Interesting questions here, Kradie.
My own idea of entire roping has been through some changes during last couple of years. When I only started roping and some years onwards, while forging my skill, I was absolutely happy about parachute in rope schemes. After a big pause of 2012-2020, when I came back to Wormnet and saw ZaR concept, and tried some schemes of it, I generally liked the idea. And from that point in time I had two equally good ideas of roping: with and without parachute.
But some months ago, when I was forced to lower my activity and switched to offline gaming mostly (not to forget what the roping is), I began to treat parachute as something unnecessary. Those who play with me nowadays see that I ignore switching to parachute during the turn. Only while falling down risking to lose a turn. But I would be happy not to have this option if other players wouldn't have it too, so that we'd be equal on our rope runs. Not gonna lie, when playing roper, ttrr, big rr nowadays and seeing my opponent falling and then using parachute to save the run, a tiny voice in my head goes "Ah yes, chute... damn!" in disappointment.
So I'd love to play league rope schemes without parachute, although I know it'll never happen