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Messages - The Extremist

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1
Tech Support / Re: Possible minor weapon bug.
« on: April 20, 2024, 09:25 AM »
It's definitely fun that moles can change directions like that, but it looks so goofy. IMO, the sprite should flip to match the new direction.

2
Tech Support / Possible minor weapon bug.
« on: April 19, 2024, 07:10 AM »
Kaos Normal on HostingBuddy.

Final move of the game (00:17:50.00), Mole Squadron is launched; watch the orientation/trajectory of the last mole.

3
Announcements / Re: Worms Armageddon v3.8.1 Released
« on: December 26, 2020, 07:15 AM »
The joy continues!!!!

4
General discussion / Re: The best admin ever
« on: September 22, 2020, 08:47 AM »
Happy Birthday! :D

5
Promotion Project / Re: Best Moments of NNN clan
« on: July 26, 2020, 11:43 AM »
The editing, with the static cuts, is obnoxious.

6
The update got covered in the Completely Unnecessary Podcast, which gets 10k to 20k views per video, plus audio downloads.

Here's the article they reference; like many others, that site seems unaware that Team17 didn't develop the update themselves:
Quote
While video game updates are insanely common these days, it's quite strange to see a publisher adding some polish to a game that's been available for more than two decades. Still, the fact that Team 17 was willing to do so says a lot about how the game continues to perform after all these years. If Worms Armageddon weren't performing well on Steam, it seems pretty unlikely that Team 17 would bother with this latest patch. The game clearly has legs, despite the fact that its characters do not!

7
Announcements / Re: Worms Armageddon v3.8 Released
« on: July 19, 2020, 09:18 AM »
They obviously want to boost the sales of the game on steam hence why they claim it's only on steam, DC and CS do free work for the community, they try to make a cash grab on it... Also I like how the tweet says "As if we'd ever forget our turn-based Worms fans!" as if they're directly implicated in the making of 3.8...

Kinda seems like it...the announcement on Team17's website also only mentions the Steam version.

8
Announcements / Re: Worms Armageddon v3.8 Released
« on: July 18, 2020, 10:59 AM »
The update trailer video now has 40,000 views on YouTube with 170 comments, plus nearly 12,000 views on Twitter. :)

However...Team17 claimed on Twitter that the update was for Steam only:

https://twitter.com/WormsTeam17/status/1284115271830167553

Are they so against linking to a community page that they would outright LIE?? Or is their PR department just hopelessly misinformed?

9
Announcements / Re: Worms Armageddon v3.8 Released
« on: July 18, 2020, 09:58 AM »
Currently tweening is a conditional-compile option, so all I have to do is change it to a runtime condition. I have gotten other requests for that, so will probably do it.

Sounds promising, thank you for taking notice. :)

10
Announcements / Re: Worms Armageddon v3.8 Released
« on: July 17, 2020, 09:51 AM »
Just one minor concern:

Quote
[DC] Most in-game motion and animations are now rendered at the hardware refresh rate, rather than being locked to 50 Hz as before. The game engine still runs at 50 Hz, so "tweening" is used to accomplish this. As a result, most in-game motion that used to appear somewhat jerky will now look quite smooth. (Note, tweening of animations is still limited by the number of pre-rendered frames in Gfx.dir. The difference is that now, the available frames are used as effectively as possible.)

I think I asked this once before - can this be disabled? If not, will it be possible to have such an option in the future? I ask because people may prefer the old, technically inferior look because they're used to it.

Same questions and reasoning goes for this:

Quote
[DC] When loading its water graphics, the game now first tries to load DATA\Gfx\Water.dir, which is a re-rendered version of the original blue water waves – using the same algorithm, but antialiased and animated at a much higher framerate, to make it look good in super-slow-motion playback. If that file is not found, the game falls back to loading the original rendering of blue water waves, Data\Water\Blue\Water.dir (on CD-ROM if running the CD Edition).

11
Announcements / Re: Worms Armageddon v3.8 Released
« on: July 17, 2020, 09:44 AM »
Wowie Yowie!!!! :o

No wonder it took so long. Microscopic stuff virtually nobody will notice, alongside several monstrous new features. And great strides in compatibility and stability.

This is how you make a 21 year old game keep looking attractive without destroying what makes it great. :)

Thank you very, VERY much Deadcode and CyberShadow! Everyone, please spread the word! Social media, other message boards, YouTube comments, live streams, comments on live streams, heck, buy some adspace if you can spare the dough! ;D

12
Other worms games / Re: Worms Rumble
« on: July 07, 2020, 11:47 PM »
This time, they will at least have a beta test.. everybody sign up! :D https://mailchi.mp/team17/worms-2020-beta-sign-up

They had a beta for Worms Revolution. A bunch of bugs made it through then.

13
Other worms games / Re: Worms Rumble
« on: July 01, 2020, 10:48 PM »
https://www.team17.com/introducing-worms-rumble/team17-news/

"We’ve got a Holy Hand Grenade shaped cherry for this announcement cake!"

Who writes this stuff?

Anyhow, the inital reactions seem pretty dire:

https://www.resetera.com/threads/worms-rumble-announced-for-ps5-ps4-and-pc-real-time-32-players.239371/

14
Other worms games / Re: Team17 has announced Worms 2020
« on: March 09, 2020, 11:11 PM »
A good new Worms game needs six things:

1. 2D
2. Highly predictable gameplay physics, with a good sense of weight and friction, but also easy to launch objects.
3. A super-simple, super-fast Ninja Rope. Should feel more like a pole than a piece of wet spaghetti.
4. A CLEAN art style. You should NEVER have to guess what you're looking at.
5. LAUNCHES with key features WA players take for granted (fully functional chat, custom maps, lots of scheme settings).
6. Zero dead air - if the player has to wait for even a fraction of a second, it better be for a damn good reason.

Formulas make people comfortable. They sell. Don't reinvent the wheel, just upgrade.

15
General discussion / CWT 2019 final now being streamed.
« on: January 09, 2020, 11:44 AM »
Rafka v Siwy - BE THERE.

https://www.twitch.tv/mrtpenguin/

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