I'm answering to question about nade in scheme: nade in scheme is for ending your turn without risk of surrender ( 2x F12 and you mess your game . I've seen it couple of times ).
But why in your game nade explodes? In my scheme nade is not exploading ( I've set it's power to 0 )?
and I have a problem to advance players to the next stage. All of them have 0 matches played. What should I do? The second deadline was set in this cup, it supposed to be THE FINAL COUNTDOWN.
The only active player from group 1 was Worm_gamer, wgo wrote to his opponents, tried to set up the matches and notified me about this hard situation.