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Messages - Magnus

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1
Leagues Games Comments / Re: Game #233965, reported by danie
« on: September 19, 2022, 11:05 PM »
Long live the Cluster!
Both managed to find the weapon, therefore it was a fair, balanced game.

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Cups and Tournaments Comments / Re: Cup #1146, 1vs1 DARK M0LE PR0JECT
« on: December 13, 2021, 03:07 PM »
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1. Every "weak" weapon that you find, will now serve you much greater. This time you can defend yourself better against Clusters, Shotgun & Banana.
Like Nous told me, my scheme already does that.

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3. Still debatable additions:
- 1x Freeze in the inventory
Not debatable at all for me as this is a terrible setting for the scheme. With a freeze in the inventory, you totally remove the known tactic of invading your opponent’s cave when your opponent’s next worm to play is far away from their cave unable to defend the upcoming attack. If a player fails to protect their cave, it’s their problem. This weapon is featured in my SWs mole variant and it may protect your worms if used at the right moment (unless your opponent has petrol, but at least they can’t be banana-killed). If you’re still in doubt about this, just look at how Nous managed to ambush Magnificent in their last round in danie’s world cup; that’s at least the only example and also which is available publicly for download that I have off the top of my head at the moment.

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Current powers of weapons (might change)
Mine -96 hp
Uzi -85/-95 hp
Homing Missile -70 hp
Bazooka -70 hp
Dragon Ball -60 hp
Firepunch -60 hp
(new!) Handgun -60 hp
Mine -96hp, Uzi -85/95hp, are you nuts? But ok, well, let’s go by parts:
Increasing the mine and homing power is something that should never be done in mole since those are THE ONLY TWO WEAPONS that allows you to make a small crater to let a worm down in case there’s a tunnel beside it as not to open them to the top with a stronger explosive. Even if you have a dynamite, at these moments, you’ll still prefer to use a mine or homing (if possible) instead. It would also mess the balance of the weapons if you overpowered mine as it’d become just another dynamite/holy/pigeon/cow for the player who is already in advantage on the top. It’d become even easier for the player in advantage to plop a worm once the team underground opens the top. In addition, it’d make the mine opening trick a lot more OP.
Adding Uzi in the scheme is senseless (even overpowered) since it’s essencially the same weapon as the Minigun. So if a player finds Uzi and the other one a Minigun, the one who found Uzi would be pissed on bad luck instead of having found a weapon for a different purpose.
Adding Handgun just adds yet another type of weapon that only does damage and doesn’t let the worm down (or offer any other reasonable tactical value). So you already have Uzi, Dragon Ball, Handgun, Minigun and all others we already have such as Flamethrower, Axe etc. I think it makes the scheme has too many of these weapons, leaving too little room for the tactical-type weapons.
Besides, I had also already tried overpowering these weapons in the past to see how they’d behave and even then didn’t find worth it. It’s also worth noticing that I didn’t create my mole scheme to be a different game as the changes are too subtle and therefore the gameplay and strategy are still the same, I mean, it is supposed to be just a refined TUS version and not a totally new scheme with different values just so people wouldn’t complain calling it custom mole or anything. This is why I decided to simply remove those useless weapons instead of changing their power levels as, again, people would complain the values aren’t the traditional ones.
As for Bazooka, why do you want to make it stronger? It’s the only weapon with such intermediate power level in the scheme.
Dragon Ball could have its power increased sure, but again, never did this so that people won’t complain it’s custom mole with different values.
Fire Punch already has very good tactical values (plopping worms on the top and freeing yourself from a complicated block), so its value doesn’t have to be on the damage side. Not to mention, the worm would fly farther too.

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Trivia:
While TUS scheme is by far more superior to Hosting Buddy's one, many people still had to shrug off finding weaker weapons than their opponents. As a result, many people still wanted to fix TUS scheme.
I never saw danie, Nous or anyone else complaining about this in my scheme. Although there can be always games you never find good weapons no matter the scheme.

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FMA wanted to fix it by removing 1/2 of the weak weapons, which basically turned the game into a blood-thristy race for crates, since they were all much more likely to be clusters, shotguns and bananas. It was very apparent in my last games with Mazinger in which I had 2x Banana, 5x cluster and I didn't need to worry about anything. Upon taking 6 crates, the game stopped requiring tactics or skills to use the weapons well. Mole attacks lost their significance as well.
lol @ blood-thirsty race for crates; that’s not true at all since math probability doesn’t apply to Worms. How many times have I picked so many crates and no clusters, and how many times I picked 1, 3 max and already found them? You still play as strategically as you do in TUS scheme. If you risk and something goes wrong, the result ends up being the same; there’s no going back after.
Also, you can’t judge any mole scheme just because you had a few games in which you were lucky with crates. This happens in every single mole scheme, not just mine. How many times I only picked top level weapons in the TUS scheme too? You gotta notice that the chances for finding the weapons are equally among them. Just like you found 2 bananas and 6 clusters, you might have found 2 mines and 2 sheep. Sure, you it does become a little bit easier to find the good weapons in my scheme (but obviously not necessarily bananas, clusters and shotguns like you said) since there are 3 crate weapons less in the scheme, but this is for a good reason, so it’s more likely that BOTH players will find good weapons instead of only one of them being the lucky guy in finding clusters and the other player struggling getting shit like dragon ball, uzi and mortar instead of being able to pick at least a bazooka, mine, sheep or whatever, which wouldn’t compensate as much as finding a top level weapon, but it’d still be a lot better than finding those useless ones. And again, because of the lack of those 3 weapons, you might find clusters sooner once your opponent finds them. It seems you have a big fear of your opponent findings clusters when that shouldn’t be the matter. You should understand that a player finding clusters in a mole game is something that can happen from the very first turn just as when they find banana in first turn and kills a worm in the first encounter. It’s a natural scenario you must assume it may happen. And even if it happens, it’s not game over yet. What should matter is that you can also find good weapons to have a balanced game with your opponent’s strong weapons. Both players should be allowed to find good weapons.

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I knew that the probability to find all the useful weapons must stay identical to original TUS scheme. Mortar spawns are now simply just replaced with kickass Handgun(-60 dmg), probability of finding everything else stays the same. Since mine can't be freely placed (like Holy Granade), I made it slightly stronger than Holy (-96 hp). Firepunch/Dragon Ball are upgraded from -45hp to -60hp, still allowing you to send the enemy airborne, or down the tunnel. Uzi/Handgun will allow you to destroy any wall next to you, while still finishing off a weak worm. In my opinion all weapons can now co-exist being all a valid threat
You could still leave the mortar in the scheme as long as it’s the same power as it is in HB scheme. The power Ramone set for it is senseless. The weapon is already hard to use because of the required geography. I still chose to leave it out for these 2 reasons: 1) so people won’t complain it’s custom mole by changing the values and 2) because of rare opportunities to use it properly, so you’d still be better off finding a mine or something in most cases. But I’d actually prefer it in the scheme a lot more than a thousand different minigun sizes as it has its only unique functionality.


Is this supposed to be a different mole scheme, which will be played every now and then, or has the intention of improving the TUS mole scheme to be the preferred played scheme?

I don't have the capacity to decide which scheme is official on TUS website. Can it be decided anyhow? Not sure who is in charge of the official TUS schemes in the first place. While Firepunch, Homing Missile, Dragon Ball, Mine, Handgun would be a vast improvement, I still need to consult a few people about Bazooka's power.
Hehehe, good joke. :) Well, I already told you that Fire Punch, Homing and Mine would be a disaster instead of any kind of improvement. As for Bazooka, again, I don’t see what the problem with that weapon even is. lol

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Cups and Tournaments Comments / Cup #1146, 1vs1 DARK M0LE PR0JECT
« on: December 13, 2021, 12:29 PM »
Is this supposed to be a different mole scheme, which will be played every now and then, or has the intention of improving the TUS mole scheme to be the preferred played scheme?

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Cups and Tournaments Comments / Re: Cup #1137, 1V1 MOLE CUP
« on: November 06, 2021, 03:31 AM »
I already feel too much grief to care and be motivated to play this game competitively. As much as I like Mole, it has become the saddest game for me to play.

I have mixed feelings about putting the prod there. It takes away the need to do these ultra precise mole pushes.
Funny post.

One question : does "FMA" means " f@#! My Ass" ? I would like to know that.

I don't know, but my guess is Full Metal Alchemist.
Correct.

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;D
if you remove Seenve from the game and restore my victory, then I have already passed on, and SIBASA and Ty3 should play
No. In that case, you three would be tied and would need to play bo1 among yourselves as each of the three won 1 match.

and it's also interesting why two people from the same clan play in one group - Is it an accident ?!
Them being in the same group is coincidence as the players’ positions in the groups are drawn once the cup starts.

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The whole situation with Seenve looks very suspicious.  :-\ Once again I want to note that Seenve and SIBASA are from the same clan. :-\

How it looks from the outside - 2 teams in one group, one team specifically plays with the other in order to increase the rating of one, and does not play with the others, the tournament organizer counts these victories - this is pure deception, I did not expect this at the tournament. Plus Mycy removes my victory and says that I have to look for Ty3 and prove it.  >:(
It's true that it's possible to abuse the system like that, although I don't think SIBASA is the type of person who cheats from how I know him. Purposely or not is irrelevant as you must just wait to see what Mycy will decide. At least he already considered giving you an opportunity to keep fighting in the cup. Leaving Seenve and Uruguayo out might be the fairest resolution, but we'll see what he says.

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Well... I suggested Requin vs Ty3 to Mycy, since Ty3 unfairly reported 2:0 instead of 2:1. I think it's a bit below the belt to omit replays. Also Requin's group didn't allow them to have 3 games, which is a standard when deciding that somebody is eliminated somebody isn't. In fact, they barely played any games (1 win&1 loss is not enough for an advancing verdict IMO).
I’ve been assuming Ty3 didn’t post Requin’s won round because of his group note, so maybe Ty3 doesn’t even know a game is missing there:

[March 31, 2021, 10:07 PM] Russian Federation Requin: Ty3 cheated. I uploaded my edited scheme - they constantly got into the game cluster and a banana. Moreover, he stated that he had downloaded it from the site, but he is not in the list of players who downloaded this scheme (I downloaded the scheme and immediately appeared in the list) - this is all recorded in the game's chat.

…even though I know Ty3 didn’t cheat as it was clearly played on Mycy’s scheme.

It was still wrong of him not uploading the true score, but Mycy could just send him a message to fix that. Mycy isn’t counting rounds won either, so him having won the match by 2-0 or 2-1 doesn’t make a difference in his qualifying score before the others. I don’t see this being a reason to make them replay, but if they end up doing so, it’d be unfair for SaHoN as he hasn’t lost yet as tying is still possible. So I think that if Mycy decides to do this, SaHoN should play bo1 with eataysir, which IMO is the worst way to resolve this as their score had been settled already. I’d say better options would be to either just consider direct confrontation, and in this case Ty3 and eataysir advance, or do as Requin suggested and eliminate Seenve (and Uruguayo) from the score counting of the groups. In this case, SIBASA, Requin and Ty3 would play bo1, and eataysir would advance.

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CUP UPDATE:

Players advanced to Cup Phase. Requin vs Ty3 bo1 additional match. Winner advance. 1 week to do it.

But didn’t you say you were taking direct confrontation in your tie break rules? If that is so, Ty3 already beat Requin for #2 there and they wouldn’t need to play.

Cup results updated. In Group 1 and 5 I've already marked winners and 2nd places based on victories and direct victories.

Best example is Group 1: Run have 2 played matches, Mazi 3. Why Run is on 1st place? Because he has direct win over Mazi. Even if he would loose in his 3rd match, Run and Mazi will have 2 wins and 1 losses but still Run beat Mazi. This is hard logic :).

Same thing in Group 5. This is the rule I'm using in every Group. Of course you can still play your matches to complete your Pending Games.

But if you’re indeed going with this, shouldn’t eataysir play an extra match with SaHoN as well since Uruguayo has been very inactive and neither of the two were ever able to meet with him? Because in both groups three players might tie and need extra matches.

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Cups and Tournaments Comments / Re: Cup #1064, May Mole Cup 2018
« on: April 13, 2021, 04:20 PM »
Disconsidering Mai’s won round over Liav is no different than what Mycy did about Pisyavki’s 3rd win over tlocoselli. There is no third game to consider after a 2-0. We did try to warn Mycy about Liav’s mistake; even Liav himself told me he sent Mycy a message about it.

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Cups and Tournaments Comments / Re: Cup #1064, May Mole Cup 2018
« on: April 13, 2021, 07:36 AM »
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First of all, the way the score is counted is done by TUS’s own system

By that system anyone with 2:0, 2:0, 2:0 victories get "3/6", the same number that people get after having 2:1, 2:1, 2:1 or 2:0, 2:0, 2:1. You are basically just proving my point by refering to the TUS system. TUS doesn't care if you lost the round when winning, you are on equal position as somebody who won 2:0. Spare everybody's time and do your research next time.
In that case obviously not since the matches won number wouldn’t be the same among players. Then you wouldn’t need to use the extra rounds to untie. Number of rounds won is just a tie break system used in case players had the same amount of matches won. And if TUS didn’t care about extra round wins, their number wouldn’t be showing in the Won column. BlankASD and Liav are actually 2/5 there, whereas Mai is actually 2/4. If TUS didn’t care about the rounds, it’d just show 2 for each of the three.

I don’t care what Mycy will decide. I’m just clearing things up here; both ways are acceptable as it all depends on what rules the cup is being played on.

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Cups and Tournaments Comments / Re: Cup #1064, May Mole Cup 2018
« on: April 12, 2021, 11:07 PM »
First of all, the way the score is counted is done by TUS’s own system, but since it’s a machine, it can’t be used by itself; it needs a host behind it to manually advance the players since odd results like these might appear. TUS’s algorithms do include the tie breaks I mentioned and they must be there for a reason. Mycy just never stated in the cup description what his rules are for ties in the group stage.

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So you are basically allowing victories to be "weaker or stronger" that is a total opposite of what group match should be.
Being able to beat your opponent 1 round even in a lost match still means merit, therefore it CAN be used as extra points for tie breaks (as long as it’s not Bo1, but groups here are Bo3), because it means you were not as easily beaten. Losing 2-1 is better than losing 2-0.

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You will never see that in any football cup. How about we start counting how many worms Mai had left with his victories, how many Health Points by % he kept? How about we start counting losses, not just wins, and then it would turn out Diogofelt would could give one extra loss to Liav, that he spared him of, and then what? That is so so flawed bro.
You are saying a bunch of things I didn’t say there. Don’t mix things that happen inside the game with game results. And TUS’s tie breaks don’t count losses as you could see.

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How about we start counting losses, not just wins, and then it would turn out Diogofelt would could give one extra loss to Liav, that he spared him of, and then what?
That part’s a bit illegible. But they aren’t even in the same group anyway. You’re again mixing things here.

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I wouldn't want to be in Mai's shoes. Cup is for people to explain things to each other via confrontation, often additional, not by avoidance and some micro statistics that would decide.
Nothing wrong with different forms of justice, but I think they should be equal among all participants.

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Mycy is 100% right that fundamentally they have 2/3 wins and all 3 should repeat. Since liav is not exactly in the cup now, them 2 fighting seems to be the only sensible thing to do.
Sure the host could do that, but it wouldn’t be 100% fair for Liav for the reason I explained in my previous post.

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If Mycy decides to do so, I can even let all 3 repeat their group games and I will agree to have my bracket win removed.
I also agree with this way of resolving ties. Like I said, it’s another valid form of justice. If you don’t mind losing your progress in the cup to allow the 3 to compete among each other fairly, this is a reasonable option too.

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Cups and Tournaments Comments / Re: Cup #1064, May Mole Cup 2018
« on: April 12, 2021, 05:57 PM »
Nobody knew if you would untie players with tie breaks and play-offs or only with play-offs, but considering you advanced group 3, I assumed you would include tie breaks. When players have the same number of matches won, they can untie by direct confrontation and rounds won. That group doesn’t need play-offs since they don’t actually have the same amount of points. Mai beat BlankASD 2-1, BlankASD beat Liav 2-1 and Liav beat Mai 2-0 (if you pay attention to the replays date, the round in which Mai supposedly beat Liav doesn’t count as he beat him only after Liav had already beat him 2-0), so because Mai have one round won less than the other two, he is in 3rd place. That leaves only BlankASD and Liav to untie in direct confrontation, where BlankASD has the advantage, thus granting him the 1st place and Liav being in 2nd.

If you were to consider only the matches won, the three should do play-offs, but since Liav was already advanced, doing play-offs only between the other two would be unfair for Liav as he had no equal chance as them of achieving 1st place in the play-offs. So considering you already advanced Liav in his appropriate position following the tie breaks, I’d say the best and fairest thing to do would be to simply follow the tie breaks for the other players too and advance BlankASD with no play-offs. And you’d apply the same tie breaks for the other groups so that all competitors play by the same rules.

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Trick race would be more fun without too steep learning curve. I'd like to learn about more tricks but there's little to no information about those, but I have to admit that I haven't really tried to research, though that's the point I want to make really, nobody bothers to learn if it takes too much to even find tutorials on this.
There are a few sites about tricks, but I don't recall them as I never needed them, but there is the FAW channel on YouTube that has videos showing how to do the tricks of some of the maps. Seeing from where to do and the trajectory of the worm/rope helps you on how to do them if you're already used to how the tricks are done in practice when it comes to bounce power and fingering (this comes more in handy for stricter tricks, even if you already know them), but if you also still need to learn that, I'd say it's best to play TR alongside experienced players so you can ask for hints on tricks in particular as you attempt them in the game, and this is how I learned and got into it; you actually don't really need tutorials if you have people to play with.

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Please kindly close this f@#!ing cup ...
No, don’t do that!

I know a few known TRers are apparently inactive, such as Axel, Doud and Natalia (have you tried inviting them personally, Exzo?), but I know there are more players out there who aren’t TR-specific that still play the scheme. Cmon guys, where are the players of this community? Also, notice this is a luck-free scheme pretty much, and we also got a fresh new map made just for it, so there’s no reason for any roping-type player not to play it. I wanna see the players joining and this cup being played, otherwise there’s something very wrong with this community (TUS).

Trick race is bullshit
That’s a brainless argument right there, but coming from you, I take it as a joke.

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Schemes Comments / Re: Scheme #2779, LS submitted by Kradie
« on: April 15, 2019, 03:16 PM »
I’ve played this scheme a few times already and have found it a very fun. Maybe there might still be room for some improvement.

I’ve encountered situations in which you might end up stuck with, for example, a Mine worm where you can’t reach the enemy to attack it in the end due to the fact you have very little amount of supplies for climbing, but I think this is also a key part of the strategy of this scheme: to give priority in protecting your best pieces as you can. And as its author says, it’s a scheme made to push your skills with different kinds of weapons, so it doesn’t matter where you are; you must try you best with whatever weapon you currently have.

I also felt the lack of girders for making bridges, but these could also be used for blocking, and if they were added, it could easily mislead this scheme’s grace, so I’d say it wouldn’t be a good idea.

But one negative aspect I did notice is that this scheme doesn’t play well in any random map as you can see in this example:



So yeah, having 3 worms stuck in that right corner when you only have 1 teleport and very weak climbing supplies, yeah this game was a no-go for my opponent. In order to fix that, I just make sure I select a previewed map in which has no tiny caves like that, but large enough ones, where a battlefield can be developed and it doesn’t have more than 1 wall separating the worms within from the main area of the map. I guess a notice/warning like that could be mentioned in the scheme’s description.

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