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Messages - Carmine

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Wormkit Modules / Re: wkWormOrder v. 1.1.0 released
« on: September 20, 2021, 04:53 PM »
I know theres been a whole lot of discussion about this module, id just like to check since im a bit confused.
This module only appends numbers to your own worms right? you can only see your own order and not your opponents?
which unless you were giving your worms random names every game wouldn't be an issue in of itself. was this meant for convenience for stream viewers?

2
StepS made a module for worms 2 and wwp called ReSolution
it lets you zoom just like that, but according to the worms.2d page W:A's chat window was causing issues with its function and so is not supported, im not sure how easy a fix it would be but its definately been tried before.

edit: link
https://worms2d.info/ReSolution

3
Do Worms Battle Island next! ;D

That is the plan!

4
Files Comments / Re: File #2391, Worms Revolution Terrain Theme Pack
« on: September 11, 2021, 11:49 AM »
One thing you could try is deleteing the wkterrainsync cache file, starting the game without wk modules enabled, refreshing all 8 terrain type generators and then re-enabling wk modules, there does seem to be a possible edge case issue with the terrain size multiplier that terrainsync uses. i dont think its specific to any particular theme and could crash anytime the terrain screen refreshes while in this state.
I tried that and it's still crashing. It even happens with every other custom terrain removed and every other wormkit module disabled.

I recall having a similar issue while making my own terrains, and it seemed to be happening when one or more colors from the image's color palette (aside from index #0) wasn't placed on the image itself.

I attached the error log

I have uploaded a new file with hotfixes applied to those two themes, please let me know if the issues persist!

5
Files Comments / Re: File #2391, Worms Revolution Terrain Theme Pack
« on: September 11, 2021, 12:45 AM »
The terrain icons of Revolution_Beach and Revolution_Sewer are making the game crash when trying to access the map editor, can these be fixed?

a couple of us are looking into this and cant seem to recreate the issue, do you have a crash log?
I can't find any issues in the bmp files those icons use.
One thing you could try is deleteing the wkterrainsync cache file, starting the game without wk modules enabled, refreshing all 8 terrain type generators and then re-enabling wk modules, there does seem to be a possible edge case issue with the terrain size multiplier that terrainsync uses. i dont think its specific to any particular theme and could crash anytime the terrain screen refreshes while in this state.

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