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Messages - h3oCharles

#346
can i have 720 upscaled to 1080p tho?

note to self: yes, i can, run game at 720p, and set display x/y size to 1080p
#347
Quote from: MonkeyIsland on June 21, 2021, 07:22 AM
[...] At least the submission rate must be limited. Doesn't Youtube count it as flooding?
afaik you can upload 8 videos at once simultaneously. publishing a video (making it viewable and appear in sub boxes) is something else cuz you can make a video private when it's in the middle of getting uploaded

also, when i tried using arma recorder, there were couple details that might need adding:
- a toggle for camera lock
- if chat is pinned, how many rows should it be set to?
- double check what's the real framerate - is it 60 now? or 50? when i tried recording in 50fps, i felt like the recording process seemed a bit sped up
- allow to choose an external folder for sounds (in case someone uses WWPR sounds and wants a vid with original WA sounds)
- a toggle for the black fade in after loading
should i make issues on arma recorder's github repo for that?
#348
whoa, i totally underestimated the storage required

also thought of couple more points that i added to OP
5. if we are going to do youtube, how should the description be structured and what should it contain? stuff like the game link, player profiles, scheme used, link to tus itself, explanation what is tus and/or tus league and/or a certain tournament and/or cup and maybe a brief description of what WA is and buy links?
6. if we are going to do youtube (again), considering what kind of backlog we have, what should be the upload schedule? we can't really do 1 per day cuz that'd take like 624 years, which is impossible. we'd need to upload multiple videos per hour, maybe 4 per hour? if my math isn't wrong, publishing the entire backlog would take 2370 days, or 6.5 years... oof
#349
ok, cgar helped me out with recording a game
i used https://www.tus-wa.com/leagues/game-227429/
it's a little bit over 28 mins

it weights almost 73MBs
#350
ill hit up cgar since he knows how to use armageddon recorder to get a sample

Quote from: Memox on June 20, 2021, 01:53 PM
[...] I would personally recommend 480p instead of 720p in order to make the upload and the rendering way, way faster and lighter. It's still enough to properly read the text, although not as sharp as HD of course.

things might get zoomed in too much then

Quote from: MonkeyIsland on June 20, 2021, 01:22 PM
Also that software by solemnwarning has not been updated. Not sure if it works with v3.8.1

Tester798 made an update, ill try it out
uuh i didn't manage to make a video...? what...?
#351
somewhere in the discussion of developing TUS mobile app, there was a mention of converting all replay files to videos, so i want to ask couple questions regarding that

1. where would all of the videos be uploaded? at the time of writing this, we have 227,560 games, excluding replays uploaded in the files section. that can easily reach a terabyte, and im not sure if storing them locally is a good idea. i was thinking either YouTube or Streamable
2. what would the size and framerate be? i was thinking 720p and 50fps. i don't wanna do 1080p, cuz watching on a small screen would make all texts unreadable. not sure if 60fps is a good idea cuz game runs at 50fps, so scrolling frame-by-frame in 60fps would make things weird
3. how should we handle all of the backlog? again, over 220k replays, possibly more cuz not all games are bo1. if we were to do YT, we could potentially spam subboxes, which is not ideal
4. if a game is not bo1, how should it be structured? should there be 3 separate videos for each round? or should they be combined?
5. if we are going to do youtube, how should the description be structured and what should it contain? stuff like links to the game link, player profiles, scheme used, link to tus itself, explanation what is tus and/or tus league and/or a certain tournament and/or cup and maybe a brief description of what WA is and buy links?
6. if we are going to do youtube (again), considering what kind of backlog we have, what should be the upload schedule? we can't really do 1 per day cuz that'd take like 624 years, which is impossible. we'd need to upload multiple videos per hour, maybe 4 per hour? if my math isn't wrong, uploading the entire backlog would take 2370 days, or 6.5 years... oof

for recording itself, there's Armageddon Recorder (https://github.com/Tester798/armageddon-recorder), but at the time of writing this there's no documentation as to how to use it or compile it, and there are no releases there are releases, im blind, so i have no idea on how to potentially implement it
#352
Tech Support / Re: Privacy Question
June 20, 2021, 11:02 AM
there's also streamer mode as a registry file in tweaks folder, which should hide IPs when attempting to join
#353
oh hey egypt theme
#354
revive cuz i thought of something when watching ZorroX's and danie's mole shopper cup

girder radius assist for mole shopper maybe?
#355
i can help out as quality assurance if needed
#356
do you plan on reviving the mission walkthroughs again?
#357
Tech Support / Re: How do I play in 1080p?
June 19, 2021, 11:00 AM
you're only increasing canvas size, and this applies for all resolutions, there's no zooming in and out (yet?)

if possible, i think the only solution you can do is play 720p fullscreen, just like you'd play 5:4 stretched in CS:GO
#358
seems really similar... Shopper with building