: 1920x696 (bit)
 
11
Author(s): Hussar
Type: WxW
Downloads: 8379
Size: 1920x696 (bit)
 
12
Author(s): Hussar
Type: WxW
Downloads: 8428
Size: 1920x696 (bit)
 
13
Author(s): Hussar
Type: WxW
Downloads: 8351
Size: 1920x696 (bit)
 
14
Author(s): Hussar
Type: WxW
Downloads: 8360
Size: 1920x696 (bit)
 
15
Author(s): Hussar
Type: WxW
Downloads: 8369
Size: 1920x696 (bit)
 
16
Author(s): Hussar
Type: WxW
Downloads: 8383
Size: 1920x696 (bit)
 
17
Author(s): Hussar
Type: WxW
Downloads: 8347
Size: 1920x696 (png)
 
18
Author(s): Hussar
Type: WxW
Downloads: 8362
Size: 1920x696 (bit)
 
19
Author(s): Hussar
Type: WxW
Downloads: 8352
Size: 1920x696 (bit)
 
2
Author(s): Hussar
Type: WxW
Downloads: 8392
Size: 1920x696 (bit)
 
20
Author(s): Hussar
Type: WxW
Downloads: 8364
Size: 1920x696 (bit)
 
3
Author(s): Hussar
Type: WxW
Downloads: 8369
Size: 1920x696 (bit)
 
4
Author(s): Hussar
Type: WxW
Downloads: 8382
Size: 1920x696 (bit)
 
5
Author(s): Hussar
Type: WxW
Downloads: 8357
Size: 1920x696 (bit)
 
6
Author(s): Hussar
Type: WxW
Downloads: 8380
Size: 1920x696 (bit)
 
7
Author(s): Hussar
Type: WxW
Downloads: 8351
Size: 1920x696 (bit)
 
8
Author(s): Hussar
Type: WxW
Downloads: 8361
Size: 1920x696 (bit)
 
9
Author(s): Hussar
Type: WxW
Downloads: 8369
Size: 1920x696 (bit)
 

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Author Topic: Mappack #116, Turko Elite mappack submitted by Turko  (Read 7020 times)

0 Members and 1 Guest are viewing this topic.

Re: Mappack #116, Turko Elite mappack submitted by Turko
« Reply #15 on: September 22, 2012, 10:09 PM »
nice maps, I think they are good at least for 1 game :)


dt`wreckz: zooks are effected my win

Re: Mappack #116, Turko Elite mappack submitted by Turko
« Reply #16 on: September 22, 2012, 10:26 PM »
Sorry  guys but I totally disagre with all your no premade map. In what world a premade map in elite where you have to use your brain could make so much a difference that it makes you win ? If so give me one example.Some people (including me) are what you call bad map maker (which is highly discutable when there shouldn't be "good" or 'bad' map in elite) and someone is doing a map pack on what it is the nowdays "normal elite" map pattern. What is the problem ? If there are 2k "good" elite map, do you think there will be someone to map abuse or to remember all the map pattern. Even if there was such a case, how does it matters when barrel an mine are random ?
Although, I agree that the diversity on maps make elite enjoyable. It is not a valid argument when 90% of elite map has the same pattern and if you have 2K elite map you wouldn't remember all of them.

Sure knowing the map doesn't mean the player that already played on it has much bigger chance of winning. It's more about being fair towards the oponnent. Besides, most people agree that Chelsea and his shoppa map whoring is not right and it's against fairness. It's simply lame. Using premade elite maps is even more lame since all you have to do is to click a few times in the map editor, then add few more clicks for reseeding the objects if you want and you've got a decent elite map. That doesn't cost much time.

Where did you got that part where you say we call people's maps bad or good? That's ridicilous, I, personally, can play on any map, edited, not edited, whatever, ea doesn't tell you which map is good or bad, because like you said, it's all subjective. Our members should be able to play on any map without arguing whether it fits their taste or not.

For the record dulek, I was in ea and I didn't got booted because of this opinion but because I left to Australia for almost 1 year so I went inactive.

It's not a necessity in ea to have same opinion about premade maps but it is a big negative factor for me since I treat it as lameness. That's all.
« Last Edit: September 22, 2012, 10:33 PM by Dulek »

Offline van

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Re: Mappack #116, Turko Elite mappack submitted by Turko
« Reply #17 on: September 22, 2012, 10:35 PM »
There's a downside to some of the overly edited maps though! If you can walk from one side to another without using any ropes/chutes then obviously something is wrong. Tele placement doesn't matter as much anymore and forcing your opponent to rope in early game isn't crucial either. It diminishes a part of strategy, that results in forcing games to look almost exactly alike, throwing lucky nades on a map where they're bound to bounce one way or another.

Personally I have no idea what happened to elite in the past few years, it used to be either 100% random or lightly edited ones that gave an equal amount of hides on both sides. Not these 10-hides-on-each-side ugly ones. What bother me is that some of the maps I host get called by newcomers not fit for elite. It's gotten to the point it's ridiculous. (Here are few of mine https://www.tus-wa.com/profile/van/maps-choices/ )

Of course I'm also able to play on both kinds of maps but I do not enjoy it as much. That's a definitive NO to presaved maps on my part. It's lame and unnecessary.
« Last Edit: September 24, 2012, 06:12 AM by MonkeyIsland »

Offline Husk

Re: Mappack #116, Turko Elite mappack submitted by Turko
« Reply #18 on: September 22, 2012, 10:52 PM »
everything van said about those silly edited maps

+1

Offline Turko

Re: Mappack #116, Turko Elite mappack submitted by Turko
« Reply #19 on: September 23, 2012, 12:50 AM »
Next up: Premade Team17 and Intermediate maps.

I don't mean to flame you here Turko, but premade maps for a scheme which is supposedly played on random maps are just retarded.

1-Elite in random maps in my opinion is like hysteria... fome and useless, if u use this map in a elite you can go from left to right with 1 rope... it has no strategy.

2-I never use premade maps, i just upload the maps that i create before playing.

Asbest`FAW> after match I will complain to ffie 
MOD`Dmitry> ok i too 
TdC--Turko> and ill get a lawyer


Spoiler! View

TdC''Turko> When will you fix your pc?
TaG'G> Never
TaG'G> Or maybe next week

Re: Mappack #116, Turko Elite mappack submitted by Turko
« Reply #20 on: September 23, 2012, 09:30 AM »
1-Elite in random maps in my opinion is like hysteria... fome and useless, if u use this map in a elite you can go from left to right with 1 rope... it has no strategy.

It has strategy, just different kind of strategy that most of the people are not adapted to and they're affraid of trying 'new old' unedited map so they rather stick to these maps with dozen hides where game looks more like bng. I'm not against edited maps tho, I enjoy them now both ways. :)

Offline darKz

Re: Mappack #116, Turko Elite mappack submitted by Turko
« Reply #21 on: September 23, 2012, 10:30 PM »
Saved maps can be whored, meaning you can memorize notches, jumps and just about everything else related to mechanics. I'm not saying people do this, but on saved maps they could do it, and maybe some people are doing it, who knows. Fair play is to create a random map (edit it as much as you like) right before the game.

People have evidently whored RR, Roper and Shopper maps. Why wouldn't they start doing it with Elite maps?
I remember knowing who it was but dont remember exactly what I knew
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