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Messages - KoreanRedDragon

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1
Leagues Games Comments / Re: Game #240517, reported by Sensei
« on: February 09, 2024, 10:53 PM »
Well yeah, 'cause everyone who would actually play BnG to win has stopped playing it, for exactly these reasons, i.e. because they thought the scheme didn't really have the potential for true competitive play. But I maintain that they're wrong to think so! If that's a 2011 world view, it's because nothing any league has tried since then has helped reverse the scheme being seen in this way, as essentially unworthy of playing unless it's among friends, all cuddly wuddly.

But so anyway, now instead we just have us old farts enjoying gentlemanly BnG where we specifically avoid going for the shot we think is most likely to hit like 80% of the time, with maaaybe two or three exceptions at any one time of players who do play to win, then get shit for it behind their backs, instead of respect for taking the game seriously like they would with every other scheme. That's the thing that ultimately needs fixing, but of course it's hard because the mentality is so deeply ingrained.

I have kinda given up on these discussions regarding BnG in particular, though, to be frank. I'll still happily explain my views when people go out of their way to ask me, but it's been basically 10 years now since I've recognised that proselytising my ideas for how to fix the scheme isn't ever going to change enough minds to have any real, lasting effect. Maybe once we start looking into new ways for the game to generate random maps, shape and size wise. Or in terms of object seeding as well, hmmm. Maybe that's when it'll become easier to see just how much effect map choice has on BnG, but again, clearly the divide between how I see this and how most of you guys do is still significant. That's no reason not to get some games in, though!

2
Leagues Games Comments / Re: Game #240517, reported by Sensei
« on: February 09, 2024, 01:54 AM »
Oh, I didn't really mean the top 1% of the top 1% of BnG players who can just notch any shot on any map there; those deserve to win everything anyway, they've put in the effort! My issue isn't even with notching play styles winning more often than they "should" or anything like that, it's just the lack of variety when the game is played that way by players who know only a few of the shots, and only ever go for those. And then the obvious counter is to try and roller them from insanely tight hides, knowing their attempts at the notched shots aren't going to dig to you. Just makes it so every league BnG I watch plays out the same way. Meh.

Sure, playing on maps that are squiggly and have relevant height differences and lots of different types of hides (some with overhangs above them) at the start of the match already isn't perfect in every way either. Sometimes you do run out of hides, but I'm totally okay with that being an option. And you're right, any type of map develops over the course of a match too, including in terms of height differences. Still, it's just really obvious to me that literally all of the common complaints regarding the scheme are at least partially resolved by playing on these (OBJECTIVELY, FITE ME) more interesting maps. They have more room to develop into more different endgames, and the early push gambles feel more strategic on them because unlike on the flat -Forest maps, at least you often get the choice between hides that are more or less vulnerable to pushing. Again, not perfect. But I think genuinely an improvement, and that's the thing that makes me sad, so many other people who would potentially be interested in really getting into the scheme... just not really seeing it. And then choosing instead not to get into BnG at all. Agh.

3
TUS Discussion / Re: Should transparent water be allowed?
« on: December 12, 2023, 07:49 AM »
Well, that's just a different discussion then, I think. It then comes down to which of those changes you see as for the better and which for the worse, but that's personal opinion for the most part. So it's trickier (and less sensible and satisfying) to argue about than things more rooted in fact, like arguing about which skill sets the game of WA covers. But even there, you do eventually have to decide which of those it should cover and which it shouldn't, which veers into opinion territory again. My opinion there is pretty simple though, I think it should just cover as many skills as possible between all the different schemes. Why not? So obviously I'm going to worry about removing anything that players are already competing at, things that some are better at than others, things I'm maybe personally working towards getting better at because I currently suck at them, etc.

I just don't find the argument that quality of life improvements should all always happen convincing. Some of them, sure, but especially with things that affect gameplay at the competitive level, it makes sense to be extra careful. Because where do you draw the line once you do start changing these things on the level of the entire community? Once you give all the schemes more hot seat time so it's easier to see the wind, remove the water waves so it's easier to see terrain and mines, implement wkPin and wkWormOrder so we don't have to memorise things anymore... ehh. Seems pretty obvious to me that that would kill at least some of the variety that makes it so enjoyable and unique to compete at Worms of all games.

No worries about sounding aggressive, btw. Spicy discussions are my favourite! Though as I say, they're more fun and fruitful when it isn't just one opinion vs. another, but rather something that can in some way be verified or falsified.

4
Maps Comments / Re: Map #10892, Shwagums_ThrowinRopes2001 by Shwagums
« on: December 12, 2023, 02:10 AM »
Thinking of a nice rope map then expanding and seeing that masterpiece is priceless ;D

NO IDEAS.

Hm, on second look, could this have been a parody map of sorts? The SHWAG logo could be a satirical take on the WAG one, that the Worms Architech Guild (of MrBlackSGY fame) used to put on all their famous maps. Maybe I'm overthinking this...

5
Leagues General / Re: Push it to the limit
« on: December 12, 2023, 01:59 AM »
I kind of agree with this. Is there a theoretical or practical reason behind why the rating system couldn't handle an infinite number of matches between any two players within a season? Even simpler Elo-like rating systems are pretty good at accounting for newbie bashing and eventually award like no points if you keep bashing the same player. And if that player ever wins even once, the punishment for the newbie basher is severe. But if it's about padding win streaks... well, win streaks don't really do anything to get you into playoffs, right? They're just there to look pretty on TUS, so we shouldn't care too much about them in the first place. And if you really wanted to, you could pad them insanely under the current 50 match limit anyway.

At the very least, if there's some reason I'm not thinking of right now, the limit could be removed for pairs of players who are (currently?) both above the starting seasonal rating, maybe? Would that break anything?

6
TUS Discussion / Re: Should transparent water be allowed?
« on: December 12, 2023, 01:30 AM »
Just get better at predicting where invisible mines might lie! You can even count the number of mines on the map and have that inform your tactical decisions, it's totally a skill. Or just react to randomly stumbling upon them more quickly! :P

Signed,

Conservative Nonsense Enjoyer

7
Leagues General / Re: new ttl
« on: December 09, 2023, 07:24 AM »
Yeah, I'll play some T17 too. 'Tis the season.

8
Challenges Comments / Re: Challenge #806, Multikill Puzzle #2
« on: December 29, 2022, 02:15 AM »
Alright, found an actual 3-turner now, perhaps lightly inspired in some ways by things discussed with Senator. It's different in a few pretty relevant ways from his own solution though, so I'm happy enough with it. It's not really the solution I was initially going for, but that one might straight up be impossible, haven't found a way to get it to work yet. And certainly that one would be less repeatable, what with probably having to do the jump into the dyna explosion and such. So this is cleaner, plus it makes use of the thing that Abegod said about weapons dealing damage to both worms and terrain...

Oh yeah also, I did eventually watch your almost solution, Zalo. You're a crazy f@#!er, that's not repeatable at all! But really nice idea anyway, the way you found the path into the tunnel.

9
Challenges Comments / Re: Challenge #806, Multikill Puzzle #2
« on: December 27, 2022, 02:53 PM »
I think I see exactly what Zalo means by the water needing to be a pixel higher in order for a very neat 3-turn solution to work, haha. Pretty sure I've found the same one. I'll just submit it so you can see.

10
Contender for the quickest round of T17 played, hehe.

Definitely had some strange, strange rounds tonight. But it's been fun, looking forward to more in the future, Jago!

11
Nice games Jago, very tense all three rounds!

12
Leagues Games Comments / Re: Game #232472, reported by vesuvio
« on: June 18, 2022, 11:19 PM »
Nice round, yeah. I wonder how it would have gone if Lupa had just shotgunned both your bottom worms and left the one on the side of the map.

13
Leagues Playoffs / Re: TRL: Team17 Playoffs #30
« on: June 17, 2022, 03:57 PM »
I'll be able to play in like 5-7 days

Got it, talk to you then!

14
Leagues Playoffs / Re: TRL: Team17 Playoffs #30
« on: June 16, 2022, 04:16 PM »
Hey Zwitter, sorry I was too busy with other shit to agree to play our match when you first asked about it (weeks ago). I'm much more available these days, and I know you have other things going on as well and can't plan ahead very far in advance, so just let me know a couple of days beforehand what date/time would work for you and I'll try and fit my schedule around that.

I'm in the GMT+2 timezone now during summer, so it's 18:16 at the time of me posting this message. Usually I prefer to play during late afternoons and evenings, but I can handle late at night or a bit earlier in the day too, if that's better for you. I'll be checking my WormNet private messages daily, so message me there when you can! I'll hopefully remember to check this thread too, though.

15
This is much more likely to have to do with what your PC is doing in the background than any graphical settings in the game itself, but I'm attaching mine for reference, just in case. If you download a utility like Process Explorer, that can maybe help you clean up some of the bloat your OS is bothering WA with, and also allow you to set your WA.exe process to run on only a single CPU core (something called "process affinity" in Task Manager and Process Explorer). Maybe also try bumping its "process priority" to above normal or high, that feels like it helps me a little bit, sometimes. But you have to remember to do this every time you run the game, sadly.

The caveat regarding my WA settings being, since I use neither v-sync nor assisted v-sync these days, my framerate is completely unlocked and that means that on my 60 Hz monitor, I do see quite a bit of screen tearing when panning the camera around island maps, and a little bit when roping on 1920×696 pixel maps, so even with no camera movement. Some people may perceive this as stuttering, even though it's not really that, but either way, it's the price I'm willing to pay to get the lowest input lag my crappy hardware can muster.

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