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Messages - Masta

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1
I'm glad we are on the same page about time investment. Playing on the same map for more than 90 min is usually enough for me to get bored and start to lose focus. I read what you said as indirectly suggesting that someone should try to do a sub 180 on this map, that's why I made the sub 190 suggestion to you. If you want to do a certain time on a map you should do so at your own discretion and because it's a goal you set for yourself, that's how I feel at least. My apologies if I misunderstood.

As for analogue keyboards I would feel bad for using one in combination with finger rolling. The tapping speed you gain with finger rolling and the additional tapping control needed feels balanced to me, but the nature of analogue switches kind of negates the finger control aspect. I'm also afraid I will lose the finger control I've built up over the years and become dependent on analogue switches.

@Masta(or anyone else), if you watched the TA run I did, are there any parts you saw and think could be done more optimized to save some seconds?
Here are a couple of moves that could improve the run, it's just my intuition that it's faster so I can't guarantee a time save:

2
Damn Masta... Very nice run! Impressive it was about 1 second to my original Save State replay run!
Thanks, it could have been faster without the fall so I'm a bit disappointed but there is still a bunch of time to save as you have shown.

It's stringing them all together that would make anyone who could pull it off, the greatest roper that has ever lived. :D
I don't agree with this or even care the only reason I would try to do it is if you did a sub 190 as my goal for this map is to be 10s faster than you.

3
General discussion / RR map pack speedruns
« on: October 09, 2023, 04:50 PM »
Using TerrainSync to auto place, a script to auto select the next map and Auto Splitter.
I will reach out to moderators of Worms Armageddon on speedrun.com if there is an interest to add it on there, it can be added under "Worms Armageddon Custom Maps."

4
Cups and Tournaments Comments / Re: Cup #1206, Big ZaR RR Cup 3
« on: September 30, 2023, 05:29 PM »
We have agreed to play today at 20:15 UTC.

5
Schemes Comments / Re: Scheme #5305, Big RR Roulette submitted by Masta
« on: September 21, 2023, 02:52 PM »
My scheme is based on Big Rope Race and the classic party game Hasbro Twister. I look forward to discussing ideas, collaborating and having fun creating schemes. Thanks everyone!

6
Cups and Tournaments Comments / Re: Cup #1214, Wheel of Fortune Cup #1
« on: September 19, 2023, 08:33 PM »
Post your good and bad luck. I landed on Boomrace against Slayer, someone who is in a community named "Boomrace Masters."

7
Schemes Comments / Scheme #5305, Big RR Roulette submitted by Masta
« on: September 19, 2023, 05:59 PM »
If you have any ideas for other rules than the ones I came up with it feel free to suggest them here.
The scheme could be played in several matches where the leader has more difficult rules to follow or must follow multiple rules at once.

8
General discussion / Re: wkautokeys.dll download link?
« on: August 30, 2023, 12:44 PM »
The subtle difference between the Wooting 60HE and the script is that with the keyboard you at least have to lift one of the keys for a very short time, I believe 1 ms, before pressing the other key. With the script you do not have to lift the other key at all. Hardware that is closer in functionality to the script is a D-PAD where two opposite buttons can not be pressed at once. By mapping the space key to left and right on a D-PAD it is possible circumvent the multiple space block.
I would not mind seeing both hardware like that and the script allowed on TUS even as someone who has no interest in using it. I do not believe those tools give enough of an advantage to be banned.

13
Leagues Games Comments / Re: Game #231028, reported by KinslayeR
« on: February 25, 2022, 08:30 PM »

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