you can upload maps with https://www.tus-wa.com/maps/map-editor/
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#167
Cups and Tournaments Comments / Re: Cup #1173, TUS Default Cup 1.0
October 11, 2022, 08:38 PM
fair enough
#168
Cups and Tournaments Comments / Re: Cup #1173, TUS Default Cup 1.0
October 11, 2022, 05:41 PM
why not do the comet dodging race wee scheme to decide who picks first?
also, this is a much better-executed concept of a tourney than to what I've done a long time ago
also, this is a much better-executed concept of a tourney than to what I've done a long time ago
#169
General discussion / Re: W:A Texturizer: web-app to create pixel-perfect maps
October 07, 2022, 08:21 PM
hi, i helped in beta-testing and some suggestion crafting
this program is especially useful if you are making a precision map that's only white. once the mapper is done with the placement of pixels, one can use this to give the map some color
this program is especially useful if you are making a precision map that's only white. once the mapper is done with the placement of pixels, one can use this to give the map some color
#170
Leagues General / Re: Are there any league/cup match wins that you're proud of in your past of WA-ing?
September 25, 2022, 09:58 PM
im just gonna flex this and refuse to elaborate https://twitter.com/ch4ruzu/status/1572230882194329602
#171
Wormkit Modules / Re: wkSpeechOverhaul - A Wormkit that overhauls the speech code functions?
September 20, 2022, 11:56 AM
in WRel, ouch seems to play after losing a turn due to fall damage
otherwise good suggestions all around, i was thinking a long time ago to make a bilingual soundbank (cuz I'm bilingual) that would have either a lot of extra taunts or all of them would be randomized
otherwise good suggestions all around, i was thinking a long time ago to make a bilingual soundbank (cuz I'm bilingual) that would have either a lot of extra taunts or all of them would be randomized
#172
ESL | Experimental Schemes League / Re: Updated OoE scheme or old one?
September 18, 2022, 12:16 PM
do we have contact with Run at all?
#173
Leagues Complaints / Re: Custom Terrains in League Games
September 18, 2022, 12:15 PM
are we talking about ESL specifically or every other TUS league?
#174
ESL | Experimental Schemes League / Re: ESL: Formation of the list of schemes. For the second season.
August 29, 2022, 02:23 PMQuote from: SIBASA on August 29, 2022, 01:44 PMThese schemes will not be added to the list at least because they are in the TUS Free Leaguepersonally i would add elemental to the pile cuz i never see it played
#175
ESL | Experimental Schemes League / Re: ESL: Formation of the list of schemes. For the second season.
August 29, 2022, 08:42 AM #176
Challenges Comments / Re: Challenge #791, Mission #2 Fogotten Lab
August 22, 2022, 10:13 AM
personally if i was using wkTerrainSync to create that mission, instead of dynas i would place barrels and invisible targets on top of each computer
#177
General discussion / Re: WormNET Moderations
August 21, 2022, 09:06 AMQuote from: donnie on August 20, 2022, 11:10 PM1. can you use that on WormNET channel lobbies?
You guys care too much... Just type /ignore and move on.
2. does the collective list of ignores get stored somewhere so one doesn't have to type out the entire list every time one joins WormNET?
#178
General discussion / Re: WormNET Moderations
August 20, 2022, 05:31 PM
WormNET is based on IRC, that alone should already raise some red flags
#179
General discussion / Re: How do you arrange your WA games?
August 19, 2022, 07:58 AM
multiple things, depending on a situation:
- i gather up with ppl on Discord, then host a passworded game and tell what the password is
- wait around in AG and wait for a scheme to be hosted (usually by HB) and just joining
- i sometimes host without passwords for randos to join
- i gather up with ppl on Discord, then host a passworded game and tell what the password is
- wait around in AG and wait for a scheme to be hosted (usually by HB) and just joining
- i sometimes host without passwords for randos to join