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Messages - Mcinwwl

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Schemes / Re: Need help with creating scheme for party play
« on: March 25, 2020, 07:44 PM »
I'd like to ask what exactly do you mean with "super weapons on", to make sure there's no misunderstanding.

Well, there was. I just checked offline and I was looking for the button to "open the door" on the right side of armoury and it appears to be different one :/ Feels I need to visit doc and check if my brain is fully functional. Sorry.

EDIT: It looks like the article also answers the 2nd question. Will read and go back here If in need for more help.

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Schemes / Need help with creating scheme for party play
« on: March 21, 2020, 05:21 PM »
Hi, recently I decided to start playing worms online (after >15 years of owning game), I managed to get basics of /hb and so.

Now I introduced friends, as we are to play online instead of meeting f2f (yep, virus...) and I created a scheme for fun based on our recent hot seat game. you can find it in https://www.tus-wa.com/schemes/scheme-2970/
I've been using some options unavailable via vanilla game's UI.
I've tested the scheme and I found one trouble. Despite I left super weapons on, they are disabled in game. Using hb's command !superweapons changes nothing.
Scheme have been 100% done using TUS online UI.
What is the reason and what do I need to change in scheme to make super weapons on?

2nd question - TUS editor says about percentage:
The game doesn't work like "the more value you type for crate probability, the higher chance you get". If you know how these numbers work you can put them directly. Otherwise you can switch to percentage mode to give the exact probability you want.
I tried looking for exact information "how these numbers work" here and on https://worms2d.info, no luck. Is there any available guide?

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