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Messages - Anubis

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1
Off Topic / Re: What's your reaction time?
« on: February 23, 2024, 10:27 PM »
Yep Kai, I've figured out how to use PCs over the past 30 years thanks!  :D


Hey, ever since a close friend of mine texted me that his new PC didn't work and I told him to check if the power cable is plugged in and he actually forgot to check I make sure I start at the basics. xD

2
Off Topic / Re: What's your reaction time?
« on: February 23, 2024, 09:23 AM »
It's surprising it makes such a difference, maybe my roping would get faster if I played on an actually high refresh rate monitor? Although my playing usually suffers when I switch from my 20 year old clunker

CRT screens are actually performing extremely well in terms of refresh-rates and input lag especially for lower resolutions. So if you "upgraded" to a modern LCD it would probably feel worse. When I switched from my old CRT to a high quality EIZO TFT screen back in 2010 roping felt significant worse, but since at the time I already lost interest in W:A it didn't matter that much to me. Vintage doesn't always mean worse/outdated, most often it means more durable and reliable.

Some random facts:

   
  • They break sample and hold blur by having a blanking period between each frame. This improves motion clarity. Black frame insertion and backlight strobing are technologies that try to do this effect in other ways on LCD and OLED displays.
  • They have near instant response times like OLED does.
  • Due to the way the phosphors work can have a pleasing effect on the image quality at the expense of some sharpness. So old low res games look pretty great on CRTs.
   
If I were to take W:A/Roping serious again I would buy me a 100$ IBM Model M (and the Wooting for testing) from ebay and an old high quality CRT screen. :)

Also...

Yeah I'm still getting between 150 and 170 regardless which monitor I use.

I'm guessing if we were to practise it 8 hours a day for a few months we could probably all improve by 20+ms.

Live-Stream when Dave? Hahaha, I wanna see you react to it for 8 hours without going insane.

On a serious note, did you make sure each time you swapped your screen that it sets the correct Hz? On Win10 you do this here: Control Panel > Display > Advanced Display Settings

https://imgur.com/a/uVhwdRC

3
Off Topic / Re: What's your reaction time?
« on: February 19, 2024, 12:33 PM »
It's definitely faster direct from my laptop

I got an average 178 after like 5 to 10 mins. My best was 118 (without doing jumping the gun bullshit)

I used a 60hz screen for the test, which can add up to 16ms of reaction time since the screen refreshes only 60 times per second. I did the test on a 144hz screen and got consistent 160ms there. screen refresh-rate matters A LOT in reaction time tests. So, use the highest possible Hz screen you can find! :D

Edit: I actually posted the technical stuff years ago:


    60Hz monitor: 16.67ms
    144Hz monitor: 6.94ms
    240Hz monitor: 4.17ms
    360Hz monitor: 2.78ms


Basically, if you did the test on 60Hz you can simply remove ~10ms from your result on average. And maybe another 1-2ms from the mouse signal if you have a crappy one since they also have a polling rate (similar to Hz). Mine has 1000Hz polling, so it should be near 0ms. (but not 0)

4
Off Topic / Re: What's your reaction time?
« on: February 18, 2024, 09:10 PM »
https://imgur.com/a/3oC1Mt9

I am 38yo old now, still lightning fast reaction time. Even had a couple 160ish and one 150ish in, but average is 170.

Will do this every couple years until I am dead or this site dies. To see my progress over the years.

5
General discussion / Re: Returning after 20ish years away
« on: October 16, 2023, 07:41 PM »
Hey l3rodie! I remember you, I was also in NsK/NBR together with IceY and shadymilkman, amazed and wargod etc.

Nice to see you back! :D

6
General discussion / Re: wkautokeys.dll download link?
« on: September 29, 2023, 11:50 AM »
Sadly they didn't test older mechanical keyboards like the vintage IBM ones. They always felt insanely quick to me.

They have tested IBM Model M and as it turned out wired latency for that keyboard is only 18.6 ms. So not fast compared to others, but they have a unit from 1993 and around that time IBM reduced manufacturing costs so it's possible that earlier versions were better in that respect. Also, I wish they reviewed modern Model M by Unicomp, because it's still produced and is relatively affordable.

https://www.rtings.com/keyboard/reviews/ibm/model-m

Oh nice, didn't see it in the List you posted! 18ms is pretty hefty you are right. I played with a Model M from 1990 and I had a Model M2 which was from 1995 or something. I liked the 1990 more but the M2 was good too, better than most trashy rubber-domes I had at the time.

7
Glad you are enjoying it and that it's living up to the hype I thought it would have! Your reactions are priceless though, that's exactly how I felt when I started to get into modding my keyboard, how insane the responsiveness is, how everything you do happens exactly when you tell it to. It truly is an amazing feeling when you realize you are held back by out-dated hardware and can finally realize your potential.

This is basically the performance you can get when heavily modding keyboards. I would probably play without the key-caps though, at least for space and arrow keys, then you can get more control over the pressure you apply and can utilize the rapid trigger better. That's how I rope anyway lol. I tap on the triggers, not the keycaps. You have massive hands though, my hands are tiny compared to yours so this might be a little advantage I have to play like that. :)

This rapid fire mechanic is actually another layer to your skill as a roper, if you become better at applying your force when tapping you can get out faster and more rapid presses, that's a skill in itself since you don't need to press the key down all the way any-more. People that learn to tap more delicate will have a distinct advantage there.

Now everyone can get the joy out of super responsive keys without any knowledge of how to mod keyboards, pretty expensive and I wish it was here back in the golden ages of warmers with lots of people to play with, but I totally plan to get one of these in the future, this will change gaming as a whole, not just Worms. You want these features in most games, highly customizable keypresses are desirable in all games really. More manufacturers will appear and prices will probably go down a decent chunk.


8
General discussion / Re: wkautokeys.dll download link?
« on: September 29, 2023, 10:57 AM »
Sorry for off-topic but gotta reply to this:

Sir-J proposed a few alternatives in terms of keyboards to solve the issue, and I relied on one of them by purchasing a Corsair K100 AIR (paid 270 Euros) with tactile switches.

Normally I wouldn't recommend a keyboard this expensive but since main criterias were low profile keys and ultra fast response time I had to recommend this one as it's simply the fastest low profile keyboard out there according to rtings: https://www.rtings.com/keyboard/tests/latency
However, if one's willing to spend this amount of money on a keyboard and isn't insistent on having low profile keys then definitely buy Wooting. Best gaming keyboard bar none (haven't tried tried one myself but watched a lot of reviews).

Sadly they didn't test older mechanical keyboards like the vintage IBM ones. They always felt insanely quick to me.

9
TUS Discussion / Re: Statik aliasing
« on: September 02, 2023, 07:04 PM »
Guys I was just making a joke!

I know Statik isn't Sir-J, or is he? Damn he is making me a clown again, curse you Statik, CURSE YOU!  >:(

10
TUS Discussion / Re: Statik aliasing
« on: September 01, 2023, 06:51 PM »
I demand video proof and retroactively disqualify every game played until this situation has been resolved. Statik and Sir-J continue to laugh behind our backs, which is crazy considering they are the same person, how do they even do that? They have brain-washed us so much, that we say "them, they" instead of "him, his".  :-X

11
TUS Discussion / Re: Statik aliasing
« on: September 01, 2023, 03:32 PM »
Statik still aliasing, can't believe it he is making us look like clowns. When will TUS intervene? :(

I always thought FlowingWater> franz was the magnum opus in impostering, but Statik=Sir-J is a timeless classic. I hope nullum comes back one day to continue his investigations, he is our only hope at this point.

12
General discussion / Re: wkautokeys.dll download link?
« on: August 31, 2023, 07:38 AM »
Any ETA when it arrives yet? :D

13
General discussion / Re: wkautokeys.dll download link?
« on: August 30, 2023, 05:46 PM »
Thank you for this keyboard Anubis!

I will be buying this next month, and I'll do a live review of it as well!

I also need to reply to some stuff here, but don't have time right now, got the Elite plz Cup starting in 20 minutes and need to prepare stream!

Sounds good, it really seems like the perfect Worms keyboard, customizable to the fullest as if you are modding your own keyboard to your needs! If it works like I imagine it to work this will be the new standard for roping from now. Will you review with a video? :D

14
General discussion / Re: wkautokeys.dll download link?
« on: August 30, 2023, 04:30 PM »
The subtle difference between the Wooting 60HE and the script is that with the keyboard you at least have to lift one of the keys for a very short time, I believe 1 ms, before pressing the other key. With the script you do not have to lift the other key at all. Hardware that is closer in functionality to the script is a D-PAD where two opposite buttons can not be pressed at once. By mapping the space key to left and right on a D-PAD it is possible circumvent the multiple space block.
I would not mind seeing both hardware like that and the script allowed on TUS even as someone who has no interest in using it. I do not believe those tools give enough of an advantage to be banned.

The keyboard is the most beneficial to those people that don't FR, since you can activate the key way faster without needing to wait for the deactivation as long anymore. Twitching or what it's called nowadays would be amazing on this kb. FR players don't rapidly press the same button and usually opt into using 2 or more keys as space where you rhythmically tap one after the other. Still nice to have in case you don't sync or time your taps as good, but imo the biggest advantage with this kb would be single tap players.

If this was available 10 years ago I would have bought it instantly. But I don't play anymore so.. someone else do the science. :D

15
General discussion / Re: wkautokeys.dll download link?
« on: August 30, 2023, 08:51 AM »

I see the banned rope script as a harmless modification as it's not automating anything for me, it's just removing a hardware limitation, it still requires me to know how to play the game and how to rope.
And as I said earlier there are probably good enough keyboards out there that money can buy that this limitation does not matter anymore.



https://wooting.io/wooting-60he


Scroll down to Rapid Trigger, the script has a hardware "solution". I love that one quote from the site: “Seriously overpowered in the hands of a top tier player” :)

Quote
Eliminate the second slowest element in input latency; return key press travel before key deactivation. Rapid Trigger dynamically changes the actuation and deactivation point. Your keys will activate when you intend to press them and deactivate when you intend to let go.

You can repeat a key press mid motion without needing to surpass a fixed reset or actuation point for rapid presses.

Highlighted the script behaviour. So, anyone that buys this keyboard has essentially a built-in script, for consistency purposes, the keyboard would need to be banned. What is TUS stance on this? Hardware "cheats" allowed or disallowed?  ???

Technology will continue to push boundaries, and tradition will never gain enough momentum again to halt it's progress. Yes, back in the days we didn't have access to these things, but I am glad we do now. In 100 years or whatever, people might start playing with brain enhancements or body enhancements like in Deus Ex or Cyberpunk video games. Purists will demand everyone to be "cyborg free" but in the end, technology will always push further and I am happy it does.

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