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Messages - Etho

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1
General discussion / TeamEddy - Maybe?
« on: June 18, 2010, 04:58 AM »


I've been looking through some of my old source code, and I found this. TeamEddy was one of the very first programs I worked on, but I never finished it mostly because TeamEd was released first. This thing has been sitting on my computer, mostly done, for years now... which has always sort of bothered me. Now I'm hoo-humming again, whether or not I should just finish it.

So I'm going to let you people of TUS decide for me. Does having a new team editor appeal to you? Is it needed? Would you use it or could you care less?

I think it would take me about 5 to 10 hours to finish. I would also need people of the community to upload their team files so that I can use them to help test for bugs in the program.

Note: The interface looks messy because it is incomplete.

2
Announcements / Re: TUS files v1.0 is released!
« on: June 14, 2010, 09:18 PM »
I tried again just now, and it worked this time. Good fix.

3
Announcements / Re: TUS files v1.0 is released!
« on: June 14, 2010, 08:37 AM »
#1: I unchecked the v2.05 instance and uploaded my v2.07 instance. This gave me no error warning. When I downloaded the *.zip file to make sure it worked, it was still the v2.05 instance.

#2: I uploaded the v2.07 instance and kept the v2.05 instance, so that there were download links for both. The v2.05 instance still worked when I did this, but the v2.07 instance downloaded as a corrupted *.zip file.

#3: Just now I tried #1 again. I downloaded the *.zip file and it said it was corrupted. I opened the *.zip file in a hex editor to see what happened to it, and this is its binary data:

Quote
<br />
<b>Warning</b>:  filesize() [<a href='function.filesize'>function.filesize</a>]: stat failed for **** in <b>****</b> on line <b>684</b><br />
<br />
<b>Warning</b>:  Cannot modify header information - headers already sent by (output started at ****:684) in <b>****</b> on line <b>684</b><br />
<br />
<b>Warning</b>:  readfile(****) [<a href='function.readfile'>function.readfile</a>]: failed to open stream: No such file or directory in <b>****</b> on line <b>687</b><br />


4
Announcements / Re: TUS files v1.0 is released!
« on: June 13, 2010, 08:05 PM »
Good job on TUS files!

I have a small issue with it. I noticed someone uploaded SchemeEddy to the programs, but it is v2.05. As the author, you've made it so that I can modify this upload even though someone else has uploaded it (which is awesome btw). However, the problem is that it will not allow me to upload a different version of the program, v2.07, in place of the v2.05 instance.

5
General discussion / SpriteEddy - Released
« on: June 13, 2010, 07:55 PM »
Download: https://www.tus-wa.com/files/download/file-14-1/

Hello everyone, I've created a new worms utility program for the community called SpriteEddy. SpriteEddy is a directory decoder, very similar to Fudge Boy's Sprite Editor, which allows the extraction and conversion of the graphical images used by various Worms games. This tool can be very useful for creating worms websites, maps, graves, flags, sigs, etc.

The program supports Worms 2, Worms Armageddon, Worms World Party, Online Worms, and Worms World Party Aqua. The graphic directories for Online Worms and Worms World Party Aqua are particularly interesting to see. I've uploaded these for your convenience.

Worms 2: http://etho.vndv.com/goodies/w2_Gfx.7z
Worms World Party: http://etho.vndv.com/goodies/wwp_Gfx.7z
Online Worms: http://etho.vndv.com/goodies/ow_Gfx.7z
Online Worms: http://etho.vndv.com/goodies/ow_level&water.7z
Worms World Party Aqua: http://etho.vndv.com/goodies/wwpa_Gfx.7z
Worms World Party Aqua: http://etho.vndv.com/goodies/wwpa_level&water.7z

Some additional information about SpriteEddy can be found at: http://worms2d.info/SpriteEddy
C# Source Code: http://etho.vndv.com/SpriteEddy.7z

6
Schemes / Re: ninja rope
« on: May 30, 2010, 11:17 PM »
I believe this is the info you want.

Rope:
power 1 = 1 shot, max length 294 pixels, initial angle restricted to 45° from straight up
power 2 = 2 shots, max length 336 pixels, initial angle restricted to 45° from straight up
power 3 = 2 shots, max length 378 pixels, initial angle restricted to 90° from straight up
power 4 = 3 shots, max length 420 pixels, initial angle restricted to 90° from straight up
power 5 = unlimited, max length 462 pixels, initial angle restricted to 90° from straight up
WWP super rope = unlimited, max length 840 pixels, initial angle restricted to 162° from straight up, 1/3 roping friction compared to normal

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