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Messages - h3oCharles

#331
TUS Discussion / Re: More map categories
July 27, 2021, 01:40 PM
Quote from: Komito on July 27, 2021, 12:32 PM
Quote from: FoxHound on July 27, 2021, 09:58 AM
In my honest opinion the ideal would be adding all these 138 categories, or maybe more if someone remind about more, because every single idea is very valuable for this game.

While it's not a bad idea, I guess you have to look at it from the perspective that asks "Is it worth it? Does the reward outweigh the work?".

If I am not mistaken, as I haven't actually done any website coding since geocities days with html. 138 different categories would require 138 separate pages? Which means a lot of coding for MonkeyIsland? Personally if I was asked to make 138 pages for genres that only have 1 or 2 maps made and pretty much nobody plays those schemes, i'd be thinking it's a waste of time. Which is why, i'm assuming(correct me if i'm wrong please), he's asking for a threshold.

That's why the "Misc" category exists.

However, on the other side, i'd actually prefer to have every single scheme have it's own map section.

For the longest time i've been personally disappointed having Big RR and TTRR in the same category, not to mention, I also think Big RR should have sub categories such as:


  • Standard - A normal Big RR map completely sealed and safe from water hazard, no obstacles, no TTRR sections.
  • Hybrid - A Big RR map that has TTRR sections.
  • Water - A Big RR map that has water hazards.
  • Obstacle - A Big RR map that is designed with many obstacles and objects blocking the path.

Though wanting sub categories isn't really that important, it would just be a welcome bonus.

Though Big RR and TTRR sharing the same category is frustrating, so I can definitely see your point, so it's a question of "Is it worth it for such unpopular schemes?".


i feel like that's something tags should do
#332
General discussion / Re: Hello
July 26, 2021, 07:23 PM
something somethign vsync...?

also kinda offtopic xd
#333
TUS Discussion / Re: More map categories
July 26, 2021, 07:21 PM
only color maps afaik
#334
Other worms games / Re: Worms Rumble
July 18, 2021, 04:31 AM
i feel like this game is basically the old-school quake but 2d, the worms themselves are of course a marketing scheme, just like any other worms game from wwp onwards
#335
General discussion / Re: WA is on life support
July 18, 2021, 04:30 AM
Quote from: Kradie on July 18, 2021, 01:17 AM
I think these numbers speak for themselves in regards to WA online player activity.
https://steamcharts.com/app/217200#7d

keep in mind that these numbers are only for steam users, and it doesn't matter if they are connected to wormnet or not, they may as well be idle in the main menu. you also need to add up data from before August 2012, as well as CD and GOG releases, and any potential pirates
#336
Tech Support / Re: Why i can`t hosting?
July 10, 2021, 10:14 PM
are wormkit modules enabled?
#337
Tech Support / Re: Why i can`t hosting?
July 10, 2021, 03:11 PM
did you try hosting through WA and not a snooper?
#338
found a site bug (i think) - in 3.8, jet power 0 gives inf fuel, but trying to set power 0 here sets back to 1
#339
ok, now im ready to make the ultimate wormage scheme xd

power 15 all weapons, inf double damage with conserve utils
#340
tool assisted speedruns and real time attempted speedruns are two different types of speedruns
#341
Quote from: Saint on July 05, 2021, 01:57 AMit is better to engage in attracting new players to this game.public relations etc ;(
Team17 does have Community Managers, but trying to get any good conversation results in chaos, see the announcing WMD thread
and the promoting project subforum is a thing already since forever, as well as couple communities trying to promote WA, such as Stream17 and TUTE
#342
Quote from: Kradie on May 11, 2021, 10:19 AM1. Toggle on and off menu sounds.
i think you can just do that with sounds with 1ms silence. just make one in audacity, copy over a bunch and rename them to the needed names
also this program might help https://www.advancedrenamer.com/

Quote from: Kradie on May 11, 2021, 10:19 AM2. Upload custom Worms Armageddon Themes.
https://www.tus-wa.com/files/terrains/

Quote from: Kradie on May 11, 2021, 10:19 AM3. Customizable in game backgrounds, terrains & skies.
https://worms2d.info/WkTerrainSync


Quote from: Kradie on May 11, 2021, 10:19 AM4. Moving Fog/clouds that covers worms.
wouldn't that hinder playability? also i think a similar thing was done in PX

Quote from: Kradie on May 11, 2021, 10:19 AM5. Auto Scatter Worms after each turn.
idk why you would do that tho

Quote from: Kradie on May 11, 2021, 10:19 AM6. Adjust animation size of bullets.
size of bullets? what is a bullet exactly? i dont think scaling is a thing in WA

Quote from: Kradie on May 11, 2021, 10:19 AM7. Ridiculous damage size.
power 15 on non-super weapons? check https://worms2d.info/Bazooka for example

Quote from: Kradie on May 11, 2021, 10:19 AM8. Inverted Arrows
you mean the /arrows command? what would that point to?

Quote from: Kradie on May 11, 2021, 10:19 AM9. Hide in game UI, & option to hide select UI elements.
you mean to hide the entire interface, not just the team leaderboard, right?

Quote from: Kradie on May 11, 2021, 10:19 AM10 Ultrawide Support.
already a thing, just set a custom resolution if you have an nvidia graphics card

Quote from: Kradie on May 11, 2021, 10:19 AM11. Controller support.
oof... joy2key for now
you have no idea how much demand appears in Steam Discussions for WA

Quote from: Kradie on May 11, 2021, 10:19 AM12. Damaged area regenerates after turn, or x number of turns.
idk how possible this is in terms of coding (and retrocompatability), also IndiMask is a thing, but that's just Tougher material

Quote from: Kradie on May 11, 2021, 10:19 AM13. Build something with girder, and  move and place.
Quote from: Kradie on May 11, 2021, 10:19 AM14. Girders can be placed anywhere, even in water.
Quote from: Kradie on May 11, 2021, 10:19 AM15. Girders are can toggled to be fatter, & wider.
Quote from: Kradie on May 11, 2021, 10:19 AM16. Placing girder on worm, makes worm immobilized.
throughout all of the updates, the weapon set never changed, i don't see this appear ever (unless PX somehow gets revived)

Quote from: Kradie on May 11, 2021, 10:19 AM17. Animals walk on water.
Quote from: Kradie on May 11, 2021, 10:19 AM18. Worms can walk on water.
there's swimsuit in PX, and 4-sided borders in the map. antisink is also a thing.
afaik Hedgewars has a bottom border option in schemes too

Quote from: Kradie on May 11, 2021, 10:19 AM19. Water Rise CAN drown worms on water.
wdym on water? when the wave sprite touches the worm?

Quote from: Kradie on May 11, 2021, 10:19 AM20 .Worms lose X amount of health on water.
so a lite version of antisink?

Quote from: Kradie on May 11, 2021, 10:19 AM21. Health pack can regenerate worm health per turn.
a non-instant hp cr8, huh? ive never seen that in any Worms game, so this will be new for the franchise, something that T17 might not approve of

Quote from: Kradie on May 11, 2021, 10:19 AM22. Pigeon works under water.
can pidgeons swim underwater irl? geniuine question

Quote from: Kradie on May 11, 2021, 10:19 AM23. Dropping something in water, falls down above.
Quote from: Kradie on May 11, 2021, 10:19 AM24. Earthquake only affect enemy team.
have you tried using phased worms with the weapons option?

Quote from: Kradie on May 11, 2021, 10:19 AM25. Scale of Injustice, removes 50% health of opposing team to your own.
throughout all of the updates, the weapon set never changed, i don't see this appear ever (unless PX somehow gets revived)

Quote from: Kradie on May 11, 2021, 10:19 AM26. Touching enemy worm, transmits poison to your worm.
Quote from: Kradie on May 11, 2021, 10:19 AM27. Poisoned worm, can infect anyone it touches.
shouldn't that just infect the enemy worm? another thing that's never a thing in the Worms series

Quote from: Kradie on May 11, 2021, 10:19 AM28. Tab, can also toggle weapons.
there's RebindKeys... oh wait, no mouse support aaaaaaaaaaaaaaa

Quote from: Kradie on May 11, 2021, 10:19 AM29. Selecting weapons with shortcut keys, shows thumbnail on middle of screen.
so like F keys but for one specific weapon? you wouldn't have keyboard realastate to fit in all 60 weapons in a 104-key keyboard

Quote from: Kradie on May 11, 2021, 10:19 AM30. Animals passes through allies.
does phased weapons work on this already?

Quote from: Kradie on May 11, 2021, 10:19 AM31. Animal retreat, cancel animal attack.
animals retreating...? so like... coming back to whoever threw them and attacking them? i need clarification on that one

oh lol i didn't realise that 1.3k posts for me nice
#343
Quote from: Boodle2003 on July 03, 2021, 11:29 PM-Integration of Project X weapons and settings
hmm

Quote from: Boodle2003 on July 03, 2021, 11:29 PM-The return of the Homing Strike from Worms 2
probs not gonna happen, through all of the patches/updates the weapon arsenal was never changed

Quote from: Boodle2003 on July 03, 2021, 11:29 PM-Pressing Enter will launch/explode all super sheep should you drop multiple of them
https://worms2d.info/Multi_Sheep_Race

Quote from: Boodle2003 on July 03, 2021, 11:29 PM-The Wormpot from World Party
https://worms2d.info/Game_scheme_file#Extended_options

Quote from: Boodle2003 on July 03, 2021, 11:29 PM-Mission Editor where you can create new missions for your team or edit existing ones
i think someone tried to attempt it, but abandoned the idea

Quote from: Boodle2003 on July 03, 2021, 11:29 PM-Integration of Sound Bank Editor
you mean in-game? if so, i'd like to also add the suggestion of adding the "Hurry" field and "Collect" would add the crate sound automatically (or be a toggle like the Russian soundbank)
but at the same time, i've never seen WA prompt to choose a file before

Quote from: Boodle2003 on July 03, 2021, 11:29 PM-Integration of SuperFrontendHD (with widescreen intro fixed)
idk if T17 and/or Andy Davidson would like to see that

Quote from: Boodle2003 on July 03, 2021, 11:29 PM-Scan for updates, automatically downloaded through the game from the Worms Knowledge Base
not backwards compatible, also that's already a thing through Steam

Quote from: Boodle2003 on July 03, 2021, 11:29 PM-Compatibility with Macintosh and Linux
Linux is already supported through wine

Quote from: Boodle2003 on July 03, 2021, 11:29 PMSuperFrontendHD messes up the game intro by bunching up the sprites. I would really appreciate it if the next update fixes that.
i already mentioned that couple years ago, StepS said that it's low priority
#344
Quote from: FoxHound on July 02, 2021, 04:27 PM
By the way, I didn't find Double Damage in TUS scheme editor. Am I missing it or TUS scheme editor is missing this feature?

it's not a thing here
#345
that's not max power. a lot of weapons have power 15 available which is much better than power 5. go check https://worms2d.info/Bazooka for example