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Messages - Ytrojan

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16
Leagues General / Re: Zar for TRL Season 28?
« on: June 27, 2019, 12:54 PM »
TUS is a rotting corpse, and I don't see how ZaR can fix it.

17
Promotion Project / Re: How to get WA back in the focus
« on: June 26, 2019, 10:04 PM »
VERY VERY Bad News.
When Hostingbuddy got updated, IT BROKE WORMNET! Now, I go onto wormnet, only to realize that Wormnet Servers and Players are having domestic problems. Chat in the MOTD box. Small WA windows. Infinite loading that I have to halt by selecting something else. Crashes after games. WILL THIS EVER STOP?!
Forget translations, we have to focus on the unstable servers. Then, and ONLY THEN, can we focus on cool things like Translations and Mobile. WA Servers could DIE if we don't.

18
Leagues General / Re: the end is coming
« on: June 26, 2019, 09:55 PM »
Wormnet is having technical difficulties


Is this a sign of the end?!

19
Bug Report / Re: Backspace causes text shrinkage
« on: June 26, 2019, 09:54 PM »
You are the only one with this problem. Find this icon on top-right of the editor and click on it.
Oh, now it works.

20
Tech Support / Wormnet Misbehavior
« on: June 26, 2019, 09:53 PM »

So I go onto Worms Armageddon, then I go onto Wormnet. I try to join a channel, only to get strange behavior.
-Small Wormnet/Main Menu
-Channel chat in MOTD Box
-Infinite Loading
-Having to go into Weapons just to do catch up with the server
-Worms Armageddon crashing if I DO manage to get into a game
I know HostingBuddy got fixed, but this behavior is (to quote Chyrosran22) HHHHHHHHHHIDEOUS! I hope this is fixed. I can't STAND the corrupted server, and many people don't either. If this isn't fixed soon, Worms Armageddon's servers WILL DIE! That's NOT what we want.

21
Maps / Re: Rowy Essential mappack-348
« on: June 26, 2019, 04:54 PM »
It might be missing, check.

22
Leagues General / Re: What the hell happened?
« on: June 20, 2019, 10:03 PM »
The same thing like every year, it's summer and all the people are busy outside sun bathing and having fun. This is normal and nothing unusual. Just wait for Worm Olympics, the playerbase will thrive and come back in hundreds. MI is already preparing a new bandwidth plan to handle all the incoming traffic, the server is gonna explode and I heard he is also searching for a dozen of new complaint mods. Applications are very welcome. There is also a new league being prepared in anticipation of the insane influx, last I heard Kiros is secretly rebooting FB and PooMachine has messaged me privately just recently on AiM that he is also planning to reap in the rewards of the return of W:A competitive scene, cl2k is going to come back! I have also contacted all of dt clan and we are ready for carnage, Mablak has started practicing offline and the first test matches we had are promising. I hope you are ready because I am so hyped for this! Cya soon on #AG.

Yeah, WO will fix that, no worries.
WO that doesn't exist anymore :D
We need it more than ever now, with how little activity we have. Maybe I can host a mini-WO to try to increase activity?

23
Wormkit Modules / Re: wkGhostReplays
« on: June 20, 2019, 10:01 PM »

Nice, I might use this to finally improve my HIDEOUS roping skills. Since I'm MUCH worse at roping/racing/rope racing than at regular battle schemes, I REALLY want this.


However, 3.8 is coming out soon, which might break compatibility with this.

24
Bug Report / [SOLVED] Backspace causes text shrinkage
« on: June 20, 2019, 09:53 PM »

I think I found the reason why the shrinkage problem exists
Every time I delete text, the text changes to a smaller size. Eventually, it becomes the size of a single celled organism. This might be a bug, and I'm posting it here because I realized that the editor was broken this whole time. It only happens when I reduce the number of lines of text in the post, which is broken, and is starting to get on my nerves. Let me show you an example.
[size=78%]ALL HAIL THE YTROJAN EMPIRE[/size]
It's clearly broken, and it is in grave need of repair.

25
TUS Discussion / Re: Pre-made clans
« on: June 20, 2019, 09:48 PM »
So let me get this straight..>tus had classic league, people weren't happy with being forced to play a scheme they didn't like so tus rules were abused by any means. At this point playing was frustrating but there were a lot of players around, so who cared.>in order to solve this problem, tus league was first resetted, then split into two leagues with even more schemes in it.>since the league had been split, you could say that you had more chances to find a game right? However, not only it didn't work, but the inactivity got even worse.Now ive never seen half of the people posting here playing the league before all the pros had left this game and the league itself completely died. And you guys think you have the solutions to solve all these problems? Listen here, your opinion doesn't matter shit. All the changes i wrote above were made to encourage you newcomers, but the truth is that you're a bunch of spoiled lazy ass. You didn't play this league when it was fairly active or at least, when you did, you took it like a joke. You have no idea what it means to spam for a whole day #ag looking for a league game, you have no idea what it means to see some people playing with each other just because they didn't want to lose points and just because tus rules were too soft to let people like you play this league. Now you want an active league? And you think the problem are the clans that should be changed? ? Or as some of you retards are stating right now it's the site itself? It never came to your minds that the game is 20 years old and it has no innonative stuff like every single game has today such as an implemented league, profiles, buddy list and chat rooms? Aye, the problem is this site (which give you the features i've just mentioned now). Im sure MI won't even listen to you as he's tired of dealing with your bullshits because after all his hard work he didn't get the expected feedback we promised him. This is what you get and what you deserve.
Bring back classic and free! As for schemes not in either, put them in Free.


Or as some of you retards are stating right now it's the site itself?apparently inactivity somehow means the site is perfect
Changes for the sake of changes will only make the activity worse

26
Tech Support / Re: cut and reset
« on: June 20, 2019, 09:45 PM »
Worms Armageddon is broken on Windows 10 (unless you're running the atrocious Steam update that doesn't allow Wormkit), so that's why I stick with 8.1, but Worms Armageddon SHOULD be fixed in 3.8, so keep your eyes peeled.

27
TUS Discussion / Re: Pre-made clans
« on: June 17, 2019, 08:06 PM »
It's not mobile friendly, but otherwise it's one of the most feature-packed and functional websites I've seen. I just think it's way too much to ask for a redesign when the entire community is managing about 2 league games per month.

My sweet little j0e. I am not disputing the inevitable fact that THIS site is feature rich, but in a niche fashion that does not necessarily appeal to all. That is why a redesign might be needed to sway the interest of new players. New players = potential increase of activity.
Use the WAP to design a version for mobile

After all, nobody uses WAP except for Spiders and Bots. We can make the WAP version into a mobile website, by simply throwing in the other features. WA will soon have a MAGA (Make Armageddon Great Again) moment, with new players looking at the WAP site and liking it. With enough work, Worms Armageddon might be popular again.


However, a true Mobile version of the game might be hard. It's better to port a console version and get the PC Version's code in. Console versions use a controller, which might be easier than porting the keyboard controls to mobile, both in the short term and in the long run. Besides, touch controls suck sweat from a baboon's balls.

28
Cups and Tournaments General / "Cup Hogs"
« on: June 16, 2019, 04:31 AM »
There are cups and tourneys which started signups in TWENTY SEVENTEEN that are STILL unfinished, and will probably never be. Here's what I suggest: If a cup/tourney hasn't been active in 6 months, it should be closed. That way, more cups can be approved.

29
TUS Discussion / Re: Pre-made clans
« on: June 16, 2019, 04:24 AM »
There are too many clans here on Worms Armageddon, there are too many members in them, and many of these members are inactive. As a result, the league remains inactive. So how about; move all current clans, status, and members to a legacy section, and have 4 pre-made clans that will allow max 6 or 10 members People can choose whatever clan they want be in, but can only change a clan once a season. Minimum members for a clan to partake in league, must be 4 members, but if the 4th member wants to change clan, then that person cannot, unless if there are more members that exceeds 4. If a member has been inactive or not have played at all for a season or more, that person gets automatically removed. There will be no leaders for a clan, perhaps only a moderator or one global league moderator. Name of each clan could reflect the team color of WA, Red Assault, Blue Haven, Green Phoenix, & Yellow Stars. Though it is purely figurative, any name could work, and be voted for.

This could make everything more compact and focused, instead of having everything spread across the map. Because as it is now, it is spread, and it is harder to find a game. If everything gets closer, the easier it could be to find games to play.

What do you think? Could this be a good or a bad idea?
We tried it before, it was called Country Games. Nobody played them, so it died. If this is implemented, TUS will be even deader than it already is. And TUS is a rotting carcus of its former self right now, so nobody will play if this is done.

All I see is negative posts from you. Just take a step back and enjoy the game
That's because TUS is going the way of the iDog and Pet Rocks: Basically nobody uses it, and it will only be remembered for its impact on Worms Armageddon culture. ONL is more active, you know.

30
Leagues General / Re: What the hell happened?
« on: June 16, 2019, 04:21 AM »
You think THAT is bad? Our current season has lasted ONE HUNDRED AND EIGHTY DAYS and we have only played 384 games (378 singles; 6 clanners)! Compare that to a season of Classic back in the day (around 30 days, with far more matches.), and you can see that calling TUS a shadow of its former self is a MASSIVE understatement. TUS is a rotting corpse of its former self, and we have had more games in the entire history of TNL (which is HIDDEN from the public and you have to know the URL to access). In case you're wondering what that is, it's 455 games (419 singles; 3 clanners; 33 squads games). Yes, the singles of that failed experiment ALONE beat what we have this season. If we want TUS to be successful again, we have to hope that 3.8 comes out soon, because the community needs it at this point.
Who the f@#! are you? Never seen you play active league before
I'm YTrojan, which you might rarely see. Of course, I fear for the future of this website.

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