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April 20, 2024, 04:45 AM

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Messages - Mablak

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1
Off Topic / Re: What's your reaction time?
« on: February 20, 2024, 02:09 AM »
It's surprising it makes such a difference, maybe my roping would get faster if I played on an actually high refresh rate monitor? Although my playing usually suffers when I switch from my 20 year old clunker

2
Off Topic / Re: What's your reaction time?
« on: February 19, 2024, 06:42 AM »
It's definitely faster direct from my laptop

I got an average 178 after like 5 to 10 mins. My best was 118 (without doing jumping the gun bullshit)

3
Leagues General / Re: He did it!
« on: November 13, 2023, 03:07 AM »
Props to dibz for keeping league play alive, even since the days of First Blood I can't remember a time where he wasn't at least a little active

4
Challenges Comments / Re: Challenge #845, TTRR Challenge Week 325
« on: November 07, 2023, 07:16 PM »
Props to oldsock for generously donating $50 to TUS, he mentioned he would if I could beat Sir-J's time, really tough one I must say

5
Challenges Comments / Challenge #845, TTRR Challenge Week 325
« on: November 07, 2023, 10:03 AM »
Video of my 33.30 time (at 11:44):

6
General discussion / Re: RR map pack speedruns
« on: October 10, 2023, 03:33 AM »
It's basically just me and RuffledBricks who are mods for WA, I'd love to have RRs as part of SRC.

The only issue is that I don't think we could include just any maps, since there are thousands (or infinitely many if we include random gens). A community vote on a small number of map packs might make sense. If we wanted to start by adding these Bonhert maps, I'd be interested.

So on those maps, the autosplitter is set up to stop when the worm loses its turn? Is it looking at the image of the timer in the lower left?

7
General discussion / Re: wkautokeys.dll download link?
« on: August 30, 2023, 10:00 AM »
That new kb tech seems like a natural progression for keyboards. I'd be interested if anyone tries this kb out to give feedback on how finger rolling feels on it.

I think kbs like that should be allowed unless anyone can think of a reason otherwise. But I'd want to know if the AHK script is actually identical to this before talking about allowing it, like I could imagine the script having even less latency. It wouldn't be a big deal to allow the script if there's truly no discernible difference. As long as we're not talking about allowing macros that press multiple buttons for you.

8
Off Topic / Re: Music video I made for my band
« on: July 27, 2023, 10:21 AM »
Thanks Bloops, I think that's gotta be this: https://en.wikipedia.org/wiki/Tetris_effect

I experience it all the time. Also possible Stable Diffusion was trained on worms maps

9
Off Topic / Music video I made for my band
« on: July 27, 2023, 12:44 AM »
In case any wormers are interested in the music I've been working on (dream pop, indie rock, etc), my band Superocean released an album, and I've made 2 music videos for us so far, latest one:



The full album Permafeels is here, thanks to anyone who listens: https://open.spotify.com/album/2fXI6yZgC0DX3jIvUtCk1j

10
General discussion / Re: Los Angeles Wormers!
« on: July 22, 2023, 08:30 AM »
It's a 2 hour plane flight for me from Oregon, is it worth it?

11
Maps Comments / Re: New Hermit TR13 Map Record
« on: March 14, 2023, 05:01 AM »
I felt like trying this bastard map again, got a new time of 41.66 s

Would be cool to get in the 40 range, but this ending fling has like a 1% success rate, gotta take what you can get

12
Challenges Comments / Re: Challenge #810, Mission #10 Endgame
« on: February 07, 2023, 11:12 AM »
The end of the vid was actually kind of hilarious, nice job Kirill!

13
Challenges Comments / Re: Challenge #810, Mission #10 Endgame
« on: January 22, 2023, 11:07 AM »
Thanks and yeah Kirill, these missions are all great, really high ceiling for what's possible on them. I would totally make a category for them on speedrun.com, if only there was some way to naturally include them

If this mission was measured by real time then yeah, the best method would be 100% different

14
Challenges Comments / Re: Challenge #810, Mission #10 Endgame
« on: January 22, 2023, 02:06 AM »
Alright, I think I might actually be maxed out now, sub 50

15
Challenges Comments / Re: Challenge #810, Mission #10 Endgame
« on: January 21, 2023, 10:20 AM »
Yeah Fox, there's a lot to figure out with this challenge and most of it hinges on those turn delaying weapons

I've gotten a lot closer to the perfect method, but can't even say I'm fully there

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