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Messages - Squirminator2k

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1
General discussion / Re: Los Angeles Wormers!
« on: July 21, 2023, 02:30 AM »
That would unfortunately be, in this particular instance, geographically inconvenient.

2
General discussion / Los Angeles Wormers!
« on: July 20, 2023, 10:46 PM »
I have a Worms-related project in the works that will hopefully be happening in the Los Angeles area, and I'm trying to find out how many members of the community are in or near LA. If that's you, sound off and let me know!

(As soon as I have more information I'll be sharing it. But it's good! And fun!)

3
General discussion / Re: WA is on life support
« on: July 18, 2021, 07:41 PM »
Something to consider also is that with a lot of countries relaxing their COVID protocols, a lot of people might now be going out to bars, pubs, parks and just generally socializing in a way they haven't been able to for a year and a half. I expect most games have taken a bit of a hit of late (though they'll be back soon, for a number of reasons).

4
Other worms games / Re: Worms Rumble
« on: July 18, 2021, 05:26 PM »
I think I'd be enjoying Rumble a lot more if it weren't for the camera positioning. It feels like it's positioned more to show off the backdrop than it is to show the actual play area.

5
Ooh, I had no idea those existed! Thanks for sharing.

6
As has been seen in other speedrunning communities, notably Super Mario Bros., TAS runs typically compliment the human runs, as opposed to replacing them. They provide a hypothetical hard-line for the fastest possible run within the game, even if it's not within human capabilities. That's something that has always fascinated me.

Personally, I'd love to see what a TAS run of the WA missions looks like.

7
Nice! Very exciting stuff.

8
> New member with 3 posts, all in this thread
> Immediately defending Kradie

You might want to slow down there, you're gonna run out of socks at this rate!

10
Further thought: Nothing stopping me from setting up a Classic Worms Discord, perhaps? Separate leagues for PC MS-DOS Worms and Amiga Director's-Cut Worms...

Another thought (edited in later): WormsDC allows for multiple schemes (or Option Sets, as the game refers to them) whereas Worms only allows for one saved setup at a time.

11
Love the idea, would play classic worms.  The ninja rope does suck but having less mobility creates a different and unique dynamic.  WA bores me to death right now but would jam on some classic, didn't even know this was possible.
Oh yeah, I've been using Parsec to play WormsDC remotely with people for slightly over a year now. I even held an impromptu tournament with 7 other players a couple of weekends ago. One of our players was in Australia and even they didn't notice any input lag.

12
I've been thinking about this for about eight-thousand years - would a Classic Worms League, with games played exclusively in the first-gen iterations of the games, be viable? How would it work? Which version of the game would be the centralized version? How do you even pull such a thing off? I'm going to sketch out my stupid thoughts here in the hopes that it encourages wider discussion.

Firstly, the biggest hurdle: Exactly no first-gen have online play. Worms Reinforcements adds IPX/Modem play to the original on the PC, and the version of Worms on Steam and GOG happens to include the expansion, but does that work? The short answer: No. So have we fallen at the first hurdle? Would such a league need to be played in person?

Again, shockingly: No. Applications like Parsec and Moonlight have made remote play shockingly easy with minimal input lag or encode bottlenecking (assuming you're on a decent connection). Indeed, I've hosted games of Worms: The Director's Cut on Parsec with as many as 7 people, and despite some issues with mouse input (which we suspect might be an issue with the Amiga emulator rather than Parsec itself) it went off more or less hitch-free.

So, assuming there was enough interest and assuming we could get community-wide (or sub-community-wide) adoption of Parsec, the next question is the bigger one: Which iteration of Worms becomes the standard?

The easiest, most obvious answer here is the version on Steam and GOG:
  • It's the original PC version, running in DOSBox. As the PC version was also used as the base for a number of console versions (including the PS1 version, which was arguably the most successful and popular console build), it's the one most people who played 1st-gen Worms would be familiar with.
  • It also has the Reinforcements expansion installed, meaning it has features like retreat time, health crates, and mine fuses that 2nd-gen players would be familiar with.
  • It's readily available and very affordable.
  • The only real con: The Ninja Rope. It's awful.
The answer I prefer, but will concede is not necessarily the most viable, is Worms: The Director's Cut.
  • Features a number of weapons that would make the jump over to the 2nd-gen, including the Baseball Bat, Super Sheep, and Holy Hand Grenade.
  • A vastly improved rope, including the ability to Rope (also has Cavern levels, which is nice).
  • Hugely customizable - I've already converted the terrain styles and maps from W2/WA/WWP for use in WormsDC.
  • WormsDC can be downloaded for free from Dream17.
  • Slight downer: WormsDC is missing some 2nd-gen features such as retreat time and mine fuses, and crates cannot spawn in Cavern levels.
  • Biggest downside: Amiga emulation isn't necessarily an easy setup, so the host would need to know their way around the emulator to properly configure it. That might be mitigated by having a community configuration/package that can be made readily available, but anyone who wants to host games of WormsDC would also likely need to buy Amiga Forever, the Amiga emulation suite.
Anyway, those are my thoughts so far. I'd love to hear from others.

13
TUS Discussion / Re: @MonkeyIsland - Make a Discord server?
« on: June 02, 2021, 11:39 PM »
As a counter to Komito's objection to partnering with an established server: You can create multiple channels and group them under a specific heading. A number of community servers already do this.

My feeling is that isn't doesn't make sense to have yet another Discord server when the community already has a handful of "accepted" servers. Partnering with an existing server makes the most sense for community cohesion, IMO, and may also give TUS reach to people who may not have been aware of it previously.

14
TUS Discussion / Re: @MonkeyIsland - Make a Discord server?
« on: June 01, 2021, 04:38 PM »
Not sure about adding yet another community Discord server to the mix - perhaps better to partner with an existing, successful server? - but I second the suggestion for an official TUS Twitch channel to stream tournaments and games and things.

15
Off Topic / Re: Board Games Thread? Board Games Thread!
« on: May 19, 2021, 11:27 PM »
Was always a big fan of HeroQuest - I backed the revival on Hasbro Pulse last year. Very excited to get the set in November, if all goes to schedule.

HeroQuest is great and I'm very thankful for the revival, however (as far as I know) there won't be an adaptation for European users, at least here in Italy. I don't want to give my money to scalpers either, so unfortunately I'll either have to pass or just play it on Tabletop Simulator  :(

Zavvi will be selling the set in the UK, and presumably they'll also be selling to Europe (they offer pretty decent shipping, as I recall).

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