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April 23, 2024, 09:34 PM

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Messages - Senator

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16
Leagues Playoffs / Allround League Singles Playoffs #28
« on: March 25, 2024, 09:54 PM »
https://www.tus-wa.com/leagues/allround-playoffs/?s=28



Semifinals

(1) blitzed vs (4) TheWalrus
(2) Sbaffo vs (3) Free

Final

? vs ?



Semifinals deadline: Sunday 14th April 2024



PO series are best of 5.

Use this thread to schedule your match. You can ask for more time if needed.

17
Leagues Playoffs / Allround League Singles Playoffs #27
« on: March 25, 2024, 09:53 PM »
https://www.tus-wa.com/leagues/allround-playoffs/?s=27



Semifinals

(1) blitzed vs (4) Camper 3:0
(2) Free vs (3) Rafka walkover

Final

(1) blitzed vs (2) Free



Semifinals deadline: Sunday 7th April 2024



PO series are best of 5.

Use this thread to schedule your match. You can ask for more time if needed.

18
Leagues Playoffs / Allround League Singles Playoffs #26
« on: March 25, 2024, 09:50 PM »
https://www.tus-wa.com/leagues/allround-playoffs/?s=26



Semifinals

(1) sock vs (4) Deadcode 3:2
(2) Rafka vs (3) Camper 0:3

Final

(1) sock vs (3) Camper 3:2



Senifinals deadline: Sunday 21st April 2024



PO series are best of 5.

Use this thread to schedule your match. You can ask for more time if needed.

19
Leagues Playoffs / Re: Allround League Singles Playoffs #25
« on: March 25, 2024, 09:45 PM »
Oof. I moved blitzed to the final so you guys can finish this playoff if you want. :)

20
Cups and Tournaments Comments / Re: Cup #1233, Trio17
« on: March 15, 2024, 04:05 PM »
Deadcode - Senator match when? (: I can also host for you guys

Today at 20 GMT

edit: We had to postpone this. Maybe on Sunday..

21
Leagues Playoffs / TTL Playoffs #7
« on: February 23, 2024, 09:47 PM »
https://www.tus-wa.com/leagues/TTL-playoffs/?s=7



Semifinals

(1) Deadcode vs (4) Chicken23
(2) Senator vs (3) KoreanRedDragon 1:4

Final

? vs (3) KoreanRedDragon



Semi-finals deadline: Sunday 17th March 2024



PO series are best of 5. If both players are not in agreement with the type of terrain to select, the default is island-island-cave-cave-(…).

Use this thread to schedule your match. You can ask for more time if needed.

22
Leagues General / Re: League scheme changes
« on: February 21, 2024, 06:19 PM »
Teleport removed from big RR scheme - it serves no purpose

There's a few options how to deal with maps that have plops
1. Enable anti-sink so that you will return to the previous spot and continue from there. Now the question is, can you continue your turn or should you skip the remaining turn (like when you fall and lose control)?
2. If you plop, you just lose instantly

Anti-sink + skip the remaining turn seems to be the closest alternative to the current rule (teleport another worm to the previous spot).

23
ZaR / Re: Rope schemes without parachute
« on: February 20, 2024, 04:27 PM »
The 1st one isn't specific enough, it's too subtle.

"Remaining time is a tie breaker"

It's not A tie breaker the final turn is the tie breaker, the most time left WINS the tiebreaker.

So the current rule is just not worded perfectly. In practice we judge the games the way you suggested. I can update the rule using your wording.

24
ZaR / Re: Rope schemes without parachute
« on: February 20, 2024, 03:57 PM »
"The player who reaches the finish with less turns wins. Remaining turn time is a tie-breaker."

"The player who reaches the finish with less turns wins, if they finish during the same turn then whoever had the most turntime remaining wins."

What is different?

25
ZaR / Re: Rope schemes without parachute
« on: February 20, 2024, 03:45 PM »
but you could EASILY make it better:

"The player who reaches the finish with less turns wins, if they finish during the same turn then whoever had the most turntime remaining wins.

That is the current ruling, no?

26
ZaR / Re: Rope schemes without parachute
« on: February 20, 2024, 06:27 AM »
The current Big RR scheme is pathetic though.

And it's not the inventory, it's how we measure who won that's absolutely pathetic.

What's a better way to measure who won?

27
ZaR / Re: Rope schemes without parachute
« on: February 19, 2024, 06:10 PM »
Teleport + 3 worms in Big RR (which no one uses) should probably be replaced with anti-sink.

28
Leagues Games Comments / Re: Game #240675, reported by Sbaffo
« on: February 16, 2024, 07:16 AM »
@Komo

We are talking about different things. I'm talking about the rule and you about auto reaim.

29
Leagues Games Comments / Re: Game #240675, reported by Sbaffo
« on: February 15, 2024, 10:42 PM »
you don't even NEED to do this to achieve the same thing, you can do it with the game itself.

I'll repeat myself: if doing it with the game itself was equally good/easy, no one would place a ruler or their hand on the screen. I place my hand on the screen to measure kamikaze cos it's faster than using girders.

Think of it like this, which is something I explained in the thread, which I thought you already knew, or at least MonkeyIsland does which is why it was changed back.

I changed it back because both you and KRD were against it. MI was not involved.

30
Leagues Games Comments / Re: Game #240675, reported by Sbaffo
« on: February 15, 2024, 09:53 PM »
what exactly do YOU mean by "visual aids" because that phrase can literally mean ANYTHING, including using PART OF THE GAME to aid you visually!

From the CWT rulebook:

1) No visual aids. Visual aids include rulers, straight edges, paper, transparency sheets, or other objects placed on or near your screen. They also include markings on or around your screen, glasses that help you aim in a straight line, programs that display visual overlays on the screen for aiming or measuring, etc. Placing your own unmarked hands on the screen is fine.

I mean all of that. Some players don't rely on any of those measures and are at disadvantage because of the reaim rule. If those external visual aids didn't give an advantage, no one would be using them.

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