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Messages - Kradie

#1891
Schemes / Re: Favorite Roper Scheme?
January 31, 2017, 05:08 PM
Quote from: TheMadCharles on January 31, 2017, 04:53 PM
Quote from: Tomi on January 31, 2017, 01:29 PM
I would like a Roper without CBA rule.. and maybe with 5 second retreat time. So something like w2 Roper but with 15 sec. What i don't like in ZaR are the mines, because they can be really savages.. maybe with 3sec fuse time, they would be better.

You mean CBA replaces w2w all the time? Interesting idea.

We have discussed this long time ago. W2W is a necessity in roper. It works as a second stage during SD. Otherwise the game can drag on forever. SD just helps end the game.
#1892
Schemes / Re: Favorite Roper Scheme?
January 31, 2017, 04:10 PM
Quote from: TheKomodo on January 31, 2017, 03:44 PM
Well in theory you are correct and I feel the same way but you know what people are like.

A person is smart, people are dumb, panicky dangerous animals and you know it. ~Agent K

Also people can be selfish and play for win and pick maps they are better at.

It is unbalanced to play ZaR against someone who is not good at rope.
And again, it is host and guest's responsibility to choose right map.

At least we have a common understanding.

Don't get me wrong, Roper is great fun, I love it too. But I like the extra rush in -ZaR.
#1893
Schemes / Re: Favorite Roper Scheme?
January 31, 2017, 02:05 PM
Quote from: TheKomodo on January 31, 2017, 01:12 PM
Kradie, why is being punished such a good thing?

ZaR Roper is tons of fun, I see some flaws with it though when played as a League scheme:


People not sticking to simple maps, making crate rape even worse than normal Roper.

On very easy maps, 1 fail basically loses you the game, if you play for fun, cool, if you play to win, what's the point continuing?

Every other Rope scheme has parachute, I understand the novelty but for noobs it's extremely painful to constantly fall/lose turn.


Granted these problems depend on your perspective, and skill, but for a noob Classic Roper usually is the most fun/rewarding.

It's the player's responsibility to choose an adequate map based on skill of both players.

Crate rapes can be less common because of shortcuts and having 2 worms. So if you are on the right side of the map, and the crates spawn on the other side of the right map bottom left, a shortcut would be more beneficial to make or have depending on health. Sometime both island's ''stands/roots'' are blown through, making it easier to come around. Of course this would be advantage for leading team and the player's consistency keeping the lead. It's all about keeping the lead.

ZaR is not meant to be played on easy maps. It purely depends on skill. Same goes for roper.

#1894
Quote from: Sbaffo on January 31, 2017, 11:31 AM
Pro league and amateur league! :)

Finally someone gets it :)
#1895
Schemes / Re: Favorite Roper Scheme?
January 31, 2017, 11:50 AM
Quote from: skunk3 on January 31, 2017, 05:00 AM
I personally like the old fashioned (normal) pro roper scheme. ZaR roper is ok to play once in a while as something different, but I will never like it as much as Proper. One tiny little mistake and you lose your turn and (possibly) take damage? Bleh.

That's the whole point of ZaR Roper, it punishes you for making mistakes. In roper you depend too much on the parachute to back you up, and there's no elements to maneuver around such as mines and broken terrain.
If you are inconsistent and lack the commitment to not to fail and do quick and efficient turns, then ZaR isn't right for you. The poll obviously suggest this.

ZaR is like Darts, it is heavily underrated. Recognize that? Because it is.
#1896
Schemes / Re: Favorite Roper Scheme?
January 30, 2017, 06:10 PM
This thread is about to derail now.
#1897
Schemes / Favorite Roper Scheme?
January 30, 2017, 03:11 PM
Ladies & and unfortunately gentlemen...

Let's talk about the varieties of the schemes roper.

Which version of roper do you like the most and why?

I ask of you to try and explain as to why you think your favorite is better over the others.

Of course if you do not play roper scheme(s) in general but like TTRR better, then this is not the thread for you.

#1898
Quote from: TheWalrus on January 29, 2017, 03:51 AM
why cant we all get along

To answer your sentence. It's human nature.
#1899
Quote from: TheKomodo on January 27, 2017, 10:24 PM
I typed that very fast cuz at work lol.

I mean we all are right that we experience this feeling.

It's not limited to TTRR lmao.

In general, experiences can be experienced differently.
#1900
None is right here, it is only personal experience.
#1901
Quote from: VoK on January 27, 2017, 03:15 PM
ZAR Roper scheme for classic ?

YES please :)
#1902
Off Topic / Re: Free the great Asby
January 26, 2017, 09:53 PM
Happy Birthday Peja.
#1903
Look what Sega is doing with Sonic, they went back to what worked with Sonic Mania. If only Team17 could do this with Worms, and expand from there, add a little graphic fidelity and features. Although one could just argue they did this with WMD, but in reality not so close to WA.
#1904
Indeed. There's no need for master degree for each scheme. Play the ones you like, that's it.

That's for e.g I haven't bothered to master every single thing in Worms.
#1905
I like Hysteria, it's easy & fast paced. I find myself learning bazooka and grenade shots easier that way.

BnG is more skill based, you have more time to adjust to a desirable shot.
BnG can be tedious for beginners because of turn time & lack of movement.
BnG has too many rules implemented, it's not easy to follow them.
And finally, maps can be uneven on both sides leading to advantages (Unless if you have mirrored map).

Hysteria on the other hand, does not suffer from this. It's straightforward , kill or be killed.

I still think we need a pro and novice league & drop the rest. That is all.