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Tech Support / Re: Possible minor weapon bug.
« on: April 20, 2024, 09:25 AM »
It's definitely fun that moles can change directions like that, but it looks so goofy. IMO, the sprite should flip to match the new direction.
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While video game updates are insanely common these days, it's quite strange to see a publisher adding some polish to a game that's been available for more than two decades. Still, the fact that Team 17 was willing to do so says a lot about how the game continues to perform after all these years. If Worms Armageddon weren't performing well on Steam, it seems pretty unlikely that Team 17 would bother with this latest patch. The game clearly has legs, despite the fact that its characters do not!
They obviously want to boost the sales of the game on steam hence why they claim it's only on steam, DC and CS do free work for the community, they try to make a cash grab on it... Also I like how the tweet says "As if we'd ever forget our turn-based Worms fans!" as if they're directly implicated in the making of 3.8...
Currently tweening is a conditional-compile option, so all I have to do is change it to a runtime condition. I have gotten other requests for that, so will probably do it.
[DC] Most in-game motion and animations are now rendered at the hardware refresh rate, rather than being locked to 50 Hz as before. The game engine still runs at 50 Hz, so "tweening" is used to accomplish this. As a result, most in-game motion that used to appear somewhat jerky will now look quite smooth. (Note, tweening of animations is still limited by the number of pre-rendered frames in Gfx.dir. The difference is that now, the available frames are used as effectively as possible.)
[DC] When loading its water graphics, the game now first tries to load DATA\Gfx\Water.dir, which is a re-rendered version of the original blue water waves – using the same algorithm, but antialiased and animated at a much higher framerate, to make it look good in super-slow-motion playback. If that file is not found, the game falls back to loading the original rendering of blue water waves, Data\Water\Blue\Water.dir (on CD-ROM if running the CD Edition).
This time, they will at least have a beta test.. everybody sign up! https://mailchi.mp/team17/worms-2020-beta-sign-up
https://www.team17.com/introducing-worms-rumble/team17-news/