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Messages - GrO

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1
Wormkit Modules / Re: wkFlamingHealthBars
« on: September 26, 2020, 04:19 PM »
...neat job definitely, and while the bars are not in flames only now, should the module be renamed to something like:

- wkCustomHealthBars
or
- wkAnimatedHealthBars?

...just a thought :)

Best regards...

2
Tech Support / Re: IP banned for no reason
« on: September 24, 2020, 09:40 AM »
...you can always use some snooper app (great snooper in example), or web-snooper eventually - as I remember some of these should make you able to see and join the games, and with wkWormNAT2.dll you'll probably be able to host your own games too.

3
Schemes / Re: new scheme: BLACKJACK
« on: September 23, 2020, 10:27 AM »
Very interesting idea!!
...he-he, yeah :)

4
Off Topic / ...colored icons
« on: September 19, 2020, 01:40 PM »
...I've switched from 'go0gle chrome' to 'firefox' recently and I got surprised with those colored icons as soon as I've visited 'tus-wa.com/forums' (with chrome they were just all in white):


5
TUS Discussion / Re: Anti-lock in BnG
« on: September 13, 2020, 04:16 AM »
My take is let the notchers notch, the rest of us can just play, not like we are losing out on cash prizes.  If people want to play the game that way let them.
...well said - some people just need a perspective and chill :)

6
TUS Discussion / Re: Anti-lock in BnG
« on: September 11, 2020, 04:23 PM »
The equivalent of notching in one of the greatest eSports game of all time (CS)
...sorry for continuing the off-topic course, but referring to cs:go... The fact it was cheap before and now it's free-to-play made servers flooded by kids and cheaters, while micro-transactions, childish colorful skins, and gambling with some treasure chests, changed the purpose of this game totally (I don't mean eSports while it's approach is different). I don't play much lately, but as you can see at my profile I was a big fan of cs:s (also configured some populated servers), and cs1.6 before I started to use the Steam:

https://steamcommunity.com/profiles/76561197995879779/games/?tab=all

Regards... :)

7
TUS Discussion / Re: Anti-lock in BnG
« on: September 10, 2020, 02:51 PM »
Or add rule that full power shots are illegal.
...good idea though, but it could cause in-game arguing between players trying to prove some guy made a full power shot or not, so it'd be good to have this as a future game feature, but at the second thought it would be hard to explain to the community, and what should be the changed max power value, or should it vary, plus ability to set 0-100% in the scheme options, but after all it seems like an additional confusion...

Regards... :)

8
Other worms games / Re: Worms Rumble
« on: September 07, 2020, 01:50 PM »
Worms Rumble is the ultimate proof Team17 care more about trends and profit than making unique games that last the test of time.
...because that's what the business is for?

I don't like it too, but every corporation does that. The one that brought this so-called "american-(business)-way-of-life" into the game-world is definitely Valve corp. After the HL series along with the Portal 1 and 2 (I don't mention Counter-Strike and few others that were invented by the community programmers) they just started to release some trash (with their quick, buggy updates), and productions aimed for the younger users, so the kids could spend more money taken or stolen from their parents - that's the brutal business policy, that's why parents should be smarter these days, to be able to protect their kids against modern Life-traps...

Regards...
Magnificent, GrO, you aren't just a n00b, a W:A tryhard, a graceless being, a maggot - you are more than that. You can actually handle the newer titles gracefully rather than scream at the company that engineers them. Most TUSers are... well... graceless losers who aren't adopting to and/or using the changes of newer Worms titles. Instead they prefer critism over reality. What a pointless existenistence most humans are. They are just wits and cries with "blah-blah, this game sux" bundled into these. I didn't wit or cry about games newer than W:A -  I have engineered them into my story builds.
...heh, roughly said, however I feel that everyone has his purpose here (even those we don't understand yet), not everyone is able to find his role in Life (when they're running circles, in a rush, between so-called career, kitchen and the toilet), or maybe there are only some people with the "Role", dunno how it's exactly yet, but even the Light needs a background, or some dirt, to become visible...

Even we're discussing here now, because some guy was shocked with another cheap game being garbage and the fact business' marketing tricks are made to fool people at the first place - the profit is just another directly proportional curve, but I know you know that already... :)

9
Wormkit Modules / Re: wkKick38
« on: September 06, 2020, 01:30 PM »
I should've stated in OP that this module requires MSVC runtimes, but some users would ignore it regardless (just like GrO did a few posts back when I instructed him to install runtimes).
...why should I ignore the solution I just wanted? It's not with the logic. It was just misunderstanding with x86 and x64 versions (you know that) and I gave you all the feedback I could, regarding I didn't even install these x64 'runtimes' yet (had other things to do), but I saw another user also with win7 x64 and the CD release of WA having the same issue, which has been solved with these 'runtimes' you've mentioned, so I assumed it'll work for me either and I'm sure it'll be.

I'll post here after I test it and thanks for your work - I really appreciate it ;D
...ok, I've installed Visual C++ Redistributable Runtimes x86 (2015-2019) and it runs as expected.

I didn't know such font is even possible with the in-game chat (attachment)...

Regards and thanks again... :)

10
...another fantastic work, thank you StepS.

11
Other worms games / Re: Worms Rumble
« on: September 04, 2020, 05:37 PM »
Worms Rumble is the ultimate proof Team17 care more about trends and profit than making unique games that last the test of time.
...because that's what the business is for?

I don't like it too, but every corporation does that. The one that brought this so-called "american-(business)-way-of-life" into the game-world is definitely Valve corp. After the HL series along with the Portal 1 and 2 (I don't mention Counter-Strike and few others that were invented by the community programmers) they just started to release some trash (with their quick, buggy updates), and productions aimed for the younger users, so the kids could spend more money taken or stolen from their parents - that's the brutal business policy, that's why parents should be smarter these days, to be able to protect their kids against modern Life-traps...

Regards...

12
Wormkit Modules / Re: wkmacros
« on: September 03, 2020, 05:43 PM »
...I've made another upgrade, so now my script prints marked text at AG, the green text in the Lobby and the green text within the in-game chat (see the screenshots attached):

Code: [Select]
; INFO: "!j" = "Alt"+"j"    ; if you want to use "Ctrl" instead, just swap:
;                                      "!" with "^" (omit the quotes)
;
; codepage := 65001    ; uncomment the start of this line for UTF-8 encoding,
;                                  remember to save the script as 'Unicode big endian'
;
; to produce a literal commas or percent signs, you need to use so-called
; escape sign before each, example:    "`," and "`%"
;
; "`n"    ; makes a new line like "Enter"
;
!j::
  Send, /me : Shopper rules:`n/me : - crate before attack`,`n/me : - kill the leader`,`n/me : - attack from rope.
  Send, {Enter}
Return

!k::
  Send, /me : Forts rules:`n/me : - no invading`,`n/me : - no fishing.
  Send, {Enter}
Return

!l::
  Send, /me : Get the latest updates from:`n/me : https://worms2d.info/Updates
  Send, {Enter}
Return


13
Wormkit Modules / Re: wkmacros
« on: September 03, 2020, 03:36 PM »
...I've made a few basic files for wkTextMacros-v1 module


*edit*

...btw, tested and it's working fantastic. Thanks again.

Regards...


*edit II*

I've tested it more and it doesn't print all lines in the in-game chat, as shown on the screenshot attached to the previous post (due to attachment count limitation).

14
Wormkit Modules / Re: wkmacros
« on: September 03, 2020, 02:17 PM »
wkTextMacros-v1
This module implements automatic text macros in both lobby and in-game chat.
...really good work, thanks :)


*edit*

...I've tested it more and it doesn't print all lines from the text files. In my files the 1st line is empty, so I assume it shows 3 first lines of each file (the picture attached)

15
Wormkit Modules / Re: wkmacros
« on: September 03, 2020, 08:22 AM »
I've updated the example script (also attached it):

- now you need to hold "Alt" for binds to work (so the script won't interfere with chatting),
- added commas after 'Send' commands (thx to Kaleu),
- added some popular rules:

Code: [Select]
; INFO: "!j" = "Alt"+"j"    ; if you want to use "Ctrl" instead, just swap:
;                                      "!" with "^" (omit the quotes)
;
; codepage := 65001    ; uncomment the start of this line for UTF-8 encoding,
;                                  remember to save the script as 'Unicode big endian'
;
; to produce a literal commas or percent signs, you need to use so-called
; escape sign before each, example:    "`," and "`%"
;
; "`n"    ; makes a new line like "Enter"
;
!j::
  Send, Shopper rules:`n- crate before attack`,`n- kill the leader`,`n- attack from rope.
  Send, {Enter}
Return

!k::
  Send, Forts rules:`n- no invading`,`n- no fishing.
  Send, {Enter}
Return

!l::
  Send, Get the latest updates from:`nhttps://worms2d.info/Updates
  Send, {Enter}
Return


Yes I am using the lastest ahk :)
I used these guides, it's basically ther Beginner Tutorial.
https://www.autohotkey.com/docs/Tutorial.htm#s12

No need to thank, enjoy!
...dunno if you want it this way, but maybe you could use the below example to upgrade your script, so it'll eliminate the need of using the end-char to send the phrase:

Quote
:*:btw::by the way  ; Replaces "btw" with "by the way" without needing an ending character.


*edit*

...just tested my script and it's doing it's job really well, you can even send multi-line text with the in-game chat, while "`n" function works a little bit differently than I initially thought...

...it creates a totally new line, not another line in the same phrase, what bypasses the max characters limit that can be typed in one phrase - I like it :D

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