i think this scheme has been tested enough in the competitive scene to the point where I think it's useable in the league
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#301
Leagues General / Re: Requesting a season of TRL with the '80hp' scheme please?
September 18, 2021, 02:28 PM #302
TUS Discussion / Re: WormKit modules board request
September 14, 2021, 02:51 PM
ergh, i guess... that will depend on the author I guess
#303
TUS Discussion / Re: WormKit modules board request
September 14, 2021, 02:28 PMQuote from: donnie on September 14, 2021, 02:18 PM
What's hard? I don't get it, TUS has dynamic hotlink too, same link always download the lastest file if you update it, unless you have a version history then it will download all the versions bundle. Would you elaborate more? Maybe I misinterpreted you.
it's when the downloaded content gets updated and you don't have a choice of picking the version. something something I won't be able to download an older version of SuperFrontendHD before upscaled graphics for any reason
#304
TUS Discussion / Re: WormKit modules board request
September 14, 2021, 11:03 AMQuote from: MonkeyIsland on September 13, 2021, 04:19 PM
Should we also have a dedicated section on file for Wormkit modules?
this might be more challenging than I thought
- do all wormkit modules have a worms2d.info article?
- what about forum threads regarding a module?
- what about dynamic links? StepS has one for SuperFrontendHD - one link always downloads the latest version, that'd be hard to maintain on a file listing
- we'd need to manually split apart programs and wormkit modules
#305
General discussion / Re: Plans for making a Custom Mission pack
September 13, 2021, 08:36 AM
well, yea, but i still need to set up some gameplay that has an easy to replicate walkthrough (or multiple of them), that's also a challenge
#306
Files Comments / File #2398, Darts Mission File
September 12, 2021, 05:19 PM
Pog
glad i could help, if anyone else needs help with setting up a mission, hmu on Sensei's Discord server
glad i could help, if anyone else needs help with setting up a mission, hmu on Sensei's Discord server
#307
General discussion / Re: Can anyone help me with this? Modification in program to count enemy arsenal
September 12, 2021, 04:14 PM
Syc made some progress https://weapons.wormsleague.com/
source code https://github.com/cpetzold/wa-weapon-tracker
regarding Komito's argument, I've never seen a case where someone would be mad over writing down what the enemy did in the past in a turn-based strategy game... unless you can give me a concrete example that was well documented
source code https://github.com/cpetzold/wa-weapon-tracker
regarding Komito's argument, I've never seen a case where someone would be mad over writing down what the enemy did in the past in a turn-based strategy game... unless you can give me a concrete example that was well documented
#308
General discussion / Re: Plans for making a Custom Mission pack
September 12, 2021, 06:15 AMQuote from: Orange_Ball on September 12, 2021, 02:44 AM
Sounds interesting... Although i wonder if there will be new updated Worms Armageddon mission editor that is most suitable for 3.8 (there was one in 2014, but i think it was abandoned...),
francot tried to make a mission editor, but failed to do so https://www.tus-wa.com/files/file-649/
I vaguely remember there was a mission editor in world party, but I'm not sure if it's easily convertible to armageddon (and to terrainsync)
#309
Leagues Games Comments / Game #228454, reported by Senator
September 11, 2021, 08:07 PM
ayyyy Revolution Beach let's gooo
#310
Schemes / Re: Team17 Island Super Weapons?
September 11, 2021, 07:20 AM
besides arma and donkey, are there any other problematic weapons? what about quake? mole strike? freeze? scales? super nana?
#311
General discussion / Plans for making a Custom Mission pack
September 11, 2021, 07:15 AM
with wkTerrainSync, we can now make Custom Missions, so I was thinking of making a mission pack similar to how World Party's missions go.
Unfortunately, I'm running into the challenge of figuring out... pretty much everything... including:
- the plot of the pack,
- maps to be used,
- titles and descriptions,
- placement of worms, hazards, events, and win conditions
there are a couple of maps that piqued my interest, but I feel like that's not enough to make a fully fleshed out story
https://www.wmdb.org/6277
https://www.wmdb.org/6609
https://www.wmdb.org/824
https://www.wmdb.org/36603
https://www.wmdb.org/6437
https://www.wmdb.org/28142
https://www.wmdb.org/29119
https://www.wmdb.org/28143
https://www.wmdb.org/28139
https://www.wmdb.org/29375
would anyone also be willing to make custom maps just for this mission pack?
Unfortunately, I'm running into the challenge of figuring out... pretty much everything... including:
- the plot of the pack,
- maps to be used,
- titles and descriptions,
- placement of worms, hazards, events, and win conditions
there are a couple of maps that piqued my interest, but I feel like that's not enough to make a fully fleshed out story
https://www.wmdb.org/6277
https://www.wmdb.org/6609
https://www.wmdb.org/824
https://www.wmdb.org/36603
https://www.wmdb.org/6437
https://www.wmdb.org/28142
https://www.wmdb.org/29119
https://www.wmdb.org/28143
https://www.wmdb.org/28139
https://www.wmdb.org/29375
would anyone also be willing to make custom maps just for this mission pack?
#312
Files Comments / File #2394, Example AI Battle Mission
September 11, 2021, 06:58 AM
here's a replay as proof that this mission is clearable
I can't upload replay files in missions files separately for some reason
NOTE: this replay (and the one posted by Deadcode below) has Guardmen as CPU5.5, which is no longer the case with this mission now
I can't upload replay files in missions files separately for some reason
NOTE: this replay (and the one posted by Deadcode below) has Guardmen as CPU5.5, which is no longer the case with this mission now
#313
Files Comments / Re: File #2386, Rafka quitter
September 07, 2021, 06:44 AMQuote from: TheWalrus on September 07, 2021, 02:16 AMjeeeeeeeeeeenkiiiiiiiiiiiiiiiiiiiiiinnssss
leroooooooy
Code Select
Team time totals:
Men of faith (NNN`Rafka): Turn: 00:00:17.98, Retreat: 00:00:03.00, Total: 00:00:20.98, Turn count: 2
CutXdown (x0be): Turn: 00:00:32.60, Retreat: 00:00:00.00, Total: 00:00:32.60, Turn count: 2
dude, not even a minute in between the two players, wtf
#314
Wormkit Modules / Re: wkWormOrder v. 1.0.0 released
September 04, 2021, 05:58 AM
brb grabbing popcorn
Quote from: Mega`Adnan on September 04, 2021, 05:37 AMyou can use wkTerrainSync for that and use a mission
How about create a new module for darts scheme, "wkDartsStart" where manual placements is off, but instead all worms are placed piles on a specific spot of a map where it says "Start".
Just my idea.
#315
Wormkit Modules / Re: wkSuperFrontendHD 0.4.4 released [With HD graphics!]
August 28, 2021, 12:20 PM
try resizing the wine window first before resizing WA