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Messages - h3oCharles

#286
main target should be russian for this, as it has support for its alphabet
#287
Kf / Re: New decade, new hype
October 14, 2021, 10:51 PM
Quote from: StepS on October 11, 2021, 05:58 PM
For example, the Kaos Normal scheme currently used in HB replaces 60 seconds turn time with a 52 seconds turn (3 sec active hotseat with the ability to select worms + 5 seconds automatic retreat at the end of each turn). With the Pro version (based on your TUS upload), 45 sec turn + 5 active hotseat + 5 retreat. This diminishes the effect from double turn time crates. Auto-retreat with SDET is impossible in older versions of the game, even with PX.
what about Double Time stack limit?
#288
QuoteHi FoxHound and TMC  ;)
oh hi

maybe a suggestion - lower gravity to extend the time crates will be on chutes?
#289
Quote from: Nuttawet on October 07, 2021, 06:29 AM
How to use this file?

1. download the theme and extract the terrain-named folder into DATA/Level (and NOT the context, the folder needs to go there)
2.download wkTerrainSync and install it in the main WA directory (that's where WA.exe is)
3. go to WA, Settings, Advanced, and activate WormKit modules
4. relaunch the game
5. right click the map preview, and cycle over the map themes, you should see the newly installed terrain there
#290
ergh, not really, we (as PoC) really got to the point where attempting to brainstorm everything makes us think that every time we think of a new concept, we are actually replicating a more well-known scheme, and we got there at 3721 times

I'm sure FoxHound and/or STRGRN will be able to elaborate on this further
#291
Let's just say that we are starting to run out of possible combinations
#293
Wormkit Modules / Re: wkWormOrder v. 1.1.0 released
September 30, 2021, 03:04 PM
Quote from: StepS on September 29, 2021, 10:56 PM
I am disappointed, I looked through this whole thread in the hopes of finding a user with the "Muted" status so I could grab its image for discord, but noone was in mute or under observation, this is such a letdown

#294
you're better off buying Armageddon, which also has a module for rerouting host packets, and a bot for hosting, unless you are specifically looking for something in WWP for some reason

https://worms2d.info/WormNAT2
https://worms2d.info/HostingBuddy
#295
Quote from: ZorroX on September 28, 2021, 11:03 PM
The way I see it, my friend, is that a 3rd party device is used to give you the subtle benefit that your enemy does not have. You speak of the benefit (knowing which worm is next), that could be fixed by
a) sticking to the same teams
b) setting up a pattern for all the newly created teams (A-Z, Z-A, number of letters in a worm's name, etc.)
c) putting numerals within your worms' names.

the ideal scenario is where you know your own rotation, but the enemy doesn't. these things are too obvious to figure out on the fly
#296
screenshot for the lazy ppl

it seems like there's a hole made on the top layer, which just so happens to be between the two
I know there's MapGEN allowing to set whatever amount of layers, but I never encountered that in WA's editor
very interesting stuff m8

#297
what is chute trick? cheesing a section with chute only? what if you allow it but punish it?

mental checkpoints:
Red      1 ✅
Green   2 ✅
Cyan     3 ✅
Purple   4 🚧
Yellow   5 🚧
Pink      6 ✅
Blue      7 🚧
Black    8
White   9
doing runs

- purple and yellow are going to be huge chokepoints for me, cuz the tight climbs are very inconsistent for me, there's a good chance i trip while climbing for some reason
- red, pink, and cyan are cheeseable
- green is easy if you know how to do fly trick
- section between red and green requires skims, then you can cheese it with some somewhat precise maneuvers
- yellow requires some precise flys, otherwise you lose a lot of time
- 1st half of blue is probably cheesable, or at least there are couple ways to do it, but i haven't found a way to execute it yet
- didn't look at black and white yet, got frustrated and gave up for now
#298
Wormkit Modules / Re: wkropeshot
September 25, 2021, 12:39 PM
afaik you can export log and count how many times you fired rope and go from there
#299
Off Topic / Re: HB MI!
September 21, 2021, 06:16 PM
besides Deadcode, CyberShadow, and StepS, you are one of the reasons why Worms Armageddon is still alive.

Thank You.
You mean The World to Us.

Happy Birthday
#300
afaik there was a mention that WA renders things differently unlike W2 and WWP, which is why ReSolution is not a thing in WA