Team17 has admittedly been making Worms games catered towards newcomers/casuals for quite some time. I remember suggesting a bunch of additional weapons and utilities to be added right after WMD launched and one of the Team17 folks replied saying that if they added the weapons that I suggested, there would be too much stuff in the game and it would confuse and overwhelm people.
Reloaded, Revolution, and Clan Wars all had good aspects and bad aspects, but one of the most annoying bad aspects is that they were all clearly made for consoles first and foremost because they obviously wanted to sell the games on as many platforms as possible to make the most money they could. WMD felt a bit better in this regard, but was still obviously suffering from console-itis as the game didn't even launch with a global chat lobby. I'd like to think that I have myself to thank for Team17 adding it to the game as I am the one who initially suggested it and harped about it until they added it, as half-assed and suboptimal as it ended up being.
I still find it so hilarious that they marketed the game as having "over 80" items to use, yet most of those items are just OP versions of a base item... and we don't even get an option for them to drop in crates, or to make custom schemes that start with more than 5 craftable items... and when the game came out we didn't even have the option to choose up to 5 craftable items as starting inventory! They added that later based on community feedback!
There are so many idiotic decisions surrounding WMD that could have been fixed prior to launch by simply having a beta. The initial reception of the game would have been much better, it would have sold more, and would be more popular today. My support of Team17 feels similar to a guy refusing to leave his wife even though she cheats on him. I'm Worms-cucked.