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Messages - Ashtar

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1
Cups and Tournaments Comments / Re: Cup #1224, Kaos Madness
« on: January 13, 2024, 06:07 PM »
yey this cup ended after 3 months :-* congrats Ashtar for gold and wp Adnan for silver

worthy mention: Ashtar has lost only 1 round in all his games throughout group, KO, and finals stage :-X this makes me think about kaos, especially this kind of kaos variant is not so much about luck anymore, noice!
Thank you. Good work hosting the cup. I am glad to see that you and others keep the community alive with your contributions. You are the true winners.

I will join more cups later when I start having more time again, thereby preventing delays.

2
Cups and Tournaments Comments / Re: Cup #1224, Kaos Madness
« on: January 02, 2024, 09:52 PM »
No streaming?

3
Cups and Tournaments Comments / Re: Cup #1224, Kaos Madness
« on: December 28, 2023, 09:58 PM »
Let us play our game now instead. Sorry for the delay.

4
Cups and Tournaments Comments / Re: Cup #1224, Kaos Madness
« on: November 03, 2023, 10:40 PM »
yes, every group match is bo5 (first to 3 victories) KO is bo7, final is bo9, which might seem long, but as you said its more suitable for last games. also, rounds with this kaos scheme can be a bit faster :D overall its more balanced and fair like this imo

for future games: don't forget to change the required round number wins before starting the game. the scheme options has bo3 as default, when we get to KO and finals games, add +1 to the round wins in KO, and +2 for finals

Ah, best of five rounds. I wonder why people started saying that instead of "first to three victories" as the game settings say. It is more precise and understandable, and best of five rounds could mean one victory and four draws.

5
Cups and Tournaments Comments / Re: Cup #1224, Kaos Madness
« on: November 03, 2023, 05:03 PM »
I see the first match was played to three victories. Perhaps this is a good idea for the rest of the group matches? First to five can take a long time and be more suitable for the final.

6
Cups and Tournaments Comments / Re: Cup #1224, Kaos Madness
« on: October 30, 2023, 05:47 PM »
Fantastic, Lupastic! Will be interesting to see how this goes and how people like or hate it. I assume there will be a good amount of action with more luck involved than with other schemes. I am slightly out of shape in this scheme and am not sure whether I played it on such large, complex terrains. Would be good if you want to play a round or two with me beforehand.

Call me a purist all you want, but I don't believe Banana Bomb, Damage X2 and Super Weapons should be in a scheme together, no matter how chaotic and "crazy" it claims to be.

Double damage is disabled, even though the scheme settings tell a different story. Not sure why.

7
Schemes Comments / Re: Scheme #4744, Kaos Crazy submitted by Ashtar
« on: August 07, 2023, 08:03 PM »
fun fact: this is my scheme lmao

Interesting. I know I played a similar scheme earlier. It was my inspiration. Did you ever submit the scheme? How similar is it to this one from me?

You can say I made some changes and promoted the scheme, making it more popular.

8
Files / Re: Missing soundbanks on Worms Armageddon 3.8.1 (GOG)
« on: November 13, 2022, 09:30 PM »
I remember hearing that some sound banks were removed because of political correctness. I assume "The Raj" and "Rasta" are considered racist nowadays.

9
Schemes / Re: Worms Scheme Database Not Working for All Schemes
« on: October 27, 2022, 11:42 AM »
Thank you. I was hoping it was possible.

10
Schemes Comments / Re: Scheme #4744, Kaos Crazy submitted by Ashtar
« on: October 26, 2022, 04:17 PM »
upload some example replay ;W

Done. Thank you for the tip. I believe recordings and pictures make it more attractive. Changed the name of the scheme too.

11
Schemes / Re: Worms Scheme Database Not Working for All Schemes
« on: October 26, 2022, 12:11 PM »
Because people who can only host using HostingBuddy ask me to upload it there.

12
Schemes / Worms Scheme Database Not Working for All Schemes
« on: October 25, 2022, 08:04 PM »
Worms Scheme Database does not accept certain scheme settings in schemes such as this one:

https://www.tus-wa.com/schemes/scheme-4744/

It is especially problematic that Double Damage cannot be removed. This message appears:

[attachment=1]

Valid scheme file, but some corrections were needed:

Hazardous objects setting fixed (was 32).
Fixed power of Parachute (was 2).
Fixed power of Bungee (was 2).
Fixed power of Teleport (was 2).
Fixed power of Jet Pack (was 2).
Fixed power of Low Gravity (was 2).
Fixed power of Laser Sight (was 2).
Fixed power of Fast Walk (was 2).
Fixed power of Invisibility (was 2).
Fixed power of Freeze (was 2).
Fixed power of Mine Strike (was 2).
Fixed power of Girder Starter-Pack (was 2).
Fixed power of Earthquake (was 2).
Fixed power of Scales of Justice (was 2).
Fixed power of Patsy's Magic Bullet (was 2).
Fixed power of Indian Nuclear Test (was 2).
Fixed power of Select Worm (was 2).
Fixed power of Concrete Donkey (was 2).
Fixed power of Suicide Bomber (was 2).
Fixed power of Armageddon (was 2).
Fixed delay probability of Damage x2 (was 255).
Fixed crate probability of Jet Pack (was 5).
Fixed crate probability of Low Gravity (was 5).
Fixed crate probability of Laser Sight (was 5).
Fixed crate probability of Fast Walk (was 5).
Fixed crate probability of Invisibility (was 5).

13
Files / Re: Great Snooper | 3rd chapter
« on: June 12, 2022, 10:00 PM »
After some testing I have 3 things to say:

1) thank you Tomi for a fantastic app,
2) all app related features are working smooth,
3) the only downside is when I try to use the /open command after last game was finished, the game tells me:

"Cannot open a Direct IP game on WormNET"...

...so I assume that the snooper is using a different method of hosting at WN, than the game's engine by default, so there's no info about game being removed after 5 minutes or possibility to reopen it.

Is there some way to change this behavior or it's always like that with snoopers?
This happens to me too, and in The Wheat Snooper too. Is this the case for everyone using these programs? Any solution?

14
Well made. I chose, however, to uninstall it when not playing with others who have the module installed. Most of the time, with other words.

Reason: when players without the module installed join my game, they often see "Invalid map file" because the automatically generated terrain is often custom. Therefore, I must make certain to hold down the Control key and click to generate normal terrain nearly every time I host a game, or others will not be able to play.

Solution: making the module so that custom terrain is never generated, unless we hold down the Control key while clicking. I have seen others with this module hosting a game and wondering why people see "Invalid map file," without the host even being aware of it. Sometimes people leave because of it.

15
Today we needed to wait two-three minutes in a game without playing. Reason? Petrol very slowly traveling down a long, indestructible wall. The wind was strong toward the wall, and Low Gravity was enabled.

I have seen this before but not so long. It could potentially last much longer if the wall was longer. Would it not be better if it went faster down or stayed on the wall? Is it a known issue that it can last so long?

Check the first turn of the game recording I attach here.

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