Much better situations Deadcode had in 27:12 where he could have simply hugged the max-left girder from its left side (standing on the thin layer of the snow) and use Uzi through the Snow to kill 1 Hp guy, but he decided to waste his turn on that silly mine, while the water keeps going up and time is running away... *sigh* maybe even a HHG placed on the left of the Dangling Pointer would have killed that 1 hp.
In 30:02 that very same Holy granade could have pushed mine straight into 1 HP. It wasn't a guaranteed kill, but the number of chances to kill in that game was numerous. In that turn, every reasonable player would have blowtorched to right to escape himself and to activate the mine in order to open the pathway for his 3 worms to Camper's worm, and have at least SOME chance to kill Camper before flood takes over. Instead, Deadcode decides to abandon the mine that he put there, abandon his teammates, and to waste yet another turn to teleport his worm to the very end of the map for a... crate?, totally blowing up his chances to have enough time to invade Camper with his 3 worms.
I did NOT blow up my chances to invade. At 35:18 the win by invasion was quite easy (see attachment below; got it on the first retry).
The only reason I lost the chance was the keyboard error, apparently inverting the order of my pressing space bar and F8, which happens to me from time to time. I always hide my weapons when parachuting, out of habit – even when I don't need to – to the point that it feels bad not to. (Obviously on the last, winning, turn, there is no need to hide weapons.) I suspect it is a fault of my keyboard's space bar hardware that sometimes its actuation gets delayed, but I don't have hard evidence of this. And I can't just get a new keyboard, because this one, the
Northgate OmniKey Ultra2, designed in 1991, has the layout I vastly prefer, with function keys on left (and top) and cursor pad arranged identically to the numeric keypad, and no keyboards since then have been made with this layout; the Avant Stellar was made a little bit later, but had an inverted-T cursor pad, so I never got one.
31:34 - yet another turn wasted on walking around and not opening any wall to Camper, nor doing anything. Dangling Pointer was literally begging here for a long girder on his right for a pigeon set-up /
I discarded that idea because with three worms, and the chaotic landscape on the right side, it would have been too unwieldy setting up to try Pigeoning him; it would have resulted in me having to pile my worms, making them very vulnerable to any SD weapons he might have, by the time his worm was actually close enough to the ceiling to risk a Pigeon from anything other than the very top right of the map. If I didn't pile them, some would get cut off from having access to the right edge. And to top it off, a Girder would not give access to the very top right, which makes Pigeons more unreliable (they often hit very much short of the target) thus I would've had to wait for him to be even closer to the top.
Thus I focused all my efforts on preparing for invasion. And I couldn't invade at 31:34, because the wind was not enough to safely sweep the mine.
33:22 - Deadcode wakes up to invade his opponent, but with one isolated worm that will never be able to have a turn again... like... what were those moves? Camper simply did better.
The invasion turn would have been successful. It only failed due to the keyboard error.
I am not denigrating Camper's play in any way. He played quite well. But I had the win in this game, and lost the chance due to a trivial mechanical error.