Forums
April 16, 2024, 06:48 PM

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Senator

Pages: 1 2 [3] 4 5 ... 97
31
Cups and Tournaments Comments / Re: Cup #1225, Speed Cup #7 Elite
« on: November 06, 2023, 10:22 PM »
Has Kradie or Rocket messaged me on TUS/AG/Discord? Nope. ;) Free and I will play on Wednesday or Thursday.

32
Cups and Tournaments Comments / Re: Cup #1221, Big TTRR Cup
« on: October 28, 2023, 07:56 AM »
You can start the cup with 16 players, np. I'll be on the waiting list.

33
Cups and Tournaments Comments / Re: Cup #1221, Big TTRR Cup
« on: October 26, 2023, 05:15 PM »
imo the maps could be closer to 40s. most of them are just 20s

34
Cups and Tournaments Comments / Re: Cup #1219, In the honor of Bytor.
« on: October 20, 2023, 02:59 PM »
Will this be played on Bytor maps?

35
Leagues General / Re: Leagues Rules
« on: October 15, 2023, 08:42 AM »
WxW is fine too.
I have a question about AFC. Is this relevant or not? In all the time I've been playing this scheme, I've never seen anyone attack from a parachute.

I've seen a couple of times. You have to either AFR or AFC. No need to change this imo.

Shopper is ok but...
In the description of the rules, I read that shopper is played without the AFR rule. Is this really true or is it a typo?
And what does CWC mean?

AFR was removed from TUS Shopper in 2013. CWC was some community behind the scheme file. IMO that scheme sucks cos so many weapons were removed and some weapons don't have standard power level. They made the scheme even more boring. I would go back to the FB league scheme or a slightly edited version of it.

Whats the difference between senator's t17 scheme and Deadcodes? I'm always playing Deadcodes

I just made the agreed changes to the previous TUS scheme. The scheme is almost like the FB league scheme. The only difference is that the TUS scheme has significantly less Banana Bombs.

What's different in DC's scheme:
- 2 mins longer round time
- 5-sec hot-seat time instead of 0
- half mines and barrels instead of all barrels
- Blow Torch and Drill have standard 3 power instead of 5
- Cluster Bomb has 2 power (Intermediate) instead of 1 (Elite)
- Longbow upgrade disabled and 4 power instead (22 damage per arrow)
- more Banana Bombs (still less than in the FB league scheme)

IMO we could add a new scheme file for TUS with all those changes except Longbow should have standard 3 power (15 damage per arrow) like it had in the WL scheme file.

Boom Race: Should be updated to SDET (Shot doesn't end turn), phased worms, seconds determine winner.

Is this how everyone plays Boom Race these days?

Aerial:  Change to sensei's superior Aerial scheme instead of current HHC scheme, better for Bo1 games for sure, and better and more balanced overall.

I tried to get changes to HHC's scheme in the past without success. Too many different voices. I would just remove the unnecessary luck elements from HHC's scheme. That fast SD in Sensei's scheme seems unnecessary to me.

36
Leagues Playoffs / Re: TTL Playoffs #5
« on: October 11, 2023, 03:42 PM »
Final

(1) vesuvio vs (3) Chicken23

37
Alt + Pause Saves a snapshot of the current state of the map. Map snapshots are saved in PNG format, are named mapNNNN.png and are stored in User\SavedLevels\Capture under your main W:A folder. (introduced in v3.8)

38
But the thing is that I thought that almost all racing schemes work on the principle of rope race rules, where the remaining time until the end of the turn is calculated.

In Big RR the remaining turn time wasn't a tie-breaker until the scheme was moved to the Allround league and we changed the rules. I think TTRR was the only racing scheme where seconds mattered.

39
my understanding is, admins (the ones who left and the ones who are still here) played allround (and classic) league only so they completely ignored what was going on with TFL, they don't know, nor they want to have any business with whats going on with them, how the schemes are edited.

That's true from my part. I only cared about updating the Classic/Allround league schemes. TUS doesn't have a league mod dedicated to Free league schemes.

These things need to be updated, preferably by players who understand them, and then published where necessary.

I'm ready to help with this, but does anyone want to update anything on TUS?

We can do the updates together. Someone just needs to open a thread and get the process going. Post a list of schemes and put the suggested scheme file and rules/description under each scheme.

40
Leagues Complaints / Re: Game #238445, reported by dibz
« on: September 24, 2023, 09:42 PM »
Yeah this one is even in the rulebook. ”If a player plays your pick, but then disappears at his pick, you CANNOT report free win."

41
Leagues Playoffs / Allround League Singles Playoffs #25
« on: September 18, 2023, 07:44 PM »
https://www.tus-wa.com/leagues/allround-playoffs/?s=25



Semifinals

(1) blitzed vs (4) style walkover
(2) sock vs (3) Kaleu 0:3

Final

(1) blitzed vs (3) Kaleu



Final deadline: Sunday 14th April 2024



PO series are best of 5.

Use this thread to schedule your match. You can ask for more time if needed.

42
Leagues Playoffs / Re: Allround League Clanner Playoffs #23
« on: September 02, 2023, 11:45 AM »
Congrats dj!

43
Leagues Playoffs / Re: Allround League Clanner Playoffs #23
« on: August 28, 2023, 04:05 PM »
Friday at 16 GMT?

44
League schemes are connected to the leagues, not map types. For example TTL scheme description says "This scheme must be played in TRL/TTL league(s)."

edit: Also, on Leagues basic info page the only scheme linked to TTL is Deadcode's scheme. And Allround league has only 1 scheme for T17.

45
Leagues Complaints / Re: Games 237817 and 237816
« on: August 14, 2023, 04:16 PM »
Okay I'll move them to TTL. Peace <3

Pages: 1 2 [3] 4 5 ... 97