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General discussion / Re: Crate Before Attack - New Shopper Game
« on: May 03, 2020, 01:55 PM »Quote from: https://www.tus-wa.com/schemes/scheme-488/
Shopper is played without the Attack From Rope (AFR) rule.
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Shopper is played without the Attack From Rope (AFR) rule.
zooks were never intended to be used in that wayWhich isn't necessarily bad. I don't think roping was intended to go this far either.
It barely qualifies for AFR.Gotta mention TUS Shopper is played without AFR.
Is there a beginners guide to setting up W:A to be as editable as W2 was?Nope.
Is there a discord server?Only unofficial ones, I remember goom's and Sensei's.
I don't understand why anyone would think that using something that is OBVIOUSLY a glitch is perfectly fine.My reasoning would be that it's a simple yet effective method at sending worms fly (possibly plop) with a weapon that is always available. I (someone who didn't dig much into Shopper, IDK how much my opinion counts) think the balance of the scheme would change significantly without it, at least on maps with fitting plop holes. We're talking of a community generally very reluctant to any changes at all.
the conditions for the receipt of 30 HP is possible only in a perfectly structured landshafte like on replay?pretty much
I have never seen more than 26 hp from the gravehttp://wse.worms2d.info/2012/Other_Honorable_Mentions/Darkmaul_at_8min55sec.WAgame
but you can explain in "human" language?For classic explosive stuff, the closer the explosion's center is to the worm's center (we're talking of super small, sub-pixel dots), the more damage it does.
the maximum damage received from the explosion of a worm after death or the explosion of a skunk gives 25hpno
The program then filtered various pieces of data from the communication, which could be used to display a custom rank (instead of the default lowest rank) or, most popularly, turn on the flaming power bars option in online games. These were effectively disabled in a beta in October 2004 (and completely disabled in March 2005) so are now also obsolete.- https://worms2d.info/LeetF*ck
The function to render flaming health bars was always being executed, whether or not any flaming bars were actually being displayed. This routine was unoptimised and very processor intensive. It is now much more efficient, and furthermore will not run unless needed.- v3.6.21.1 Beta Update (2004.09.23)
right click wa.exe/properties/compatibility/check the box "disable fullscreen optimizations"Makes no visible difference on my machine. But @Marci1999 pls try this as well.
mirror cd, demonhttps://store.steampowered.com/app/217200/Worms_Armageddon/
updatehttps://worms2d.info/Updates_(Worms_Armageddon)#Archive
patchhttps://worms2d.info/WormKit
snooperGreat Snooper / Wheat Snooper
cannot return to the menuI'm sorry but have you tried reading my post farther than the first link? That .ini has a list of compatibility options to try, maybe something would work. If nothing works, I guess the best choice would be to rollback the windowed mode thing away (delete wkWndMode.dll, wndmode.dll and wndmode.ini) and live with non-critical laggy menus.
I wonder if there is a tool that can search replays automatically...Might be relevant:
/getlog Path\To\Replay.WAgame - export a text log of the replay
A /quiet (or /q) command-line option has been added to facilitate processes such as batch replay log extraction. This option suppresses various message boxes and progress windows, and disables bringing console windows to the foreground.if you figure out how to utilize this (I dunno I noob), could use a normal text search afterwards