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Messages - h3oCharles

#1501
Leagues Complaints / [SOLVED] Game #208629
April 29, 2016, 04:40 PM
https://www.tus-wa.com/leagues/game-208629/

Wrong scheme, should be Mole Shopper
#1502
Off Topic / Re: Whats better?
April 28, 2016, 01:31 PM
Quote from: j0hny on April 28, 2016, 01:19 PM
Facebook vs Twitter?

I already said that one before, it's Facebook for me.

Rainbow hair or pure white hair? (Dyed hair ofc)
#1503
General discussion / Re: MapGEN v0.8.1
April 27, 2016, 04:36 PM
Quote from: Plutonic on April 27, 2016, 02:02 PM
Yeah, I had had some similar ideas for forts a while back.
Do people use them? If so I will move it up the priority list a little.

They are quite uncommon on WormNET, however I have a cup planned with this scheme (the WGd one)
#1504
General discussion / Re: MapGEN v0.8.1
April 27, 2016, 01:29 PM
Quote from: Plutonic on April 26, 2016, 07:46 PM
Right, I have spotted something that might be causing it, so have uploaded a new version now for you to try.

Thank god, whatever that caused it, now I have the themes back. Thank you SO much!

While I'm here, I have some suggestions for Forts.

- size of them (amount of middle blocks there can be)
- changeable gap size in between them
- blank space outside the forts
- force specific pieces

And I found an error in Fort generation, every time the theme is set to -Beach. This may be the same in all of the generators.
#1505
General discussion / Re: MapGEN v0.8.1
April 26, 2016, 01:50 PM
Quote from: Plutonic on April 25, 2016, 09:40 PM
Ok, I have made a quike a dirty version to output some stuff to a log file.

www.wormscc.co.uk/download/mapgen/MapGenLogger.7z

Copy it into your MapGen folder and run it. Once it has run you can just close it again, then head over to your %APPDATA%\MapGen folder and you should find "debug.log".

If you can get that to me it may shed some light, or tell me where I need to add more debugging for anoher go!

I got it, here it is:


Starting MapGen debug log.
Version. v0.8.1 Beta

Setting HomeDir to E:\Program Files\WormsArmageddon3.7.2.1\MapGEN
Setting Generating Image Path to E:\Program Files\WormsArmageddon3.7.2.1\MapGEN/data/interface/gen1.bmp
Setting Generating Image Path to E:\Program Files\WormsArmageddon3.7.2.1\MapGEN/data/interface/gen2.bmp

Scanning for game types...
Found: 0 - bng
Found: 1 - bna
Found: 2 - cavern
Found: 3 - fort
Found: 4 - island
Found: 5 - roper
Found: 6 - rr
Found: 7 - shopper
Found: 8 - ssrace
Found: 9 - supersheeper
Found: 10 - wfw

Starting MapGen in GUI mode.


Starting GUI initialisation.


Initialising themes for GUI.

Starting theme system init. (level -2)
Searching for themes in: E:\Program Files\WormsArmageddon3.7.2.1\MapGEN\data\generic\themes\
Ignoring file: .
Ignoring file: ..
Ignoring file: -Beach
Ignoring file: -Desert
Ignoring file: -Farm
Ignoring file: -Forest
Ignoring file: -Hell
Ignoring file: Art
Ignoring file: Candy
Ignoring file: Cheese
Ignoring file: Construction
Ignoring file: Desert
Ignoring file: Dinos
Ignoring file: Domestic
Ignoring file: Dungeon
Ignoring file: Easter
Ignoring file: Forest
Ignoring file: Fruit
Ignoring file: Gulf
Ignoring file: Hell
Ignoring file: Hospital
Ignoring file: Jungle
Ignoring file: Manhattan
Ignoring file: Medieval
Ignoring file: Music
Ignoring file: Pirate
Ignoring file: Snow
Ignoring file: Space
Ignoring file: Sports
Ignoring file: Tentacle
Ignoring file: Time
Ignoring file: Tools
Ignoring file: Tribal
Ignoring file: Urban
Theme system init complete, found -1 themes.

Adding themes to GUI listbox.
Theme loading thread exited.
WM_Close received.
WM_Quit received.


EDIT1: Yes, indeed, it ignores ALL of the themes. I hope this explains everything.
#1506
General discussion / Re: MapGEN v0.8.1
April 25, 2016, 09:15 PM
Quote from: Plutonic on April 25, 2016, 08:01 PM
Well, yes, when running the program itself it should open an error dialog with an error code in it.

I have NOT seen any error windows popping out of MapGEN yet... yea, something is really suspicious.
#1507
General discussion / Re: MapGEN v0.8.1
April 25, 2016, 07:50 PM
Quote from: Plutonic on April 25, 2016, 06:27 PM
It should just popup on starting the game if it failed to read any themes. [...]

Hurr, I was looking at the program itself, I'll look at it later then :/ Yes, my time schedule is very bad recently

Quote from: Plutonic on April 25, 2016, 06:27 PM
Are you able to get on #worms?

Yes, I can
#1508
Quote from: Kradie on April 25, 2016, 06:27 PM
I got a bad feeling that my questions are going to be overlooked, like most of the questions on the community page.

I think he will look at this once a day, so don't worry about that.
#1509
General discussion / Re: MapGEN v0.8.1
April 25, 2016, 04:02 PM
Quote from: Plutonic on April 24, 2016, 09:01 PM
[...] also outputs any errors found while reading the themes to a dialog box. Let me know if it appears, and what error code it gives you.

I have installed the new version of MapGEN, using the EXE, where can I find the dialog box? Do I need to run MapGEN throught a command prompt? Because I still get the same error!
#1511
Quote from: HHC on April 25, 2016, 12:56 PM
Community manager at T17, that's about the shittiest job you can get haha
Sent here by the HQ to do some advertising, listen to the same old 'veteran' voices that just want a game EXACTLY like WA, make some feeble promises, excuse yourself for not being able to disclose any information not already available on the interwebs, all the while struggling hard to maintain a straight, smiley face. Ehh, I do not envy thee.

IMO ur presence is totally useless here.

Might as well get yourself a cup of coffee.

edit: my humongous sig banner will do the job just fine.

Whoa there, shots fired m8. First of all, HQ didn't sent them, I did (from Worms Guild). Now that he is going to be watching us here, there may be a chance of revival for the Worms franchise, so don't throw "steaks" at him as a greeting, please!
#1512
General discussion / Re: MapGEN v0.8.1
April 24, 2016, 07:56 PM
Quote from: Plutonic on April 24, 2016, 07:32 PM
Wow! ok, thats pretty messed up. Do ANY of the map types work correctly, through wk? Let me know if 0.8.1 makes any difference at all.

Again, in 0.8.0, Island is working well, I get the shape itself, but I'm getting pure white texture and no objects. I haven't got time for testing the rest of them yet.
#1513
Sbaffo beat dibz, and both of them were in the same clan, which is quite awkward.
#1514
General discussion / Re: MapGEN v0.8.1
April 24, 2016, 07:25 PM
Quote from: Plutonic on April 24, 2016, 07:19 PM
In what way are the bng maps glitchy though?

screen0007.png

THIS glitchy... yea.
#1515
General discussion / Re: MapGEN v0.8.1
April 24, 2016, 07:08 PM
Quote from: Plutonic on April 24, 2016, 06:17 PM
I guess one other thing you could try, does the wormkit module work at all?

In 0.8.0 it does, but it's super laggy, BnG maps are glitchy as heck and I get an warning "PNG Warning: mgEn: CRC error", haven't tested the new version yet
Paradise - THeDoGG