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Messages - SiD

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121
Leagues Games Comments / Re: Game #201435, reported by TheWalrus
« on: December 13, 2015, 01:30 PM »
I don't think it's from WWP.
It looks like it's based on a theme from worms 1: http://i.imgur.com/ZS2jSbl.jpg

122
:P

Well played everyone, good cup.

123
Schemes / Re: Blast Darts
« on: November 15, 2015, 02:23 PM »
Or maybe I should just stay away from Blast Darts, I know SiD was like "wtf happened to my scheme" after me Alien and Hurz made a bunch of changes and rules, i'd rather not piss him off by trying to make this a serious scheme too :D

haha :D if I ever said anything like that, it was probably me trying to be comical.
I'm surprised darts has turned into what it is, but i'm glad it has.

This thread as with the Darts thread are just demonstrations of an idea. Use it, play it how you want. There really is no 'pissing me off' in this matter.

124
Schemes / Re: Darts
« on: November 13, 2015, 11:11 PM »
SiD my man, you just simply rock.  You have yet again made something (Today) but it isn't mine to share but it is of greatness.

Truly is great stuff. Enjoyed it!
Guys, prepare for new bomb :)

eesh Guys... "Great"?... c'mon it's a worms scheme.
But as you wish, topic created: https://www.tus-wa.com/forums/schemes/blast-darts-28108/

125
Schemes / Blast Darts
« on: November 13, 2015, 11:11 PM »
Like darts, but replace drill with 0 sec nade. Rubberworm required (for /fuseex).
Low grav optional.
Scheme attached.



126
Leagues Games Comments / Game #200405, reported by SiD
« on: November 13, 2015, 06:44 PM »
13:30 for a surgical zook shot :D

127
Off Topic / Re: Shortened time after the attack cows
« on: October 28, 2015, 01:37 PM »
Well this is quite spooky.
I've only just noticed this thread, but a few hours before j0hny posted, I played a wxw in which I noticed exactly the same thing, 3 second retreat time after releasing cows.
Still don't see an explanation for this, I guess my common sense hasn't kicked in either.

Playback at 16:30

128
General discussion / Re: Thinking about new test stuffs
« on: October 24, 2015, 04:25 PM »
0 powered drills!
Good thinking sensei.
not only eliminates the risk of someone drilling worms off the start platform, it also means worms will stay in the same place on the board, allowing players to count their score in case they forget.

129
Challenges Comments / Re: Challenge #564, Big RR Challenge #20
« on: October 20, 2015, 09:48 PM »
bored so I made an over-the-shoulder vid of my run :P

130
Leagues Complaints / [SOLVED] PO report error
« on: October 20, 2015, 11:14 AM »
https://www.tus-wa.com/leagues/free-playoffs/?s=25

Please change winner of Aerial game to Jago. Thanks.

131
Leagues Games Comments / Game #198847, reported by taner
« on: October 01, 2015, 10:30 PM »
13min20s last round.
great ending.

132
Leagues Complaints / Re: False report
« on: September 27, 2015, 05:25 PM »
Well no verbal agreement was made before the match. But it was my assumption it was bo3 and the scheme was set as such.

So I reckon void this report and continue the bo3 1:0 to us.
That's reasonable I think.

133
General discussion / come join W:Addicts skype group
« on: August 12, 2015, 08:36 PM »
https://join.skype.com/cDRMfSw

Warning: weird people online

134
dS / Re: SiD is...
« on: October 30, 2014, 11:43 PM »
away

135
Hall of fame / Re: dS Team Challenge #3 - Bank It !
« on: October 23, 2014, 02:19 AM »
There was a bug back in 3.6.30.0, which caused the background to stop rendering on some systems.
Since then, StepS with the help of Pac-Man created a WK module which simulates the same effect (more info here)

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