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Messages - WTF-8

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16
General discussion / Re: Crate Before Attack - New Shopper Game
« on: May 03, 2020, 01:55 PM »
Shopper is played without the Attack From Rope (AFR) rule.

17
Announcements / Re: WormNET Service Updates
« on: April 25, 2020, 03:15 AM »
3.8 does not exist yet, and nobody knows when it would be done. WebSnoop is entirely optional, standard hosting will remain.

18
Schemes / Re: Shopper rules clarification
« on: April 22, 2020, 04:10 PM »
zooks were never intended to be used in that way
Which isn't necessarily bad. I don't think roping was intended to go this far either.

It barely qualifies for AFR.
Gotta mention TUS Shopper is played without AFR.

19
Is there a beginners guide to setting up W:A to be as editable as W2 was?
Nope.
Although I don't know how far W2 goes, I've heard that W:A's weapon customization isn't anywhere as extensive. "Brand new worms games" usually have some features cut.

In W:A you can choose pre-defined "power levels" for most individual weapons to make all aspects of it (land damage, health damage, push force) stronger or weaker, from 0 everything to 2x their standard damage. Some weapons react differently and some cannot be modified at all. And most of the power levels are only accessible through third-party scheme editors. Then there are very few toggleable special modifiers to specific weapons, called "cheats", have to unlock them first by completing singleplayer content. https://worms2d.info/Weapons

There's also https://worms2d.info/Project_X, a mod and a toolset for editing a lot more things... if you're willing to invest time into understanding how it all works, and even then you're stuck with an outdated version of the game and can only play with other PX users, which are as few as cheats.

Is there a discord server?
Only unofficial ones, I remember goom's and Sensei's.

20
Schemes / Re: Shopper rules clarification
« on: April 17, 2020, 12:21 PM »
I don't understand why anyone would think that using something that is OBVIOUSLY a glitch is perfectly fine.
My reasoning would be that it's a simple yet effective method at sending worms fly (possibly plop) with a weapon that is always available. I (someone who didn't dig much into Shopper, IDK how much my opinion counts) think the balance of the scheme would change significantly without it, at least on maps with fitting plop holes. We're talking of a community generally very reluctant to any changes at all.

21
General discussion / Re: why?
« on: April 12, 2020, 06:56 PM »
the conditions for the receipt of 30 HP is possible only in a perfectly structured landshafte like on replay?
pretty much

I have never seen more than 26 hp from the grave
http://wse.worms2d.info/2012/Other_Honorable_Mentions/Darkmaul_at_8min55sec.WAgame

but you can explain in "human" language?
For classic explosive stuff, the closer the explosion's center is to the worm's center (we're talking of super small, sub-pixel dots), the more damage it does.

The basis is simple, but it is easier said than done. Usually the explosions don't happen anywhere as deep inside the worm due to collision masks keeping the exploding thing's and the worm's centers slightly away from eachother. So it would require special terrain and/or hurting the attacker in the process in order to achieve over-the-usual-boundary damage. Though there's also explosion bias to consider.
And there's also weapons that simply work differently, e.g., scoring shotgun's max damage is infinitely easier.

22
General discussion / Re: why?
« on: April 12, 2020, 05:50 AM »

23
General discussion / Re: Flaming health bars?
« on: April 07, 2020, 12:35 AM »
Quote
The program then filtered various pieces of data from the communication, which could be used to display a custom rank (instead of the default lowest rank) or, most popularly, turn on the flaming power bars option in online games. These were effectively disabled in a beta in October 2004 (and completely disabled in March 2005) so are now also obsolete.
- https://worms2d.info/LeetF*ck

btw
Quote from: the manual in W:A installation folder
The function to render flaming health bars was always being executed, whether or not any flaming bars were actually being displayed. This routine was unoptimised and very processor intensive. It is now much more efficient, and furthermore will not run unless needed.
- v3.6.21.1 Beta Update (2004.09.23)

24
TUS Discussion / Re: shorter seasons if wn activity increases
« on: April 01, 2020, 03:44 PM »
Doubt that many of the newbies would want to learn the game for months to be able to compete there. And with "learn" I mean discover & practice something new, not play the same low-skill stuff again and again.

25
Tech Support / Re: Graphics white problem
« on: April 01, 2020, 03:35 PM »
right click wa.exe/properties/compatibility/check the box "disable fullscreen optimizations"
Makes no visible difference on my machine. But @Marci1999 pls try this as well.

26
Tech Support / Re: I would like to come back
« on: March 31, 2020, 09:06 PM »
mirror cd, demon
https://store.steampowered.com/app/217200/Worms_Armageddon/

update
https://worms2d.info/Updates_(Worms_Armageddon)#Archive
Current Steam version is 3.7.2.2, you might wanna revert it to 3.7.2.1 because .2 breaks some WormKit modules without doing anything visibly useful.

patch
https://worms2d.info/WormKit
It all depends on your setup and preferences. The only really musthave one is D3D9Wnd, IF you can't run fullscreen apps at 640x480 that is required for W:A menus.

Also, if you ever get bugged colors again: W:A main menu -> Options -> Advanced -> Graphics, choose Direct3D 9 (preferably shader). It's DirectDraw by default I think, which should be avoided unless you need it for compatibility with some dinosaur.

snooper
Great Snooper / Wheat Snooper

27
Tech Support / Re: Graphics white problem
« on: March 31, 2020, 11:50 AM »
cannot return to the menu
I'm sorry but have you tried reading my post farther than the first link? That .ini has a list of compatibility options to try, maybe something would work. If nothing works, I guess the best choice would be to rollback the windowed mode thing away (delete wkWndMode.dll, wndmode.dll and wndmode.ini) and live with non-critical laggy menus.

28
Tech Support / Re: Graphics white problem
« on: March 30, 2020, 08:36 PM »
Project X is a can of worms on its own, and using it on newer operating system is only asking for more issues.
There's a windowed mode compatible with v3.6.31.0, that comes with a bunch of compatibility options on its own. On my machine windowed mode's default configuration fails to bring frontend back after finishing a round, the same issue I've seen brought up on forums. Setting UseDirect3D to 0 in wndmode.ini fixed it. Setting UseDDrawEmulate to 1 speeded up the frontend even further (but I have no idea how any of that works and what it might conflict with). I don't know how much of this would apply to your case.
If nothing helps, might have to live with laggy menus.

By the way, RubberWorm still works on 3.7.2.1, you'd just need a newer version of the module.

29
Off Topic / Re: Mystery Team 3000
« on: March 26, 2020, 05:31 PM »
I wonder if there is a tool that can search replays automatically...
Might be relevant:
Quote from: W:A command-line parameters @ the manual
/getlog Path\To\Replay.WAgame - export a text log of the replay
Quote
A /quiet (or /q) command-line option has been added to facilitate processes such as batch replay log extraction. This option suppresses various message boxes and progress windows, and disables bringing console windows to the foreground.
if you figure out how to utilize this (I dunno I noob), could use a normal text search afterwards

Edit: nevermind, thought such stuff would be encrypted or something but it isn't, see link below

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