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Mappack #596, Viewed 747 Time(s)

Basic Information
Mappack Rate
3.33 / 5
Total Members Voted: 3
Name: Mirrored BnG #3 : Community terrains (Part 1)
Type: BnG
Maps: 10
Uncompressed size: 849.79 KB
Submitted by:

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Downloaded 50 time(s).

Time: February 01, 2024, 03:10 PM
Description:
Thanks to amazing people of this community, we now have dozens of custom terrains. (Anyone that isn't aware of this, please do check WkTerrainSync module)
Wanted to give some love back and decided to honor them by making BnG map of each terrain manually made or imported from other Worms titles. Ofc, once again, it wouldn't be possible without my friend XanKriegor.

Enjoy!


Mappack files and folders

Area 51 (Battle Islands)
Author(s): Sensei, XanKriegor
Type: BnG
Downloads: 235
Size: 1920x696 (png)
Camping
Author(s): Sensei, XanKriegor
Type: BnG
Downloads: 223
Size: 1920x696 (png)
Candy 2.1
Author(s): Sensei, XanKriegor
Type: BnG
Downloads: 233
Size: 1920x696 (png)
Cosmic Black
Author(s): Sensei, XanKriegor
Type: BnG
Downloads: 237
Size: 1920x696 (png)
Elastomania
Author(s): Sensei, XanKriegor
Type: BnG
Downloads: 231
Size: 1920x696 (png)
Ganja 2.0
Author(s): Sensei, XanKriegor
Type: BnG
Downloads: 265
Size: 1920x696 (png)
Geiger V2 (Worms United)
Author(s): Sensei, XanKriegor
Type: BnG
Downloads: 225
Size: 1920x696 (png)
Hell (Worms Reloaded)
Author(s): Sensei, XanKriegor
Type: BnG
Downloads: 230
Size: 1920x696 (png)
Jurassic (Worms Reloaded)
Author(s): Sensei, XanKriegor
Type: BnG
Downloads: 234
Size: 1920x696 (png)
Lowpoly
Author(s): Sensei, XanKriegor
Type: BnG
Downloads: 237
Size: 1920x696 (png)


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Sensei

Shoutout to blitzed, since he's our most loyal customer. Have fun man!
Lot more coming, stay tuned.

XanKriegor

Yes, its nice to see your work in use, thanks!
All maps use 100 colors, just as before.

TheWalrus

These are nice, still hoping we can someday generate these in mapgen!  until then will use these great packs!


Sensei

Thanks Walrus, Blasko! Mappack Part 2 is also uploaded.
Third one coming in next few days.

Kaleu

Quote from: TheWalrus on February 01, 2024, 03:59 PM
These are nice, still hoping we can someday generate these in mapgen!  until then will use these great packs!

I think Kirill knows how to do that. He used mapgen with Sonic terrain.
Experience the best TTRR gameplays with my maps!

→ The best of Kaleu ←

↓ Average anti-modules player ↓

Sensei

Quote from: Kaleu on February 11, 2024, 02:13 PM
I think Kirill knows how to do that. He used mapgen with Sonic terrain.

Apparently, you need to extract objects with SpriteEddy program and then somehow merge terrain in that form into mapgen. King gizzard told me that can be easily done. I doubt it's that easy when you don't know what you're doing, though.


King-Gizzard

Doing conversions to MapGen is a little bit fiddly but fairly easy to get the hang of when you see the steps.  I'm happy to make a video or document it, but ...

I've tested a conversion of the Meadow terrain and found an issue with how MapGen calculates the final colour palette.  Any palette option lower than the 112 colour option reduces quality.  EG, my images use 96 colours but the 96 colour option in MapGen makes changes to the colours of objects. But if you set 112 colours, it's likely to mess up the background gradient even if the terrain only uses say 50 colours, because it fills the rest of the palette up with colours that don't exist in the map.  I'd rather this was fixed before converting the terrains I've made, only because I spent a lot of time optimizing the colours so the foreground elements fit within 96 colours.

Ideally it would be best if MapGen didn't give any colour options and just indexed the unique colours used in the map, leaving the rest of the palette empty.  Maybe some detection code to warn if it goes over 112 colours and a separate "Save As True Colour" option.  I've reached out to Plutonic on Discord.

TheWalrus

I posted this before but I want Mapgen integration with terrainsync badly, I posted in plutos thread.